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<?xml version="1.0" encoding="utf-8"?>
<items>
    <!-- Example of an usable items -->
    <item id="1"
        image="usable/usable-candy.png"
        name="Candy"
        description="A sugar-free candy."
        type="usable"
        hp="5"
        script="candy.lua"
        weight="1"
        max-per-slot="30"
        />
    <item id="2" max-per-slot="1" name="Regenerative trinket"
        description="A trinket with refreshing powers."
        image="usable/usable-regenerative-trinket.png">
        <effect trigger="existence">
            <modifier attribute="hpr2" value="1.05" />
            <modifier attribute="cap1" value="-50" />
        </effect>
    </item>
    <item id="3" max-per-slot="99" name="Minor health potion"
        description="A small bottle containing a lightly tinted red fluid. A faint sparkle can be seen occasionally, and the very smell of the contents make you feel more alive, vibrant, and healthy."
        image="usable/usable-minor-health-potion.png">
        <effect trigger="activation">
            <modifier attribute="hpr3" value="2.5" duration="30" />
            <modifier attribute="hpr4" value="2.0" duration="30" />
            <consumes />
        </effect>
        <effect trigger="existence">
            <modifier attribute="cap1" value="-110" />
        </effect>
    </item>
    <item id="4" max-per-slot="1" name="Token of speed"
        description="An old, cracked, rectangular slab. It has a faint blue glow, and a strangle symbol set into one of the sides. A circular pattern in the centre is just big enough for someone to put their hand on."
        image="usable/usable-token-of-speed.png">
        <effect trigger="activation">
            <modifier attribute="mspd" value="1.3" duration="50" />
            <cooldown value="150" />
        </effect>
        <effect trigger="existence">
            <modifier attribute="cap1" value="-400" />
        </effect>
    </item>

    <!-- Example of weapons -->
    <item id="5" max-per-slot="1" name="Sword" attack-action="attack_stab"
        description="A simple sword."
        image="equipment/weapons/weapon-sword-sword.png">
        <equip>
            <slot type="hand" required="2" />
        </equip>
        <effect trigger="equip">
            <autoattack basespeed="166" range="2" base="50" skill="102" >
                <bonus attribute="0" value="1.0" />
            </autoattack>
        <effect trigger="existence">
            <modifier attribute="cap1" value="-2000" />
        </effect>
        </effect>
        <sprite>weapons/weapon-sword.xml</sprite>
    </item>
    <item id="6" max-per-slot="1" name="Bow" attack-action="attack_bow"
        description="A simple bow made of fine oak wood."
        image="equipment/weapons/weapon-bow-bow.png">
        <equip>
            <slot type="hand" required="2" />
        </equip>
        <effect trigger="equip">
            <autoattack basespeed="166" range="5" base="50" skill="106" >
                <bonus attribute="0" value="1.5" />
            </autoattack>
        <effect trigger="existence">
            <modifier attribute="cap1" value="-2000" />
        </effect>
        </effect>
        <sprite>weapons/weapon-bow.xml</sprite>
    </item>

    <!-- Example of equippable items -->
    <item id="7" max-per-slot="1" name="Leather shirt"
        description="A simple shirt made of leather."
        image="equipment/chest/chest-leathershirt.png">
        <equip>
            <slot type="torso" required="1" />
        </equip>
        <effect trigger="equip">
            <modifier attribute="def1" value="5" />
        </effect>
        <effect trigger="existence">
            <modifier attribute="cap1" value="-250" />
        </effect>
        <sprite gender="male">equipment/chest/chest-leather-male.xml</sprite>
        <sprite gender="female">equipment/chest/chest-leather-female.xml</sprite>
    </item>
</items>