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2010-08-03Allow default values for attributes at character creation time.Freeyorp3-8/+41
TODO: The game-server also needs to keep track of this for when new attributes or attributes not in the default scope need to be created. Also hopefully fix attribute calculation order for derived attributes. Still hardcoded for now. Reviewed-by: Bertram.
2010-08-02Changed the stat file name to attributes.xml.Yohann Ferreira5-14/+20
I also made it required to start properly since it's now the case. Reviewed-by: Jaxad0127.
2010-07-30Fixed a little mistake done in Monster::setAttribute.Yohann Ferreira1-4/+4
It was using at() for setting. Also I changed the unsigned int to int as the default returned was -1 in the MonsterManager::reload() function.
2010-07-30Made the game-server compile again with CMake.Yohann Ferreira1-0/+8
2010-07-30Merge branch 'master' of gitorious.org:mana/manaservYohann Ferreira6-22/+173
Conflicts: src/game-server/itemmanager.cpp
2010-07-28Added back the forgotten Being::attackType enum in the server.Yohann Ferreira1-1/+15
It has to be in sync with the client, even now, and explains the return value of the Being::getAttackType() function.
2010-07-23Added a simple sanity check to avoid a gameserver crash at login.Yohann Ferreira1-5/+11
No review asked.
2010-07-23Fixing compatibility with cmake 2.6.0Renato Alves1-2/+2
The syntax IF ((condition) OR (condition)) is not accepted by cmake prior to 2.6.4. The patch should address this without affecting newer versions.
2010-07-22Upgraded Skill Map loading.Yohann Ferreira4-19/+151
- Added a new 'default' boolean parameter in mana-skills.xml. If set to true, unknown weapon types will be defaulted to the given value. - Added better checks on skill id and names and improved error reporting. - Corrected minor typos, and made small cleanups. Reviewed-by: jaxad0127
2010-07-10Add in stubs for scripted item effectsFreeyorp3-0/+41
2010-07-10New attribute system and major changes to many low-level areas.Freeyorp55-1929/+3389
Attribute system: Structure is no longer completely hardcoded. Attributes and structure is defined by new xml file (defaulting to stats.xml) Structure defines non-base modifications to an attribute, to be used by modifiers from items, effects, etc. Calculating the base value for core attributes is still done in C++ (and for such fundamental elements the only reason I can think of to do it any other way is perhaps being able to quickly change scripts without a compile could be useful for testing, but such things are a low priority anyway) Item structure: Modifiers are now through triggers rather than single events. This also removes hardcoded types - an item could be both able to be equipped and be able to be activated. Item activation no longer consumes by default, this must be specified by the property <consumes /> inside the trigger. Currently only attribute modifications, autoattacks, and consumes are defined as effects, but stubs for others do exist. Autoattacks are currently non-functional, and this should be rectified with some urgency. Auto Attacks: AutoAttacks are now separate entities, though not fully complete, nor fully integrated with all beings yet. Integration with the Character class is urgent, integration with other Being children less so. When fully integrated this will allow for multiple autoattacks, through equipping multiple items with this as an equip effect or even through other means if needed. Equipment structure: As ItemClass types are no longer hardcoded, so too are equip types. An item have multiple ways to be equipped across multiple equipment slots with any number in each slot. Character maximums are global but configurable. Miscellaneous: Speed, money, and weight are now attributes. Some managers have been changed into classes such that their associated classes can have them as friends, to avoid (ab)use of public accessors. The serialise procedure should also be set as a friend of Character (both in the account- and game- server) as well; having public accessors returning iterators is simply ridiculous. Some start for such cleanups have been made, but this is not the primary focus here. Significant work will need to be done before this is resolved completely, but the start is there. BuySell::registerPlayerItems() has been completely disabled temporarily. The previous function iterated through equipment, yet in the context I think it is intended to fill items? I have been unable to update this function to fit the modifications made to the Inventory/Equipment/Possessions, as I am unsure what exactly what it should be doing. ItemClass::mSpriteId was previously unused, so had been removed, but I notice that it was used when transmitting equipment to nearby clients. Experimentation showed that this value was never set to anything other than 0, and so has been left out of the ItemManager rewrite. I am not entirely sure what is happening here, but it should be worth looking into at a later time, as I am not sure how equipment appearences would be sent otherwise.
