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2007-03-03  Philipp Sehmisch  <tmw@crushnet.org>

	* src/controller.cpp, src/controller.h, src/defines.h,
	src/gameserver/being.cpp, src/gameserver/being.hpp,
	src/gameserver/gamehandler.cpp, src/gameserver/object.hpp,
	src/gameserver/player.cpp, src/gameserver/player.hpp,
	src/gameserver/state.cpp, src/gameserver/testing.cpp,
	src/point.h: Implemented being death, removal of dead mobs and sitting.

2007-03-01  Bjørn Lindeijer  <bjorn@lindeijer.nl>

	* src/Makefile.am: Updated with new collision related module.

2007-02-27  Philipp Sehmisch  <tmw@crushnet.org>

	* src/account-server/dalstorage.cpp,
	src/account-server/dalstoragesql.hpp,
	src/chat-server/chatchannel.cpp,
	src/chat-server/chatchannel.hpp,
	src/chat-server/chatchannelmanager.cpp,
	src/chat-server/chatchannelmanager.hpp,
	src/chat-server/chathandler.cpp,
	src/dal/mysqldataprovider.cpp,
	src/dal/pqdataprovider.cpp
	src/dal/qulitedataprovider.cpp,
	src/defines.h: Implementation of chat channels by Trapdoor.

2007-02-25  Philipp Sehmisch  <tmw@crushnet.org>

	* src/game-server/collisiondetection.cpp,
	src/game-server/collisiondetection.hpp,
	src/utils/fastsqrt.h: Added a function to calculate collisions between
	circles and circle sectors.
	* src/being.cpp, src/object.hpp, src/testing.cpp: Improved hit
	detection by using said function.

2007-02-23  Rogier Polak  <rogier.l.a.polak@gmail.com>

	* src/chat-server/chathandler.cpp: Added disconnect.
	* src/game-server/gamehandler.cpp,
	src/game-server/accountconnection.cpp: Bugfixes related to
	switch_character.
	* src/account-server/main-account.cpp, src/game-server/main-game.cpp:
	Small modification to accomodate MS-Windows.

2007-02-04  Rogier Polak  <rogier_polak@users.sourceforge.net>

	* src/chat-server/chathandler.cpp,
	src/account-server/accounthandler.hpp,
	src/account-server/serverhandler.cpp,
	src/account-server/dalstorage.cpp, src/account-server/storage.hpp,
	src/account-server/accounthandler.cpp,
	src/account-server/dalstorage.hpp, src/defines.h, src/playerdata.cpp,
	src/playerdata.hpp, src/game-server/gamehandler.cpp,
	src/game-server/accountconnection.cpp,
	src/game-server/accountconnection.hpp: Added support for switching
	character by reconnecting to the account server and fixed the issue
	where a client is not logged in after registering (patch applied by
	Bjørn Lindeijer).

2007-02-01  Rogier Polak  <rogier_polak@users.sourceforge.net>

	* src/account-server/main-account.cpp,
	src/account-server/dalstorage.cpp, src/account-server/account.cpp,
	src/game-server/mapmanager.cpp, src/game-server/main-game.cpp:
	Added graceful server shutdown, chose some more sane variables names
	for SQL queries and fixed a possible character collision error (patch
	applied by Bjørn Lindeijer).
	* src/game-server/object.cpp, src/game-server/object.hpp: Added
	caching of paths (patch applied by Bjørn Lindeijer).

2007-01-14  Björn Steinbrink  <B.Steinbrink@gmx.de>

	* src/utils/logger.h: Unified logging macros.

2007-01-12  Bjørn Lindeijer  <bjorn@lindeijer.nl>

	* src/account-server/serverhandler.cpp: Report problems with finding a
	certain character instead of crashing.

2007-01-06  Bjørn Lindeijer  <bjorn@lindeijer.nl>

	* src/game-server/mapcomposite.cpp: Fixed a compiler warning.
	* src/chat-server/chathandler.hpp, src/chat-server/chathandler.cpp,
	src/net/connectionhandler.hpp, src/net/connectionhandler.cpp,
	src/account-server/main-account.cpp, src/game-server/mapcomposite.hpp,
	src/Makefile.am: Allowed usage of timeout in
	ConnectionHandler::process in order to reduce CPU usage. Now account
	and chat servers no longer need to keep track of game time, but simply
	listen for incoming messages to act on.
	* src/utils/timer.cpp, src/utils/timer.h: Gracefully handle cases
	where the computer time is set back.

2007-01-05  Bjørn Lindeijer  <bjorn@lindeijer.nl>

	* AUTHORS: Updated to include all current authors.
	* src/account-server/main-account.cpp,
	src/account-server/serverhandler.cpp, src/utils/logger.h,
	src/game-server/main-game.cpp: Removed log level argument from
	LOG_FATAL helper macro, with the assumption that fatal messages should
	always have highest log level.
	* docs/tmwserv.xml: Added some documentation to example config file.

2007-01-05  Guillaume Melquiond <guillaume.melquiond@gmail.com>

	* src/game-server/player.cpp, src/game-server/state.cpp: Delayed update
	of persistent position and put it into state handling, so that the
	update happens before map change.
	* src/game-server/item.hpp: Added an amount property to items lying on
	the ground.
	* src/game-server/testing.cpp: Added a piece of equipment.
	* src/game-server/defines.h, src/game-server/gamehandler.cpp:
	Implemented item dropping.
	* src/game-server/player.hpp: Removed useless dependency on Inventory.
	* src/game-server/inventory.cpp: Fixed reported amounts of inventory
	items. Embeded handling of client message directly into the class.
	* src/defines.h, src/game-server/gamehandler.cpp: Added full update of
	Inventory on Player connection.
	* src/game-server/gamehandler.cpp, src/game-server/player.hpp,
	src/game-server/player.cpp: Generalized player state.
	* src/utils/logger.h, src/utils/logger.cpp: Simplified handling of
	verbosity levels: fatal, error, warn, info, debug are now the levels.
	Optimized code by generating only needed messages.
	* src/chat-server/chathandler.cpp, src/net/connection.cpp,
	src/net/netcomputer.cpp, src/net/connectionhandler.cpp, src/skill.cpp,
	src/configuration.cpp, src/account-server/main-account.cpp,
	src/account-server/serverhandler.cpp, src/utils/stringfilter.cpp,
	src/account-server/dalstorage.cpp, src/utils/zlib.cpp,
	src/account-server/accounthandler.cpp, src/resourcemanager.cpp,
	src/controller.cpp, src/game-server/mapreader.cpp,
	src/game-server/gamehandler.cpp, src/game-server/mapmanager.cpp,
	src/game-server/accountconnection.cpp, src/game-server/being.cpp,
	src/game-server/itemmanager.cpp, src/game-server/main-game.cpp:
	Updated accordingly. Removed some unworthy debug messages.
	* src/Makefile.am: Removed useless dependencies.

2007-01-04  Guillaume Melquiond <guillaume.melquiond@gmail.com>

	* src/playerdata.hpp, src/playerdata.cpp, src/defines.h,
	src/Makefile.am: Factored serialization of PlayerData into a new file.
	Added inventory to PlayerData. Removed counted pointers.
	* src/account-server/serverhandler.hpp, src/account-server/account.hpp:
	Moved counted pointers here.
	* src/account-server/serverhandler.cpp,
	src/game-server/accountconnection.cpp: Simplified by relying on the
	serialization functionality of PlayerData.
	* src/game-server/inventory.hpp, src/game-server/inventory.cpp:
	Transformed Inventory into a strict helper class, as data are now stored
	inside PlayerData. Reduced memory footprint of inventory by avoiding
	storing empty slots.
	* src/game-server/player.hpp, src/game-server/player.cpp,
	src/game-server/gamehandler.cpp: Updated accordingly.
	* src/net/messagein.hpp, src/net/messagein.cpp: Removed signedness
	interpretation of received data.
	* src/game-server/mapcomposite.hpp, src/game-server/mapcomposite.cpp:
	Added iterator around a point.
	* src/defines.h, src/game-server/gamehandler.cpp: Implemented pick-up.

