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<?xml version="1.0" encoding="utf-8"?>
<items>
<!-- Example of an usable items -->
<item id="1"
image="usable/usable-candy.png"
name="Candy"
description="A sugar-free candy."
type="usable"
hp="5"
script="candy.lua"
weight="1"
max-per-slot="30"
/>
<item id="2" max-per-slot="1" name="Regenerative trinket"
description="A trinket with refreshing powers."
image="usable/usable-regenerative-trinket.png">
<effect trigger="existence">
<modifier attribute="hpr2" value="1.05" />
<modifier attribute="cap1" value="-50" />
</effect>
</item>
<item id="3" max-per-slot="99" name="Minor health potion"
description="A small bottle containing a lightly tinted red fluid. A faint sparkle can be seen occasionally, and the very smell of the contents make you feel more alive, vibrant, and healthy."
image="usable/usable-minor-health-potion.png">
<effect trigger="activation">
<modifier attribute="hpr3" value="2.5" duration="30" />
<modifier attribute="hpr4" value="2.0" duration="30" />
<consumes />
</effect>
<effect trigger="existence">
<modifier attribute="cap1" value="-110" />
</effect>
</item>
<item id="4" max-per-slot="1" name="Token of speed"
description="An old, cracked, rectangular slab. It has a faint blue glow, and a strangle symbol set into one of the sides. A circular pattern in the centre is just big enough for someone to put their hand on."
image="usable/usable-token-of-speed.png">
<effect trigger="activation">
<modifier attribute="mspd" value="1.3" duration="50" />
<cooldown value="150" />
</effect>
<effect trigger="existence">
<modifier attribute="cap1" value="-400" />
</effect>
</item>
<!-- Example of weapons -->
<item id="5" max-per-slot="1" name="Sword" attack-action="attack_stab"
description="A simple sword."
image="equipment/weapons/weapon-sword-sword.png">
<equip>
<slot type="hand" required="2" />
</equip>
<effect trigger="equip">
<autoattack basespeed="166" range="2" base="50" skill="102" >
<bonus attribute="0" value="1.0" />
</autoattack>
<effect trigger="existence">
<modifier attribute="cap1" value="-2000" />
</effect>
</effect>
<sprite>weapons/weapon-sword.xml</sprite>
</item>
<item id="6" max-per-slot="1" name="Bow" attack-action="attack_bow"
description="A simple bow made of fine oak wood."
image="equipment/weapons/weapon-bow-bow.png">
<equip>
<slot type="hand" required="2" />
</equip>
<effect trigger="equip">
<autoattack basespeed="166" range="5" base="50" skill="106" >
<bonus attribute="0" value="1.5" />
</autoattack>
<effect trigger="existence">
<modifier attribute="cap1" value="-2000" />
</effect>
</effect>
<sprite>weapons/weapon-bow.xml</sprite>
</item>
<!-- Example of equippable items -->
<item id="7" max-per-slot="1" name="Leather shirt"
description="A simple shirt made of leather."
image="equipment/chest/chest-leathershirt.png">
<equip>
<slot type="torso" required="1" />
</equip>
<effect trigger="equip">
<modifier attribute="def1" value="5" />
</effect>
<effect trigger="existence">
<modifier attribute="cap1" value="-250" />
</effect>
<sprite gender="male">equipment/chest/chest-leather-male.xml</sprite>
<sprite gender="female">equipment/chest/chest-leather-female.xml</sprite>
</item>
</items>
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