2010-07-09Added LUA script bindings for manipulating the specials available to a ↵Philipp Sehmisch16-30/+332
character. Added script call for getting the cost of a special (recharge only for now) Deleting specials works server-sided but the client isn't informed about it properly. Specials without recharge cost don't appear for the player. Both of these features require an additional netcode message. Reviewed-by: Freeyorp
2010-07-08Made Manaserv accept parameters enclosed with double-quotes.Yohann Ferreira1-3/+34
Reviewed-by: Jaxad0127. Resolves: Manasource-Mantis #22
2010-06-22Fixed the up down monster attack direction and comment trivial fixes.Philipp Sehmisch2-4/+4
Resolves: Manasource Mantis #144. Signed-off-by: Philipp Sehmisch <mana@crushnet.org>
2010-06-06Arbitrary cleanups and marked GameHandler::getClientByNameSlow constThorbjørn Lindeijer4-21/+18
2010-06-06More const correctness and small code cleanupsThorbjørn Lindeijer13-86/+65
2010-06-06Made methods of GuildManager const where appropriateThorbjørn Lindeijer2-42/+18
Also removed some pointless null pointer checks.
2010-06-06Made methods of the Guild class const where appropriateThorbjørn Lindeijer3-37/+24
2010-05-30Use XML::Document to automate memory cleanupThorbjørn Lindeijer11-153/+74
Makes the code a little nicer.
2010-05-30Copied basic Lua libs back from tmwserv-data and added dummy dataThorbjørn Lindeijer2-2/+4
The dummy data is currently mostly empty data though, so still nothing to see as far as the example content is concerned. Reviewed-by: Bertram
2010-05-29Use const std::string & to avoid a copyThorbjørn Lindeijer2-6/+5
2010-05-29Only skip the UTF-8 BOM for Lua scriptsThorbjørn Lindeijer11-49/+24
libxml2 should be able to handle files with a BOM fine. Reviewed-by: Bertram
2010-05-29Made the logLevel be taken from configuration for both servers.Yohann Ferreira2-51/+73
The new parameters in the manaserv.xml file can be used to do so: log_accountServerLogLevel log_gameServerLogLevel Also, updated the sample manaserv.xml accordingly. Reviewed-by: Thorbjorn.
2010-05-29Made disabling of HP regeneration during combat configurablePhilipp Sehmisch1-1/+2
Reviewed-by: Bertram
2010-05-28Added some more log infos, and made small cleanups.Yohann Ferreira7-34/+59
Reviewed-by: Thorbjorn, Jaxad0127
2010-05-28Modified the npc_trade() lua function to permit selling the whole player ↵Yohann Ferreira5-20/+133
inventory. It permits to open a sell box with every items in the player inventory as requested by Striker. Also added different return value support to both the buy selling functions, and made fixes where relevant. The test.lua script will be upgraded to show examples in a next commit. What's left to be done is to fix the inventory handling for both selling functions. (Sigh...) Concerns: Manasource mantis: #78, #101. Reviewed-by: Jaxad0127
2010-05-27Fixes the random drops made by monsters once they've reached their lifetime ↵Yohann Ferreira1-11/+12
limit. This contributes to avoid maps full of loot after a week or so. This also resolves TMW-Mantis: #708 Reviewed-by: Jaxad0127
2010-05-21Fixes based on cppcheck errors report.Yohann Ferreira2-2/+3
Reviewed-by: Jaxad0127
2010-05-21Some cleanup in StatusEffect classThorbjørn Lindeijer2-14/+14
No functional changes.