2007-01-04  Eugenio Favalli  <elvenprogrammer@gmail.com>

	* accountserver.cbp, gameserver.cbp,
	src/account-server/main-account.cpp, src/game-server/main-game.cpp:
	Cleaned and updated project files, fixed Win32 PACKAGE_VERSION
	definition.
	* gameserver.cbp, src/game-server/state.cpp: Moved NOGDI definition to
	Code::Blocks project file.

2007-01-03  Eugenio Favalli  <elvenprogrammer@gmail.com>

	* accountserver.cbp, gameserver.cbp: Updated project files.
	* src/game-server/state.cpp: Fix to Windows Rectangle redefinition.

2007-01-03  Björn Steinbrink  <B.Steinbrink@gmx.de>

	* src/utils/timer.cpp: Removed extra semicolons that break builds with
	--pedantic.

2007-01-03  Guillaume Melquiond <guillaume.melquiond@gmail.com>

	* src/debug.h, src/debug.cpp, src/Makefile.am: Removed obsolete debug
	helpers.
	* src/playerdata.hpp: Taken persistent data out of Player.
	* src/being.h, src/being.cpp, src/object.h, src/object.cpp, src/map.h,
	src/player.h, src/player.cpp, src/inventory.h, src/inventory.cpp,
	src/map.cpp: Moved to src/game-server directory and changed header
	extension to hpp.
	* src/controller.h, src/item.h, src/game-server/mapcomposite.cpp,
	src/game-server/mapreader.cpp, src/game-server/mapcomposite.hpp,
	src/game-server/trigger.cpp, src/game-server/trigger.hpp,
	src/game-server/accountconnection.cpp, src/game-server/gamehandler.hpp,
	src/game-server/state.cpp, src/game-server/accountconnection.hpp,
	src/game-server/itemmanager.cpp: Updated accordingly.
	* src/account-server/account.hpp, src/account-server/serverhandler.cpp,
	src/account-server/dalstorage.cpp, src/chat-server/chatchannel.hpp,
	src/account-server/serverhandler.hpp, src/chat-server/chathandler.cpp,
	src/account-server/accounthandler.cpp: Relied on PlayerData to remove
	dependencies on Thing, Object, MovingObject, etc.
	* src/defines.h: Fixed enumerations.
	* src/games-server/gamehandler.cpp, src/game-server/player.cpp:
	Commented in inventory code back.
	* src/item.h, src/item.cpp: Moved to src/game-server directory and
	changed header extension to hpp.
	* src/game-server/itemmanager.hpp, src/game-server/itemmanager.cpp,
	src/game-server/inventory.hpp, src/game-server/inventory.cpp,
	src/game-server/player.hpp, src/game-server/gamehandler.cpp,
	src/game-server/player.cpp: Simplified Inventory interface a bit.
	Renamed Item to ItemClass to reflect its role. Added a Item class for
	Objects lying on the world map.
	* src/game-server/being.hpp: Removed counted pointers.
	* src/game-server/mapcomposite.hpp, src/game-server/mapcomposite.cpp,
	src/game-server/being.cpp: Fixed end of lines.
	* src/game-server/mapcomposite.hpp, src/game-server/mapcomposite.cpp:
	Fixed pessimistic bounds on region iterators. Added an iterator for
	non-moving objects.
	* src/defines.h, src/game-server/state.cpp: Added code to send data on
	floor items to clients.
	* src/game-server/testing.cpp: Added a Xmas cake for testing purpose.

2007-01-02  Guillaume Melquiond <guillaume.melquiond@gmail.com>

	* tmwserv.cbp, tmwserv.dev, runserv.sh: Removed obsolete project files
	and shell script.
	* configure.ac, src/Makefile.am, src/tests, src/client.cpp: Removed
	obsolete tests and text client.
	* src/game-server/mapcomposite.hpp, src/game-server/mapcomposite.cpp,
	src/point.h: Removed implicit radius for checking range of Point. Added
	a Rectangle class. Added support for rectangles in MapComposite.
	* src/object.h, src/defines.h, src/game-server/mapcomposite.hpp,
	src/game-server/mapcomposite.cpp, src/game-server/state.hpp,
	src/game-server/state.cpp: Put an ancestor for Object that are not
	visible to clients. Added simple accessors for object types.
	* src/game-server/mapmanager.cpp: Prevented loading unactive maps.
	* src/game-server/trigger.hpp, src/game-server/trigger.cpp: Added a
	trigger mechanism and a warp action.
	* src/game-server/testing.cpp: Added some hardcoded game objects for
	testing purpose.
	* src/sqlitestorage.h, src/sqlitestorage.cpp: Removed obsolete SQLite
	support.
	* src/utils/zlib.hpp, src/utils/zlib.cpp: Added support for inflating
	compressed data.
	* src/mapreader.h, src/mapreader.cpp: Moved to src/game-server
	directory and changed header extension to hpp. Removed useless
	declarations. Relied on utils/xml and utils/zlib. Simplified code.
	Fixed memory leaks on XML document and on Tilesets.
	* src/properties.h, src/Makefile.am: Removed now useless class
	Properties.

2006-12-31  Philipp Sehmisch  <tmw@crushnet.org>

	* accountserver.cbp, gameserver.cbp, runsrv.bat: Added Code::Blocks
	project files and windows start script.

2006-12-31  Guillaume Melquiond <guillaume.melquiond@gmail.com>

	* src/account-server/dalstorage.hpp, src/account-server/dalstorage.cpp,
	src/account-server/storage.hpp: Added function to query a character in
	the database.
	* src/account-server/serverhandler.cpp: Finished implementation for
	warping players around servers.

2006-12-30  Guillaume Melquiond <guillaume.melquiond@gmail.com>

	* src/mapcomposite.h, src/mapcomposite.cpp: Moved to src/game-server
	directory and changed header extension to hpp.
	* src/Makefile.am: Updated accordingly.
	* src/object.h, src/being.h: Changed definition of directions.
	* src/being.cpp: Relied on MapComposite iterators to scan only beings
	in the vincinity one time instead of all objects of the map four times.
	Used a pixel-based zone instead of tile-based zone for damaging.
	* src/player.cpp: Removed useless dependency.
	* src/game-server/mapcomposite.hpp, src/game-server/mapcomposite.cpp:
	Added a radius parameter to iterator creators. Removed unused and
	inefficient getObjectsOnTile.
	* src/game-server/state.hpp, src/game-server/state.cpp: Split update
	function into updateMap and informPlayer. Simplified code a bit.
	* src/game-server/mapcomposite.hpp, src/game-server/mapcomposite.cpp,
	src/object.h, src/game-server/state.hpp, src/game-server/state.cpp,
	src/game-server/accountconnection.cpp, src/game-server/gamehandler.cpp:
	Removed reference-counted pointers on Object.
	* src/game-server/gameclient.hpp, src/game-server/gameclient.cpp,
	src/player.h, src/game-server/gamehandler.cpp, src/Makefile.am:
	Embedded a simplified version of GameClient into GameHandler. Removed
	the original files.
	* src/game-server/mapmanager.hpp, src/game-server/mapmanager.cpp: Added
	on-the-fly map loading.
	* src/defines.h, src/game-server/accountconnection.cpp,
	src/account-server/serverhandler.cpp: Controlled map activation from
	the account server, so that clients are not kept on the wrong server
	when warped.
	* src/defines.h, src/game-server/state.hpp, src/game-server/state.cpp,
	src/account-server/serverhandler.cpp, src/game-server/gamehandler.hpp,
	src/game-server/gamehandler.cpp, src/game-server/accountconnection.hpp,
	src/game-server/accountconnection.cpp: Added a queue for delaying
	intrusive events until update is finished. Partially implemented server
	communications to update player data and to warp players around.

