index
:
mana/manaserv
lpc2012
master
A flexible 2D MMORPG server
root
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
Age
Commit message (
Expand
)
Author
Files
Lines
2007-02-25
Some speed optimizations at the collision detection suggested by Avaniel.
Philipp Sehmisch
2
-6
/
+31
2007-02-25
forgot to set the hit circle size.
Philipp Sehmisch
1
-0
/
+1
2007-02-25
Improved hit detection by adding a function to compute collisions between cir...
Philipp Sehmisch
4
-11
/
+142
2007-02-24
Small modification to fix compilation issues on MS-Windows
Rogier Polak
2
-0
/
+4
2007-02-23
Bugfixes related to switch_character
Rogier Polak
3
-2
/
+10
2007-02-04
Added support for switching character by reconnecting to the account server and
Bjørn Lindeijer
13
-22
/
+348
2007-02-01
Fixed a small error that broke everything.
Bjørn Lindeijer
1
-2
/
+1
2007-02-01
Added caching of paths (patch by Rogier Polak).
Bjørn Lindeijer
2
-9
/
+35
2007-02-01
Added graceful server shutdown, chose some more sane variables names for SQL
Bjørn Lindeijer
5
-49
/
+90
2007-01-14
Unified logging macros.
Björn Steinbrink
1
-32
/
+10
2007-01-12
Report problems with finding a certain character instead of crashing.
Bjørn Lindeijer
1
-1
/
+10
2007-01-07
r150@saline: gmelquio | 2007-01-07 15:48:59 +0100
Guillaume Melquiond
1
-0
/
+13
2007-01-07
r149@saline: gmelquio | 2007-01-07 15:27:50 +0100
Guillaume Melquiond
2
-3
/
+3
2007-01-06
Removed world timer usage from account server, instead letting ENet wait during
Bjørn Lindeijer
10
-93
/
+125
2007-01-05
Simplified handling of verbosity levels. Optimized code by generating only ne...
Guillaume Melquiond
24
-644
/
+255
2007-01-05
Generalized player state.
Guillaume Melquiond
3
-8
/
+27
2007-01-05
Added full update of Inventory on Player connection.
Guillaume Melquiond
5
-23
/
+80
2007-01-05
Ensured player data are updated before being sent to the account server.
Guillaume Melquiond
2
-15
/
+11
2007-01-05
Fixed reported amounts of inventory items.
Guillaume Melquiond
1
-3
/
+3
2007-01-05
Removed log level argument from LOG_FATAL helper macro, with the assumption
Bjørn Lindeijer
4
-31
/
+34
2007-01-05
Implemented item dropping.
Guillaume Melquiond
5
-44
/
+53
2007-01-04
Simplified, completed, and documented a bit the Inventory class.
Guillaume Melquiond
2
-11
/
+74
2007-01-04
Forgot the packet header. No wonder it did not work...
Guillaume Melquiond
1
-0
/
+1
2007-01-04
Server-side implementation of item pick-up.
Guillaume Melquiond
8
-100
/
+143
2007-01-04
Started serializing character possessions. Reduced their memory footprint.
Guillaume Melquiond
13
-493
/
+374
2007-01-04
Moved NOGDI definition to Code::Blocks project file
Eugenio Favalli
1
-2
/
+0
2007-01-04
Cleaned and updated project files, fixed Win32 PACKAGE_VERSION definition.
Eugenio Favalli
2
-6
/
+0
2007-01-03
Forgot about removing items from the map.
Guillaume Melquiond
1
-0
/
+17
2007-01-03
Added message for new items.
Guillaume Melquiond
2
-3
/
+15
2007-01-03
Added a Xmas cake: the server now supports items on floor.
Guillaume Melquiond
8
-12
/
+103
2007-01-03
Starting to work on adding items to the map. Nothing concrete for now, just a...
Guillaume Melquiond
14
-339
/
+262
2007-01-03
Fix to Windows Rectangle redefinition
Eugenio Favalli
1
-0
/
+2
2007-01-03
Fix building with --pedantic.
Björn Steinbrink
1
-6
/
+6
2007-01-03
Fixed header inclusion.
Guillaume Melquiond
1
-1
/
+2
2007-01-03
Split persistent player data from game server data. Enabled inventory code back.
Guillaume Melquiond
36
-380
/
+347
2007-01-02
Simplified MapReader interface and code. Fixed some memory leaks.
Guillaume Melquiond
10
-577
/
+462
2007-01-02
Removed obsolete SQLite support.
Guillaume Melquiond
2
-355
/
+0
2007-01-02
Removed obsolete files. Added a generic trigger system.
Guillaume Melquiond
26
-3663
/
+400
2006-12-31
Finished implementation for warping players around servers. Thoroughly untested.
Guillaume Melquiond
4
-68
/
+144
2006-12-30
Almost a complete implementation for warping players between servers.
Guillaume Melquiond
8
-102
/
+319
2006-12-30
Controlled map activation from the account server, so that clients are not ke...
Guillaume Melquiond
5
-11
/
+50
2006-12-30
Added on-the-fly map loading.
Guillaume Melquiond
2
-21
/
+18
2006-12-30
Just for fun: a trigger to change map.
Guillaume Melquiond
2
-0
/
+35
2006-12-30
Removed reference-counted pointers from the game server.
Guillaume Melquiond
11
-188
/
+67
2006-12-30
Made attack code pixel-based and faster. Split State::update. Improved
Guillaume Melquiond
9
-315
/
+263
2006-12-29
Unregister maps on game server disconnection.
Guillaume Melquiond
1
-0
/
+15
2006-12-29
Removed useless dependency on Cipher + OpenSSL.
Guillaume Melquiond
2
-5
/
+0
2006-12-29
Useless and unused, so removed.
Guillaume Melquiond
2
-85
/
+0
2006-12-29
Physically split the server into one tmwserv-acount program (account +
Guillaume Melquiond
67
-989
/
+1715
2006-12-29
Implemented basic attack hit detection and damage notification.
Philipp Sehmisch
10
-33
/
+264
[prev]
[next]