2010-05-21Added a package loader that goes through the resource managerThorbjørn Lindeijer3-1/+41
Fixes issues with finding Lua scripts after changing the way client and server data paths are set up. Lua scripts can now use 'require' with paths relative from the serverDataPath to include other Lua scripts. Reviewed-by: Jared Adams
2010-05-20Removed unused parameter from being_get_speed Lua functionThorbjørn Lindeijer1-4/+4
Also updated the link to the documentation and fixed the documentation for being_set_speed.
2010-05-17Fixed CMake build by removing now unused defineThorbjørn Lindeijer1-2/+0
2010-05-16Random cleanups, adding const, removing unnecessary clear callsThorbjørn Lindeijer9-49/+29
Reviewed-by: Jared Adams
2010-05-16Don't return configuration value by referenceThorbjørn Lindeijer2-3/+3
The lifetime of the default value is often not long enough to survive to the next statement, so returning it by reference is dangereous. At the moment there may not be any place that actually tries to use the returned value as a reference, but it's better not to wait on it to happen. This was already fixed on the client after it lead to strange crashes. Reviewed-by: Jared Adams
2010-05-16Changed and split up the default location for loading dataThorbjørn Lindeijer18-177/+236
Instead of loading data from a 'data' directory in the current working directory, the server now uses clientDataPath and serverDataPath as specified in the configuration. This removes the need to set up symbolic links in order to merge these two types of data. The default values point to example/clientdata and example/serverdata, where a minimal example world can be developed to make setting up an initial server quick and easy. The XML::Document convenience class was copied over from the client. Also, the ResourceManager is now shared between both servers, since the account client is reading items.xml. Reviewed-by: Jared Adams
2010-05-12Fixed a forbidden use of char bomBuffer[utf8Bom.length()]; with ISO C++Bertram1-8/+8
Made-by: thorbjorn Reviewed-by: Bertram
2010-05-09Floor items are now removed after a (configurable) time.Philipp Sehmisch2-4/+29
Reviewed-by: Thorbjorn Lindeijer
2010-05-06Compile-fix for manaserv, post protocol merge.Bertram2-24/+16
Please re-merge mana and manamobile to fit the change on actor types.
2010-05-03synchronised protocol.h between manaserv, mana and manamobile.Maximilian Philipps1-37/+65
2010-04-25Added a Byte Order Mask (BOM) filter to the ResourceManager.Bertram10-11/+45
Reviewed by: Jaxad0127
2010-04-11Implemented handler for on_chr_death and put the loading of the global ↵Philipp Sehmisch4-15/+29
script into a method of class LuaScript Reviewed-by: Jared Adams <Jaxad0127@gmail.com>
2010-04-11Implemented global event function call to on_chr_deathPhilipp Sehmisch4-13/+34
Reviewed-by: Jared Adams <Jaxad0127@gmail.com>
2010-04-11Added global lua event script (only on_being_death_accept for now)Philipp Sehmisch4-9/+36
Reviewed-by: Jared Adams <Jaxad0127@gmail.com>
2010-04-02Remove empty LOG print when deallocatingChuck Miller1-2/+0
2010-03-30Fix sitting and standingChuck Miller1-5/+6
2010-03-30Remove unneed debug outputChuck Miller1-1/+0
The issue this output was created to help debug has long been fixed
2010-03-18Fixed a typo in mysql database update script for v7 to v8.Philipp Sehmisch1-1/+1
(trivial change)
2010-03-13Add methods to get and set being speedJonathan Kolberg1-1/+35
Signed-off-by: Thorbjørn Lindeijer <thorbjorn@lindeijer.nl>
2010-03-08Remove an unused function and two protocol messages.Bertram4-23/+1
TMW-Mantis #25 is resolved, btw. Reviewed-by: thorbjorn, Jaxad0127, and Kage.
2010-02-25Added script bindings for healing characters and other beings.Philipp Sehmisch3-0/+55
Reviewed-by: Jared Adams <jaxad0127@gmail.com>