2006-12-29  Guillaume Melquiond <guillaume.melquiond@gmail.com>

	* src/account.h, src/account.cpp, src/accountclient.h,
	src/accountclient.cpp, src/storage.h, src/storage.cpp,
	src/dalstorage.h, src/dalstorage.cpp, src/dalstoragesql.h,
	src/accounthandler.h, src/accounthandler.cpp: Moved to
	src/account-server directory and changed header extension to hpp.
	* src/chathandler.h, src/chathandler.cpp, src/chatchannelmanager.h,
	src/chatchannel.cpp, src/chatchannel.h, src/chatchannelmanager.cpp:
	Moved to src/chat-server directory and changed header extension to hpp.
	* src/itemmanger.h, src/itemmanager.cpp, src/state.h, src/state.cpp,
	src/gamehandler.h, src/gamehandler.cpp, src/gameclient.h,
	src/gameclient.cpp, src/mapmanager.h, src/mapmanager.cpp: Moved to
	src/game-server directory and changed header extension to hpp.
	* src/messagein.h, src/messagein.cpp, src/messageout.h,
	src/messageout.cpp, src/connectionhandler.h, src/connectionhandler.cpp,
	src/netcomputer.h, src/netcomputer.cpp: Moved to src/net directory and
	changed header extension to hpp.
	* src/controller.h, src/controller.cpp, src/game-server/state.cpp,
	src/being.cpp, src/being.h: Removed knowledge of Controller in Being by
	deriving a Controlled Being.
	* src/game-server/state.cpp, src/game-server/mapmanager.cpp,
	src/game-server/mapmanager.hpp, src/object.cpp: Simplified by removing
	Singleton pattern.
	* src/object.cpp: Moved code around: the idle case is now a fast path.
	* src/net/connection.hpp, src/net/connection.cpp: Added a Connection
	class to handle inter-server communications.
	* src/game-server/itemmanager.cpp, src/utils/xml.hpp,
	src/utils/xml.cpp: Copied an XML helper from tmw client. Used it to
	simplify ItemManager.
	* src/game-server/mapmanager.hpp, src/game-server/mapmanager.cpp,
	data/maps.xml, src/account-server/dalstorage.cpp,
	src/account-server/dalstorage.hpp, src/account-server/storage.hpp,
	src/account-server/storage.cpp, src/account-server/dalstoragesql.hpp:
	Added a XML file linking map names to map identifiers. Removed the
	database as these links are not supposed to dynamically change.
	Modified code to load the (relevant) maps beforehand.
	* src/game-server/gamehandler.cpp, src/chat-server/chathandler.cpp,
	src/item.h, src/object.h, src/player.h: Fixed compile warnings and
	missing returns.
	* src/player.cpp, src/game-server/gamehandler.cpp: Commented out the
	currently unused inventory interface.
	* src/net/messagein.hpp: Updated from tmwclient to add getUnreadLength.
	* src/net/connectionhandler.hpp, src/net/connectionhandler.cpp: Removed
	unused ClientData class.
	* src/inventory.h: Removed "at" accessors, as nobody is ready to catch
	exceptions. Removed unneeded dependency and unused pointer.
	* src/net/netcomputer.hpp: Fixed typos.
	* src/configuration.h: Factored DEFAULT_SERVER_PORT macro here.
	* src/defines.h, src/game-server/accountconnection.hpp,
	src/game-server/accountconnection.cpp,
	src/account-server/serverhandler.hpp,
	src/account-server/serverhandler.cpp,
	src/account-server/accounthandler.cpp:
	Added communication between account server and game server.
	* src/main.cpp, src/Makefile.am: Created main files in both
	src/account-server and src/game-server. Modified makefiles to produce
	two server binaries.
	* src/itemhandler.h, src/itemhandler.cpp: Removed: useless and unused.
	* src/Makefile.am, src/account-server/dalstorage.cpp: Removed useless
	dependency on Cipher + OpenSSL.
	* README: Added a few words on how to run the split servers.

2006-12-29  Philipp Sehmisch  <tmw@crushnet.org>

	* src/being.cpp, src/being.h, src/defines.h, src/gamehandler.cpp,
	src/mapcomposite.cpp, src/mapcomposite.h, src/object.h, src/player.cpp,
	src/player.h, src/state.cpp: Implemented basic attack hit detection and
	damage notification.

2006-12-27  Philipp Sehmisch <tmw@crushnet.org>

	* src/defines.h, src/gamehandler.cpp, src/object.h, src/player.cpp,
	src/player.h, src/state.cpp: Clients are now notified when other
	clients near them perform attacks.

2006-10-20  Yohann Ferreira  <bertram@cegetel.net>

	* src/item.h, src/player.cpp, src/inventory.h, src/inventory.cpp:
	Adding inventory handling basics Part 2.

2006-10-20  Yohann Ferreira  <bertram@cegetel.net>

	* data/items.xsd, data/items.xml, src/item.h, src/itemmanager.cpp,
	src/main.cpp: Simplified item reference a bit and filled the reference
	items.xml file.
	* data/items.xml, data/items.xsd, src/item.h, src/itemmanager.cpp:
	Added the missing Weapon Type and Max Per Slot item properties.
	* src/inventory.h, src/inventory.cpp, src/itemmanager.h,
	src/itemmanager.cpp, src/player.h, src/player.cpp,
	src/gamehandler.cpp: Adding inventory handling (basics) Part 1.

2006-10-19  Yohann Ferreira  <bertram@cegetel.net>

	* data/items.xsd, src/main.cpp, src/Makefile.am, src/item.h,
	src/item.cpp, itemmanager.cpp, itemmanager.h, being.h, player.cpp,
	dalstorage.cpp: Added a backend to get item reference information.
	The xml file isn't ready yet.

2006-10-03  Eugenio Favalli  <elvenprogrammer@gmail.com>

	* src/itemhandler.h, tmwserv.cbp, tmwserv.dev: Updated project files
	and fixed a compilation issue.

2006-10-03  Yohann Ferreira  <bertram@cegetel.net>

	* src/item.cpp, src/item.h, src/inventory.h, src.inventory.cpp,
	src/itemhandler.h, src/itemhandler.cpp, src/dalstoragesql.h,
	src/Makefile.am: Committed itemhandler structure part rc1.
	src/accounthandler.cpp, src/accounthandler.h, src/chathandler.h,
	src/chathandler.cpp, src/gamehandler.h, src/gamehandler.cpp: Made the
	server tells which server is listening on a port.

2006-09-09  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/map.cpp: Merged client pathfinder changes.

2006-09-04  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/mapcomposite.cpp, src/mapcomposite.h, src/state.cpp: Fixed wrong
	ID allocation. Improved failure propagation. Simplified code.

2006-09-03  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/player.cpp, src/object.h, src/gamehandler.h, src/state.cpp,
	src/gamehandler.cpp, src/state.h: Removed mNeedUpdate and mNew from
	Object class; added update flags instead. Reduced size of Object
	fields. Moved sayAround from GameHandler to State class. Improved
	handling of flags for move messages.
	* src/mapcomposite.h, src/state.cpp, src/mapcomposite.cpp: Added map
	partitioning to reduce quadratic behavior when checking object ranges.
	* src/object.cpp: Fixed cost of diagonal moves.

2006-09-02  Bjørn Lindeijer  <bjorn@lindeijer.nl>

	* src/defines.h: Corrected hair and hair color constants to match
	those available on the client.

