Age | Commit message (Collapse) | Author | Files | Lines |
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visualize the different attacks monsters are using.
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respawn.
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death detection and to fix the bug that the last hit on a monster does not count for exp calculation.
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to hit the target and also use them when the optimal combat distance hasn't been reached yet.
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library into the item and monstermanager modules and reimplemented them using std::maps.
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instead of tiles per second.
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a map and handle insertion failures.
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messages (has already been implemented on the client-side but the server-sided part has been forgotten somehow).
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the items.xml. Cleaned out some nonsensical weapon types.
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(preparation for getting attack zone from weapon properties or monster database).
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only receive attribute change messages when the attribute actually changed. Left the HP mechanics as they are for now (although I consider them flawed).
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kept agility in)
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to account server.
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account server.
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spawn area.
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