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2008-04-22Compile fix.Bjørn Lindeijer1-2/+2
2008-04-22Fixed some small issues.Bjørn Lindeijer3-2/+4
2008-04-22Added more support for partiesDavid Athay3-15/+126
2008-04-21Removed our copyright header since these files are not copyright by us.Bjørn Lindeijer2-52/+0
2008-04-21Added password and email encryption server-side using SHA256.Yohann Ferreira7-11/+1098
2008-04-20Fixed some compiler errors/warnings.Bjørn Lindeijer13-16/+32
2008-04-20Fix a possible memleak in inflateMemory if the stream fails to uncompress ↵Dennis Friis1-0/+4
cleanly.
2008-04-18Fixed 'Password changes' and 'Unregistering'.Yohann Ferreira2-6/+10
2008-04-18Remove channel when leader quits guild.David Athay1-0/+7
2008-04-18Fixed guilds not being removed when leader quits.David Athay3-10/+5
2008-04-17Added basic party supportDavid Athay2-1/+25
2008-04-17Fixed compilation using AutomakeYohann Ferreira1-0/+2
2008-04-16Added handling creating and leavingDavid Athay12-56/+231
parties. Fixed up some of the private channel stuff that remained.
2008-04-15Fixed getting channel userlistDavid Athay1-7/+7
2008-04-03Fixed accepting guild invites, and added updating the guild member list when ↵David Athay3-4/+38
player joins
2008-04-03Restricted who can be invited to guildsDavid Athay1-2/+5
2008-04-03Fixed accepting guild invitesDavid Athay1-2/+2
2008-04-01Consolidated public and private channels into one,David Athay7-106/+106
which also includes guild channels. Channels now have a joinable field, which is true for channels that are created by users, and false for guild channels. Chatting in guild channels now works, and non-guild members can no longer join guild channels
2008-03-17Error messages in script callback functions are now handed to the lua ↵Philipp Sehmisch1-21/+35
interpreter.
2008-03-15Added pathblocking rules to NPCs, added script bindings to query being ↵Philipp Sehmisch2-0/+44
positions and created script infrastructure for regularily called script functions. This allows NPCs which wander around automatically.
2008-03-15Implemented script binding for controllig movement of beings and fixed a ↵Philipp Sehmisch4-7/+55
crash caused by the new blocking system (thanks to peavey for reporting).
2008-03-13Sending destination of beings when the client comes on-screen to fix a bug ↵Philipp Sehmisch1-4/+5
which showed moving monsters as standing in this situation.
2008-03-13added assert headerPhilipp Sehmisch1-0/+1
2008-03-13defined block bitmasks in hex instead of decimal like it is done for the ↵Philipp Sehmisch1-3/+3
walk bitmasks.
2008-03-13Implemented dynamic and selective pathblocking. Monsters are blocked by ↵Philipp Sehmisch13-46/+241
player characters and other monsters, player characters only by monsters.
2008-03-09bugfix for last commitPhilipp Sehmisch1-1/+1
2008-03-09Sending the attack type with attack messages so that the client can ↵Philipp Sehmisch4-1/+14
visualize the different attacks monsters are using.
2008-03-06Fixed telling clients what guilds they are in after they reconnectDavid Athay6-25/+105
2008-03-05Fixed guild creation.David Athay5-38/+43
2008-03-04Changed Makefile.am so server now builds, added initialising guild managerDavid Athay2-5/+7
2008-03-04little off-by-one errorPhilipp Sehmisch1-1/+1
2008-03-04Added natural HP regeneration, capped HP at maximum and set HP to 1 after ↵Philipp Sehmisch5-7/+39
respawn.
2008-03-02Moved death check from Being::damage to Being::update for more reliable ↵Philipp Sehmisch2-1/+8
death detection and to fix the bug that the last hit on a monster does not count for exp calculation.
2008-03-01Implemented priority of different monster attacks.Philipp Sehmisch1-4/+9
2008-02-28Added placeholder function so that account server now compiles.David Athay1-0/+9
2008-02-28Work in Progress commit of guilds.David Athay15-327/+326
2008-02-27Implemented player respawn.Philipp Sehmisch4-0/+33
2008-02-22Improved monster AI by making monster only use attacks which have a chance ↵Philipp Sehmisch1-14/+32
to hit the target and also use them when the optimal combat distance hasn't been reached yet.
2008-02-21Moved the functions which translate strings into enumerations from the XML ↵Philipp Sehmisch6-75/+85
library into the item and monstermanager modules and reimplemented them using std::maps.
2008-02-20Implemented different monster attacks read from monsters.xmlPhilipp Sehmisch8-90/+221
2008-02-20Fixed a bug which made wandering monsters prefer walking northwest.Philipp Sehmisch1-2/+2
2008-02-13Implemented monster mutation.Philipp Sehmisch3-6/+29
2008-02-12Movement speed in monsters.xml is now interpreted as pixels per second ↵Philipp Sehmisch1-3/+3
instead of tiles per second.
2008-02-11Implemented getting size and speed from monster.xmlPhilipp Sehmisch3-36/+48
2008-02-07arts of monster behavior are now read from monsters.xml.Philipp Sehmisch3-18/+63
2008-02-07Fail gracefully on invalid monster IDs, don't leak monsters when called withoutBjørn Lindeijer1-7/+17
a map and handle insertion failures.
2008-02-07Implemented LUA callback function for creating monsters.Philipp Sehmisch1-0/+36
2008-02-06Exp reward for killing monsters is now read from monster database.Philipp Sehmisch3-6/+28
2008-02-06obeying "80 characters per row" coding style rule.Philipp Sehmisch1-10/+21
2008-02-06Monster base attributes are now read from monsters.xml.Philipp Sehmisch3-6/+48