2006-09-02  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/object.cpp, src/controller.cpp, src/dalstorage.cpp, src/items.h,
	src/player.cpp, src/object.h, src/state.cpp, src/state.cpp,
	src/defines.h, src/player.h, src/gamehandler.cpp: Decorrelated moving
	object IDs from character database IDs. Switched to short IDs instead.
	* src/messageout.cpp, src/messageout.h, src/state.cpp, src/defines.h:
	Removed pixel-based synchronisation. Added variable length move
	messages. Changed default buffer size of outgoing packets.
	* src/src/accounthandler.cpp, src/point.h, src/object.cpp,
	src/controller.cpp, src/dalstorage.cpp, src/object.h, src/state.cpp,
	src/gamehandler.cpp: Made Point a POD type. Simplified server algorithm
	for moving objects; it now matches the one in the client.
	* src/gameclient.cpp, src/player.h, src/gamehandler.cpp: Added
	GameClient pointer to Player class for O(1) message sending.
	* src/mapcomposite.h, src/mapcomposite.cpp, src/Makefile.am: Moved
	MapComposite class to its own files.
	* src/gameclient.cpp, src/gamehandler.h, src/state.cpp, src/state.h,
	src/gamehandler.cpp: Reduced amount of counted pointers. Implemented
	unique public IDs.

2006-08-28  Eugenio Favalli  <elvenprogrammer@gmail.com>

	* tmwserv.cbp, tmwserv.dev: Updated project files.

2006-08-28  Bjørn Lindeijer  <bjorn@lindeijer.nl>

	* src/controller.h, src/object.cpp, src/controller.cpp, src/object.h,
	src/state.cpp, src/being.cpp, src/Makefile.am, src/being.h: Added a
	Controller class meant to implement behaviour loosely coupled to the
	actual being. Used it to control 10 testing maggots that are now
	randomly walking around.

2006-08-27  Bjørn Lindeijer  <bjorn@lindeijer.nl>

	* src/map.cpp, src/accounthandler.cpp, src/point.h,
	src/dalstorage.cpp, src/object.h, src/state.cpp, src/gamehandler.cpp,
	src/map.h, src/Makefile.am: Introduced Point class to replace the
	confusing and clumsy usage of std::pair.
	* src/point.h, src/player.cpp, src/account.h, src/being.cpp,
	src/player.h, src/gameclient.h, src/state.h, src/Makefile.am,
	src/being.h: Put Player class in its own module instead of defining it
	together with Being.

2006-08-27  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/object.cpp: Fixed assertion failure on being movements.
	* src/accounthandler.cpp: Matched server-side speed with client-side
	speed. Removed position hack.
	* src/state.cpp: Changed state handler so that entering and leaving
	beings are only reported when they are in range.

2006-08-26  Rogier Polak  <rogier_polak@users.sourceforge.net>

	* src/netcomputer.h, src/netcomputer.cpp, src/connectionhandler.cpp:
	Added the stream operator << to NetComputer, for logging of the
	peers ip-address (patch applied by Bjørn Lindeijer).

2006-08-26  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/accounthandler.cpp: Set an arbitrary start position outside any
	wall for testing purpose.
	* src/gamehandler.cpp, src/defines.h: Send being identifier instead of
	being name when saying around.
	* src/object.h: Added a field indicating if an object just appeared.
	* src/state.cpp: Improved update logic by taking into account beings
	that just appeared. Moved "change map" message from AddObject to
	InformPlayer.

2006-08-26  Bjørn Lindeijer  <bjorn@lindeijer.nl>

	* src/accounthandler.cpp: Read game and chat server addresses to send
	to the client from the configuration file.
	* docs/tmwserv.xml: Added example configuration file.

2006-08-25  Rogier Polak  <rogier_polak@users.sourceforge.net>

	* src/accountclient.h, src/messageout.cpp, src/accounthandler.cpp,
	src/accountclient.cpp, src/netcomputer.h, src/client.cpp,
	src/messageout.h, src/netcomputer.cpp, src/gameclient.cpp,
	src/state.cpp, src/defines.h, src/gamehandler.cpp,
	src/chathandler.cpp, src/gameclient.h: MessageOut is now more
	efficient by preallocating buffer capacity, NetComputer no longer
	holds a reference to the ConnectionHandler that spawned it and support
	was added for unreliable packets and channels (patch applied by Bjørn
	Lindeijer with some modifications).

2006-08-21  Eugenio Favalli  <elvenprogrammer@gmail.com>

	* tmwserv.cbp, tmwserv.dev: Updated project files.

2006-08-21  Bjørn Lindeijer  <bjorn@lindeijer.nl>

	* src/accounthandler.cpp, src/accounthandler.h: Handle character
	create message in separate funcion.

2006-08-20  Bjørn Lindeijer  <bjorn@lindeijer.nl>

	* src/accounthandler.cpp: Do not send map name and send token before
	game and chat server information, as per current specification.
	* src/connectionhandler.h, src/connectionhandler.cpp,
	src/dalstorage.cpp, src/netcomputer.cpp, src/mapmanager.cpp,
	src/state.cpp: Some code format changes, logging improvals and
	commenting.
	* src/state.cpp, src/defines.h, src/gamehandler.cpp, src/state.h,
	src/being.h: Added sending of initial GPMSG_PLAYER_MAP_CHANGE message
	for joining players.

2006-08-19  Bjørn Lindeijer  <bjorn@lindeijer.nl>

	* src/accounthandler.cpp, src/account.cpp, src/dalstorage.cpp,
	src/account.h, src/defines.h, src/chathandler.cpp, src/being.h:
	Renamed Genders to Gender and AccountLevels to AccountLevel.

2006-08-15  Bjørn Lindeijer  <bjorn@lindeijer.nl>

	* src/connectionhandler.h, src/messageout.cpp, src/messagein.h,
	src/accounthandler.cpp, src/connectionhandler.cpp, src/netcomputer.h,
	src/messagein.cpp, src/client.cpp, src/messageout.h,
	src/netcomputer.cpp, src/packet.h, src/packet.cpp,
	src/gamehandler.cpp, src/chathandler.cpp, src/Makefile.am: Removed
	Packet class since MessageIn and MessageOut suffice. MessageIn and
	MessageOut now no longer copy the message data unnecessarily (used to
	happen in Packet). On the client side this class was already removed.
	* src/defines.h: Removed UNKNOWN gender as this should currently not
	be used.

2006-08-15  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/accounthandler.cpp, src/defines.h: Modified protocol so that
	server information are sent on character selection.
	* src/client.cpp: Adapted to new connection protocol and new character
	information.

2006-08-13  Bjørn Lindeijer  <bjorn@lindeijer.nl>

	* src/items.h: Fixed missing constructor since there is no default
	constructor in its superclass Object.
	* src/netcomputer.cpp: Log sending of messages.
	* runserv.sh: Include more verbose messages.

2006-08-13  Eugenio Favalli  <elvenprogrammer@gmail.com>

	* tmwserv.cbp, tmwserv.dev: Updated project files.
	* src/accounthandler.cpp, src/connectionhandler.cpp,
	src/dalstorage.cpp, src/defines.h: Changed character list to a sequence
	of packets and fixed a db issue.

2006-08-11  Bjørn Lindeijer  <bjorn@lindeijer.nl>

	* src/connectionhandler.h, src/connectionhandler.cpp,
	src/netcomputer.h, src/netcomputer.cpp: Removed
	ConnectionHandler::forceDisconnect method and implemented part of the
	NetComputer::disconnect method instead. Makes NetComputer::getPeer
	unnecessary.

2006-08-06  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/map.cpp, src/map.h, src/being.h, src/being.cpp: Changed member
	constness. Added a proximity tester. Moved path node structure.
	* src/accounthandler.cpp: Modified logging. Prevented empty packets
	from being sent and killing ENet. Set destination to current position.
	* src/defines.h, src/gamehandler.cpp, src/client.cpp: Added support for
	move messages. Changed sayAround to pixel distance.
	* src/object.cpp, src.object.h, src/state.cpp: Implemented being
	movements.

2006-08-04  Bjørn Lindeijer  <bjorn@lindeijer.nl>

	* src/properties.h, src/map.cpp, src/map.h, src/Makefile.am:
	Generalized the properties functionality as was done in the client
	before.
	* src/main.cpp, src/items.cpp, src/items.h, src/utils/timer.cpp,
	src/utils/timer.h, src/utils/logger.h: Removed some more remaining
	usages of tmwserv namespace.
	* src/gamehandler.cpp, src/chatchannel.h: Added some documentation and
	de-complicized the code a bit.
	* configure.ac: Removed checks for SDL and SDL_net.
	* INSTALL: Somehow got updated to a newer version.

2006-08-04  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/object.h, src/object.cpp, src/being.h, src/dalstorage.cpp: Added
	the database primary key to Player.
	* src/state.cpp: Used Player ID.
	* src/dal/recordset.cpp: Removed redundant checks.
	* src/dalstorage.cpp, src/dalstorage.h, src/storage.h: Prevented
	database failure from allowing already existing character name or email
	address.
	* src/accounthandler.cpp: Fixed control for changing email address.

2006-08-03  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/storage.h, src/dalstorage.h, src/dalstorage.cpp: Removed
	AccountInfo. Restricted addAccount to accounts without characters,
	removed wrong SQL code. Fixed casting in updAccount, promoted member as
	flush. Added implicit flush to addAccount and delAccount. Fixed user_id
	for every SQL backend. Added flushAll and unloadAccount members.
	* src/accounthandler.cpp: Restricted flush to only modified accounts.
	* src/account.h, src/account.cpp: Added the database primary key to
	Account.

2006-08-03  Bjørn Lindeijer  <bjorn@lindeijer.nl>

	* src/gameclient.cpp, src/gameclient.h, src/gamehandler.cpp,
	src/Makefile.am: Defined the GameClient class in its own module.

2006-08-02  Bjørn Lindeijer  <bjorn@lindeijer.nl>

	* src/accounthandler.cpp, src/accounthandler.h: Put handling of
	logout, unregister and password change messages into separate methods.

2006-08-02  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/Makefile.am: Put object files in subdirectories. Removed
	compilation flags.

2006-08-02  Eugenio Favalli  <elvenprogrammer@gmail.com>

	* tmwserv.cbp, tmwserv.dev: Updated project files.

2006-08-01  Bjørn Lindeijer  <bjorn@lindeijer.nl>

	* src/accountclient.h, src/accountclient.cpp, src/Makefile.am: Defined
	this class in its own module (extracted from accounthandler.cpp).
	* src/messageout.h, src/messageout.cpp: Added constructor that takes
	the message ID for convenience.
	* src/accounthandler.cpp, src/accounthandler.h: Put handling of logins
	in a separate method. I think it would be better if this was done for
	all messages.
	* src/client.cpp: Removed requesting character listing, as this comes
	with the succesful register/login responses.
	* src/accounthandler.cpp, src/accounthandler.h: Put handling of
	registrations in a separate method and cleaned it up a bit.

2006-07-31  Bjørn Lindeijer  <bjorn@lindeijer.nl>

	* src/client.cpp, src/netcomputer.cpp: Fixed registering (send version
	as integer) and corrected the off by one packed size.

2006-07-27  Eugenio Favalli  <elvenprogrammer@gmail.com>

	* tmwserv.cbp, tmwserv.dev: Updated project files.
	* src/accounthandler.cpp, src/client.cpp: Modified client version to be
	an int.
	* src/accounthandler.cpp, src/defines.h: Client version is being sent
	also during registration.

2006-07-27  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/storage.cpp, src/map.cpp, src/dalstorage.h, src/mapmanager.h,
	src/chatchannelmanager.cpp, src/mapreader.cpp, src/mapmanager.cpp,
	src/dal/dalexcept.h, src/dal/mysqldataprovider.h, src/dal/recordset.h,
	src/dal/dataproviderfactory.h, src/dal/dataprovider.cpp,
	src/dal/sqlitedataprovider.cpp, src/dal/dataprovider.h,
	src/dal/mysqldataprovider.cpp, src/dal/pqdataprovider.h,
	src/dal/recordset.cpp, src/dal/sqlitedataprovider.h, src/map.h,
	src/dal/dataproviderfactory.cpp, src/main.cpp, src/mapreader.h,
	src/utils/singleton.h, src/utils/cipher.cpp, src/utils/logger.cpp,
	src/utils/cipher.h, src/utils/stringfilter.h, src/utils/logger.h:
	Removed tmwserv namespace.
	* src/utils/countedptr.h: Removed tmwserv namespace. Added conversion
	constructor.
	* src/accounthandler.cpp, src/account.cpp, src/object.cpp,
	src/storage.h, src/dalstorage.cpp, src/account.h, src/object.h,
	src/gamehandler.h, src/state.cpp, src/being.cpp, src/gamehandler.cpp,
	src/state.h, src/being.h: Removed tmwserv namespace. Added MovingObject
	and Player classes. Removed exhaustive statistic accessors.

2006-07-26  Eugenio Favalli  <elvenprogrammer@gmail.com>

	* src/accounthandler.cpp, src/client.cpp, tmwserv.cbp: Send some
	character's infos after a successful login, removed a useless byte,
	added Code::Blocks project file.

2006-07-13  Eugenio Favalli  <elvenprogrammer@gmail.com>

	* tmwserv.dev: Updated Dev-C++ project file.

2006-06-17  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/state.cpp, src/state.h, src/defines.h, src/client.cpp,
	src/main.cpp, src/gamehandler.cpp: Started handling beings on maps.

2006-06-11  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/chatchannelmanager.cpp: Fixed public/private ranges.
	* src/chathandler.h: Removed useless prototype.
	* src/defines.h, src/accounthandler.cpp, src/chathandler.cpp,
	src/gamehandler.cpp, src/client.cpp: Sanitized message packets and
	errors.

2006-05-23  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/chatchannelmanager.cpp, src/chatchannelmanager.h: Removed
	unwarranted constness. Used binary searches instead of loops.
	* src/chatchannel.cpp, src/chatchannel.h: Replaced usage of whole Being
	by character name.
	* src/client.cpp: Implemented client-side server split.
	* src/messagehandler.cpp, src/messagehandler.h, src/Makefile.am:
	Removed unused MessageHandler class.
	* src/accounthandler.cpp, src/accounthandler.h, src/chathandler.cpp,
	src/chathandler.h, src/gamehandler.cpp, src/gamehandler.h: Respectively
	changed into an account server, a chat server, and a game server.
	* src/main.cpp, src/state.cpp, src/state.h, src/defines.h: Small fixes
	to cope with server split.
	* src/connectionhandler.cpp, src/connectionhandler.h,
	src/netcomputer.cpp, src/netcomputer.h: Removed temporary classes.

2006-05-22  Eugenio Favalli  <elvenprogrammer@gmail.com>

	* tmwserv.dev: Updated Dev-C++ project file.

2006-05-20  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/connectionhandler.cpp, src/connectionhandler.h,
	src/netcomputer.cpp, src/netcomputer.h, src/accounthandler.h,
	src/state.cpp, src/state.h, src/chathandler.h, src/gamehandler.cpp:
	Split low-level and high-level functionality in network access:
	NetComputer and ConnectionHandler access the medium while
	Clientcomputer and ClientConnectionHandler have data on the connected
	clients. Fixed loops in ClientConnectionHandler; sendToEveryone was
	sending to only one client. Removed unused stringSplit.
	* src/configuration.cpp, src/accounthandler.cpp, src/dalstorage.cpp,
	src/main.cpp, src/chathandler.cpp, src/messagehandler.cpp,
	src/utils/stringfilter.cpp, src/utils/logger.h, src/skill.cpp: Changed
	LOG macros to have statement syntax.

2006-05-19  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/connectionhandler.cpp, src/connectionhander.h, src/main.cpp:
	Copied connection logic from netsession. Removed multithreaded socket
	access as Enet is non-blocking. Fixed memory corruption on client
	disconnect.
	* src/Makefile.am, src/netsession.cpp, src/netsession.h: Removed
	unused NetSession class.

2006-05-14  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/accounthandler.cpp: Prevented accounts from being incorrectly
	created when errors were detected.
	* src/client.cpp: Prevented input from looping on error, allowed
	client to read spaces as part of chat messages, added output of chat
	messages received from server.

2006-05-14  Eugenio Favalli  <elvenprogrammer@gmail.com>

	* src/utils/timer.cpp, tmwserv.dev: Replaced nanosleep with Sleep in
	Windows and updated Dev-C++ project file.

2006-05-14  Guillaume Melquiond  <guillaume.melquiond@gmail.com>

	* src/messagein.cpp: Replaced strnlen by memchr to avoid GNU
	extensions.

2006-05-14  Bjørn Lindeijer  <bjorn@lindeijer.nl>

	* src/messageout.cpp, src/messagein.h, src/messagein.cpp: Applied
	another patch by Guillaume Melquiond which fixed a number of issues
	with the message implementation (client side should also be checked).
	* src/main.cpp, src/utils/timer.cpp, src/utils/timer.h: Applied a
	patch by Guillaume that makes the server sleep between ticks instead
	of polling for the next one.
	* src/connectionhandler.cpp, src/object.cpp, src/object.h: Applied a
	patch by Guillaume that fixes and optimizes
	ConnectionHandler::sendAround.

2006-05-13  Bjørn Lindeijer  <bjorn@lindeijer.nl>

	* src/Makefile.am, configure.ac: Applied patch by Guillaume Melquiond
	which adds ENet check and adds timer.cpp/h to the Makefile.am.
	* src/connectionhandler.cpp, src/client.cpp, src/defines.h: Fixed some
	compilation warnings.

2006-05-03  Philipp Sehmisch  <tmw@crushnet.org>

	* src/main.cpp: only yield main thread when there isn't anything to
	do.

2006-04-30  Philipp Sehmisch  <tmw@crushnet.org>
	* src/util/timer.h, src/util/timer.cpp: Added a timer class.
	* src/main.cpp: Replaced SDL timing with the new timer class.
	* src/util/timer.h, src/util/timer.cpp: Replaced clock with
	gettimeofday.
	* src/util/wingettimeofday.h, src/util/wingettimeofday.h: Windows
	implementation of the UNIX gettimeofday function.
	* src/main.cpp: World time doesn't get async anymore when world ticks
	are skipped. Added a warning when tick skip occurs.
	* src/util/timer.h, src/util/timer.cpp: Made sure every compiler uses
	a 64 bit unsigned integer for getTimeInMillisec.
	* src/main.cpp, src/connectionhandler.cpp, src/netsession.cpp,
	src/SDL-win32_main.c: Removed the last remains of SDL.

2006-04-28  Eugenio Favalli  <elvenprogrammer@gmail.com>

	* src/netsession.cpp, src/netsession.h, tmwserv.dev: Got rid of SDL
	threads, now using pthreads.

2006-04-11  Eugenio Favalli  <elvenprogrammer@gmail.com>

	* src/client.cpp, src/connectionhandler.cpp, tmwserv.dev: Updated some
	code to latest enet version, and fixed a linking issue in windows.

2006-03-26  Eugenio Favalli  <elvenprogrammer@gmail.com>

	* src/messagein.cpp, src/messageout.cpp: Got rid of SDL_net endianess
	code.
	* src/messagein.cpp: Fixed a mistake.

2006-03-20  Eugenio Favalli  <elvenprogrammer@gmail.com>

	* src/client.cpp, src/connectionhandler.cpp, src/connectionhandler.h,
	src/main.cpp, src/messagein.cpp, src/messageout.cpp,
	src/netcomputer.cpp, src/netcomputer.h, src/netsession.cpp,
	src/netsession.h, src/utils/logger.cpp, tmwserv.dev: Got rid of
	SDL_net, now both server and test client use enet.

2006-03-18  Eugenio Favalli  <elvenprogrammer@gmail.com>

	* src/client.cpp, src/messageout.cpp, src/messageout.h: Converted the
	test client to use enet.

2006-03-14  Eugenio Favalli  <elvenprogrammer@gmail.com>

	* tmwserv.dev: Updated project file.

2006-03-07  Björn Steinbrink  <B.Steinbrink@gmx.de>

	* src/utils/stringfilter.h, src/utils/stringfilter.cpp: A bunch of
	cleanups.

2006-03-06  Björn Steinbrink  <B.Steinbrink@gmx.de>

	* src/connectionhandler.h, src/storage.cpp, src/configuration.cpp,
	src/script.h, src/messageout.cpp, src/map.cpp, src/messagein.h,
	src/skill.h, src/messagehandler.h, src/resourcemanager.h,
	src/netsession.cpp, src/accounthandler.cpp, src/dalstorage.h,
	src/sqlitestorage.h, src/account.cpp, src/connectionhandler.cpp,
	src/chatchannelmanager.cpp, src/netcomputer.h, src/messagein.cpp,
	src/client.cpp, src/messageout.h, src/dalstorage.cpp,
	src/netsession.h, src/accounthandler.h, src/mapreader.cpp,
	src/account.h, src/netcomputer.cpp, src/mapmanager.cpp, src/object.h,
	src/gamehandler.h, src/dal/mysqldataprovider.h, src/dal/recordset.h,
	src/dal/dataproviderfactory.h, src/dal/sqlitedataprovider.cpp,
	src/dal/dataprovider.h, src/dal/mysqldataprovider.cpp,
	src/dal/pqdataprovider.h, src/dal/recordset.cpp,
	src/dal/sqlitedataprovider.h, src/state.cpp, src/chathandler.h,
	src/items.h, src/mapreader.h, src/packet.cpp, src/gamehandler.cpp,
	src/mapmanager.h, src/chathandler.cpp, src/skill.cpp,
	src/utils/cipher.h, src/utils/logger.cpp, src/utils/stringfilter.h,
	src/utils/base64.cpp, src/utils/logger.h, src/utils/cipher.cpp,
	src/utils/stringfilter.cpp, src/resourcemanager.cpp,
	src/messagehandler.cpp, src/map.h, src/state.h, src/sqlitestorage.cpp:
	Cleaned up unnecessary header dependencies and fixed some
	indentations.

2006-03-05  Yohann Ferreira  <bertram@cegetel.net>

	* src/state.cpp, src/defines.h, src/chathandler.cpp,
	src/connectionhandler.cpp, src/connectionhandler.h, TODO: Added the
	server code to enter and leave a channel. Some minor fix to the state
	code, and completed the TODO a little for later coding.

2006-02-19  Yohann Ferreira  <bertram@cegetel.net>

	* src/state.h, src/state.cpp, src/object.h: Made use of counted
	pointers for objects, just the way it is for beings.
	* src/chathandler.cpp, src/accounthandler.cpp, src/client.cpp,
	docs/packets: Updated tmwserv packets documentation. Some minor other
	updates.

2006-01-24  Yohann Ferreira  <bertram@cegetel.net>

	* src/chathandler.cpp, src/chathandler.h, src/accounthandler.cpp,
	src/dalstoragesql.h, src/defines.h, src/client.cpp, src/Makefile.am,
	src/utils/slangsfilter.cpp, src/utils/slangsfilter.h,
	src/utils/stringfilter.h, src/utils/stringfilter.cpp, src/main.cpp,
	src/accounthandler.h, src/chatchannelmanager.cpp,
	src/chatchannelmanager.h, src/chatchannel.h, src/chatchannel.cpp,
	src/connectionhandler.h, src/connectionhandler.cpp: Chat Channeling
	Commit part 4. Renamed the slang filter into StringFilter and moved
	some code to it. Added the missing protocol values, and implemented
	registering/registering of channels; More to come about it.

2006-01-21  Yohann Ferreira  <bertram@cegetel.net>

	* src/accounthandler.cpp, src/client.cpp, src/defines.h,
	src/dalstorage.cpp: Very little corrections. Corrected a little
	mistake in the channels loading. Made a simple function to test
	for double quotes. We could see how to improve that.
	* src/chatchannelmanager.h, src/chatchannelmanager.cpp,
	src/chatchannel.h, src/chatchannel.cpp, src/dalstorage.cpp,
	src/dalstorage.h, src/storage.h, src/chathandler.cpp,
	src/netcomputer.h, src/netcomputer.cpp, src/main.cpp,
	src/connectionhandler.h, src/connectionhandler.cpp: Chat channeling
	commit part 3. Is now linked with the connection handler to chat in a
	specific channel. Also made some fixes on the chat channeling and in
	the channels load/save functions.

2006-01-18  Bjørn Lindeijer  <bjorn@lindeijer.nl>

	* src/mapmanager.cpp, src/mapmanager.h: Some insignificant changes to
	usage of the const keyword. Also simplified isLoaded method.

2006-01-18  Yohann Ferreira  <bertram@cegetel.net>

	* src/chatchannelmanager.h, src/chatchannelmanager.cpp,
	src/chatchannel.h, src/chatchannel.cpp, src/storage.h,
	src/dalstorage.h, src/dalstorage.cpp, src/dalstoragesql.h,
	src/defines.h: Chat Channeling Commit Part 2.

2006-01-16  Yohann Ferreira  <bertram@cegetel.net>

	* src/state.cpp, src/chathandler.h, src/chathandler.cpp,
	src/Makefile.am, src/chatchannel.h, src/chatchannel.cpp,
	src/chatchannelmanager.h, src/chatchannelmanager.cpp,
	src/dalstoragesql.h, src/dalstorage.cpp, src/storage.h,
	src/dalstorage.h: Chat channeling commit part 1. Useful to get
	feedback before committing what's next.

2006-01-14  Eugenio Favalli  <elvenprogrammer@gmail.com>

	* src/accounthandler.cpp, src/client.cpp, src/dalstorage.cpp,
	src/messageout.cpp, src/defines.h: Server returns infos about position
	of the selected character (map name, coordinates).

2006-01-13  Eugenio Favalli  <elvenprogrammer@gmail.com>

	* src/accounthandler.cpp, src/client.cpp, src/dalstorage.cpp,
	src/defines.h, src/main.cpp, src/mapmanager.cpp, src/mapmanager.h,
	src/netcomputer.cpp, src/object.cpp, src/object.h, tmwserv.dev: Made
	minimum client version and default map id configurable, set/getMapId
	are now preferred.

2006-01-12  Eugenio Favalli  <elvenprogrammer@gmail.com>

	* src/accounthandler.cpp, src/client.cpp, src/dalstorage.cpp,
	src/main.cpp, src/mapmanager.cpp, src/mapmanager.h,
	src/netcomputer.cpp, src/object.cpp, src/object.h, src/state.cpp,
	tmwserv.dev: Fixed default map definition for a new created character,
	enabled loading of map when a character is on it, fixed inconsistency
	in getter/setter for map id.

2006-01-09  Eugenio Favalli  <elvenprogrammer@gmail.com>

	* src/dalstorage.cpp: Fixed some sql query issues.

2005-01-08  Yohann Ferreira  <bertram@cegetel.net>

	* src/defines.h, src/client.cpp, src/accounthandler.cpp,
	src/dalstorage.cpp, src/storage.h, src/dalstorage.h,
	src/dalstoragesql.h, src/being.h, src/object.h, src/netcomputer.cpp,
	src/object.cpp, src/being.cpp, src/state.h, src/state.cpp,
	src/mapmanager.h, src/main.cpp, src/mapmanager.cpp: Added
	customization of created character. (That makes previously created db
	invalid.) Made list of map indexed by map id, instead of map name.
	This will prevent unsyncing of player's current map when changing a
	map name. Remember you have now to add a map filename into db before
	being able to load it. (Default map id is 1, not ZERO, as zero is the
	not found return value.

2005-01-04  Yohann Ferreira  <bertram@cegetel.net>

	* src/defines.h, src/accounthandler.cpp, src/main.cpp, src/client.cpp:
	Added a standard version check.

2005-01-04  Yohann Ferreira  <bertram@cegetel.net>

	* src/connectionhandler.h, src.connectionhandler.cpp, src/client.cpp,
	src/accounthandler.cpp, src/defines.h: Added a check if the maximum
	number of client is already logged in at login attempt. Added a default
	behaviour in protocol. Some cleanups.
	* src/client.cpp, src/storage.h, src/dalstorage.cpp, src/dalstorage.h,
	src/main.cpp, src/defines.h, src/accounthandler.cpp, src/Makefile.am:
	Implemented server response handling to the test client. Fixed a bug
	that made the Email change not possible. Changed some protocol value to
	have a litte neater client code. Added FreeBSD fix idea from icy to
	server code.

2005-12-31  Yohann Ferreira  <bertram@cegetel.net>

	* src/main.cpp, src/defines.h, src/utils/slangsfilter.h,
	src/utils/slangsfilter.cpp, src/accounthandler.h,
	src/accounthandler.cpp, src/chathandler.cpp: Adding the possibility to
	change Email, and password. Turned Slangs Filter into a class. Use
	some ifdefs for future configure options handling. Still has to update
	the client.

2005-12-29  Yohann Ferreira  <bertram@cegetel.net>

	* src/main.cpp, src/connectionhandler.cpp, src/defines.h,
	src/chathandler.cpp: Adding changes thought by Elven and an option for
	setting the port to listen on at startup.
	* src/accounthandler.cpp, src/dalstorage.cpp, src/dalstorage.h,
	src/storage.h: Fixing a bug in the Storage::getAccount() function that
	made the server crash when the first login had a bad password.

2005-12-29  Bjørn Lindeijer  <bjorn@lindeijer.nl>

	* configure.ac: Added errors when SDL_net or libcrypto are not found.
	* src/main.cpp: Reset SEGV signal handling after SDL initialisation to
	allow cores to be dumped.
	* runserv.sh: Added script that perpetually runs the server and
	automatically saves a backtrace and restarts when it crashes.

2005-12-29  Eugenio Favalli  <elvenprogrammer@gmail.com>

	* src/mapmanager.cpp, src/mapmanager.h, tmwserv.dev: Forgot a way to
	access maps.
	* tmwserv.dev: Fixed merge conflict as pointed out by Bjørn.

2005-12-28  Bjørn Lindeijer  <bjorn@lindeijer.nl>

	* makeclient.sh, src/Makefile.am: Integrated the building of tmwclient
	with the default make command, as contributed by r0nny.
	* src/main.cpp: Applied patch by r0nny that makes main.cpp a bit
	nicer.

2005-12-27  Yohann Ferreira  <bertram@cegetel.net>

	* src/chathandler.h, src/chathandler.cpp, src/defines.h,
	src/utils/slangsfilter.h, src/utils/slangsfilter.cpp,
	src/Makefile.am, src/main.cpp, src/accounthandler.cpp,
	src/connectionhandler.h, src/connectionhandler.cpp: Implemented
	common chat handling, except for chatting in channels. Also the
	Channel registering/unregistering isn't there yet and the commands
	needs to be implemented. Added a small slangs filter to reduce bad
	words in account names and in conversations a little.

2005-12-26  Bjørn Lindeijer  <bjorn@lindeijer.nl>

	* src/storage.cpp: Removed manual throwing of std::bad_alloc, which
	should happen by default unless new(nothrow) is used. Suggested by
	r0nny.

2005-12-20  Yohann Ferreira  <bertram@cegetel.net>

	* src/Makefile.am: Adding the MapManager to files list.
	* src/utils/logger.cpp, src/utils/logger.h, src/main.cpp,
	src/configuration.cpp, src/connectionhandler.cpp,
	src/mapmanager.cpp, src/mapreader.cpp, src/messagehandler.cpp,
	src/skill.cpp, src/resourcemanager.cpp, src/dalstorage.cpp,
	src/accounthandler.cpp: Adding command line argument parsing and
	log verbosity level handling.

2005-12-18  Eugenio Favalli  <elvenprogrammer@gmail.com>

	* src/main.cpp, src/mapreader.cpp, tmwserv.dev,
	src/mapmanager.cpp, src/mapmanager.h: Added a map manager to
	load/unload/reload maps.

2005-12-18  Yohann Ferreira  <bertram@cegetel.net>

	* src/accounthandler.cpp, src/netcomputer.h, src/netcomputer.cpp,
	src/chathandler.cpp, src/connectionhandler.cpp,
	src/gamehandler.cpp, src/connectionhandler.h, src/state.h,
	src/state.cpp: Made the handlers use the countedPtr for Beings
	as they should. Fixed a segfault when removing a being from the
	world. Also made use of AccountPtr instead of Account* to fix a
	not seen but yet present account reselection segfault bug.

2005-12-17  Bjorn Steinbrink  <B.Steinbrink@gmx.de>

	* src/messageout.h: Fixed some 64bit issue.

2005-12-12  Yohann Ferreira  <bertram@cegetel.net>

	* src/accounthandler.cpp, src/netcomputer.h,
	src/netcomputer.cpp, src/defines.h, src/dalstorage.cpp,
	src/dalstorage.h, src/storage.h, src/client.cpp, src/main.cpp:
	Now beings are handled in netcomputer when added and removed
	from the world. addBeing() and removeBeing() are still crashy.
	Added check if the character's name already exists. Forgot about
	that. Added CMSG_CHAR_LIST packet support.

2005-12-11  Yohann Ferreira  <bertram@cegetel.net>

	* src/accounthandler.cpp, src/main.cpp, src/account.h,
	src/account.cpp, src/dalstorage.cpp, src/client.cpp,
	src/defines.h: Added Logout, and character deletion support.
	Also changed the response code when trying to login when already
	logged.
	* src/accounthandler.cpp, src/main.cpp, src/dalstorage.cpp,
	src/client.cpp, src/connectionhandler.cpp, src/defines.h:
	Added unregistering, checking on character's name and email
	length support. Also made some little tweaks.

2005-12-10  Yohann Ferreira  <bertram@cegetel.net>

	* src/dalstorage.cpp: Fixed the buggy part of getAccount()
	where the mapInfo() recordSet erased the value of charInfo.
	Now, characters can be created and selected, with the map
	they were in, set.

2005-12-09  Yohann Ferreira  <bertram@cegetel.net>

	* src/dalstorage.cpp, src/accounthandler.cpp: Temporary
	made a workaround the character misloading at login.
	Work is to be made to see why the mapInfo recordset is
	buggy. Also made the server more verbose about characters.

2005-12-08  Yohann Ferreira  <bertram@cegetel.net>

	* src/dalstorage.cpp, src/dalstorage.h, src/storage.h:
	Radically improve the getEmailList() again based on
	MrLindeijer's good idea.
	* src/accounthandler.cpp: Simplify the code of Email check
	based on the previous improvement.

2005-12-06  Yohann Ferreira  <bertram@cegetel.net>

	* src/dalstorage.cpp: Improved the getEmailList() function.
	Now the file used as db or the db name is shown in log.
	* src/defines.h: Added some missing messages and values for
	them. Login, pass min, max length can be changed there now.
	* src/accounthandler.cpp: Added check and appropriate response
	when selecting, creating a character.

2005-12-05  Yohann Ferreira  <bertram@cegetel.net>

	* src/dalstorage.cpp: Added a working getEmailList() function.
	* src/accounthandler: Now tests if email already exists.
	* src/accounthandler.cpp, src/defines.h: Strengthens the way
	email addresses checked. Added good response for selecting
	a char when not logged.
	* src/storage.h, src/dalstorage.h, src/dalstorage.cpp: Added
	the getEmailList function, doesn't seem to work, but committed
	to see why.

2005-12-03  Yohann Ferreira  <bertram@cegetel.net>

	* src/accounthandler.cpp: Handling good conditions to register.
	Still lacks checking if the Email already exists.
	* src/dalstorage.cpp: Fixed a bug that throwed an exception when
	logging with an account that had no mapInfo yet.
	Still has to set these to defaults in such case.

2005-12-02  Yohann Ferreira  <bertram@cegetel.net>

	* src/main.cpp, src/accounthandler.h, src/accounthandler.cpp,
	src/configuration.h: Made the accounthandler reopen the db for
	SQLite to enable registering ! Now working.

2005-11-21  Aaron Marks  <nymacro@gmail.com>

	* src/state.cpp: Re-ordered a few statements to work better.
	* src/dalstorage.cpp: Now sets being's current map when getting a
	player's account.

2005-11-16  Aaron Marks  <nymacro@gmail.com>

	* src/state.h, src/state.cpp: Updated world related functions.
	* src/accounthandler.cpp: Now adds players who have selected a
	character to the game world.
	* src/object.h: Updated to include member variable for current map
	the object is located.

2005-11-15  Aaron Marks  <nymacro@gmail.com>

	* src/state.h, src/state.cpp: Updated world representation, added
	various methods which provide easy access to the game world.
	* src/defines.h: Added "private message" message.
	* src/client.cpp, scripts/init.rb: Added experimental remote access
	to Ruby's functionality.

2005-11-14  Aaron Marks  <nymacro@gmail.com>

        * src/bindings.i: Enabled "directors", allowing scripting language
        to override virtual functions.

2005-11-12  Aaron Marks  <nymacro@gmail.com>

	* src/main.cpp: Added scripting with Ruby support
	* src/bindings.i: Created basic SWIG bindings.
	* src/Makefile.am: Updated to support Ruby & generate SWIG
	bindings.
	* configure.ac: Updated to detect SWIG & Ruby, using them
	appropriately.
	* scripts/init.rb: Server initialization test script.

2005-11-10  Aaron Marks  <nymacro@gmail.com>

	* src/client.cpp: Updated client to support moving and equipping.
	* src/being.h, src/being.cpp: Added "hasItem"
	* src/state.cpp: Added beings updating.

2005-10-24  Yohann Ferreira  <Bertram@cegetel.net>

	* src/main.cpp: Added more useful infos at startup.
	* src/dal/dataprovider.h, src/dal/dataprovider.cpp,
	src/dal/sqlitedataprovider.cpp, src/dal/mysqldataprovider.cpp,
	src/dal/pqdataprovider.cpp, src/main.cpp, src/client.cpp:
	Grammar corrections, and a little bit of work on getting the name
	of the Db.