Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2012-08-06 | Merge branch 'master' into lpc2012 | Erik Schilling | 5 | -39/+37 | |
Conflicts: src/game-server/item.cpp | |||||
2012-08-06 | Allow monster name in <drop> tag | Erik Schilling | 1 | -3/+17 | |
Reviewed-by: Stefan Beller. | |||||
2012-08-05 | Fixed wrong error raising in lua.cpp | Erik Schilling | 1 | -2/+2 | |
Reviewed-by: bjorn. | |||||
2012-08-05 | Removed old warnings and documentation from chr_inv_change. | Erik Schilling | 1 | -7/+3 | |
This was forgotten to do when dropping the money checks and introducing the checkItem function. Reviewed-by: bjorn. | |||||
2012-08-05 | Fixed the atinit function | Erik Schilling | 2 | -0/+3 | |
Previously each map had its own scope. They got merged now but the atinit function was forgotten to adapt. Reviewed-by: bjorn. | |||||
2012-08-05 | Fixed recalculation of base attributes | Erik Schilling | 1 | -7/+7 | |
We do not need to calculate derived attributes of the derived attributes but the base of the derived attribute. Reviewed-by: bjorn. | |||||
2012-08-05 | Remove resetEffects; move it to destructor in ItemClass. | Stefan Beller | 2 | -18/+20 | |
Reviewed-by: bjorn | |||||
2012-08-05 | Cleaned up some world state variable testing code | Thorbjørn Lindeijer | 1 | -10/+2 | |
Kept the accountserver_startup time for now, since it could be useful. Reviewed-by: Stefan Beller | |||||
2012-08-05 | Fixup segfault at shutdown of gameserver. | Stefan Beller | 1 | -5/+1 | |
The objects of ItemEffectInfo class, which are hold in mDispells are definitly in mEffects as well, because they are added in in addEffect as the same pointer. Reviewed-by: Erik Schilling | |||||
2012-08-05 | Merge remote-tracking branch 'mainline/master' into lpc2012 | Stefan Beller | 2 | -4/+14 | |
2012-08-05 | Correct updating the old position of beings. | Stefan Beller | 1 | -4/+4 | |
Reviewed-by: bjorn acked-by: Ablu | |||||
2012-08-04 | Prevent characters from using specials after death | Erik Schilling | 1 | -0/+6 | |
Reviewed-by: Stefan Beller. | |||||
2012-08-03 | Fixed dead characters being able to use items. | Erik Schilling | 1 | -0/+4 | |
Change is tested. Mantis: #492. Reviewed-by: Stefan Beller. | |||||
2012-08-03 | Made the character not colliding with monsters. | Erik Schilling | 1 | -1/+1 | |
Prevents clientside desyncs. Reviewed-by: Stefan Beller. | |||||
2012-08-02 | Correct further int lengthes. | Stefan Beller | 1 | -2/+2 | |
Reviewed-by: Ablu. | |||||
2012-08-01 | adjust experience curve. | Stefan Beller | 1 | -4/+4 | |
2012-08-01 | Fixed wrong error raising in lua.cpp | Erik Schilling | 1 | -2/+2 | |
2012-08-01 | Fixed removing of unarmed attack when equipping other weapons | Erik Schilling | 1 | -2/+1 | |
2012-08-01 | Fixed recalculation of base attributes | Erik Schilling | 1 | -7/+7 | |
2012-08-01 | Fixed issues with removing attribute modifiers | Thorbjørn Lindeijer | 1 | -4/+5 | |
* AttributeModifiersEffect::remove was not calling updateMod with the 'value' parameter, causing it to have no effect at all for Stackable modifiers. * The cached value of the changed modifier effect was not being recalculated when removing modifiers, because it started one layer too high (there's an inconsistency here: AttributeModifiersEffect::add updates this cached value while AttributeModifiersEffect::remove doesn't). | |||||
2012-07-31 | Fixed reading skill from XML attack nodes | Thorbjørn Lindeijer | 1 | -0/+1 | |
It was forgetting to actually set the Damage::skill member. | |||||
2012-07-31 | Correct further int lengthes. | Stefan Beller | 1 | -2/+2 | |
2012-07-31 | Gameserver raise attribute: correct integer size. | Stefan Beller | 1 | -1/+1 | |
Acked-by: bjorn | |||||
2012-07-31 | Merge remote-tracking branch 'mainline/master' into lpc2012 | Stefan Beller | 1 | -2/+1 | |
2012-07-31 | Gameserver raise attribute: correct integer size. | Stefan Beller | 1 | -1/+1 | |
2012-07-31 | Make Attributes modifiable by client again. | Stefan Beller | 1 | -1/+2 | |
Reviewed-by: bjorn | |||||
2012-07-31 | Fixed SQL syntax error when updating character points | Thorbjørn Lindeijer | 1 | -2/+1 | |
Had a comma too much. Reviewed-by: Stefan Beller Reviewed-by: Erik Schilling | |||||
2012-07-31 | fixup modifiable attribute. | Stefan Beller | 1 | -3/+2 | |
2012-07-31 | Make Attributes modifiable by client again. | Stefan Beller | 1 | -1/+3 | |
2012-07-31 | [UGLY HACK] allows to prevent sending client information about inventory insert | Erik Schilling | 1 | -1/+7 | |
2012-07-31 | Removed old warnings from chr_inv_change. They are handeled different now | Erik Schilling | 1 | -2/+1 | |
2012-07-31 | Made sure in-inventory trigger is called at pickup | Erik Schilling | 1 | -0/+4 | |
2012-07-31 | Fix Inventory::getNewEquipItemInstance to yield really unique ids. | Stefan Beller | 1 | -9/+8 | |
Signed-off-by: Stefan Beller <stefanbeller@googlemail.com> Reviewed-by: Erik Schilling | |||||
2012-07-31 | Fix Inventory::getNewEquipItemInstance to yield really unique ids. | Stefan Beller | 1 | -9/+8 | |
2012-07-30 | Hacked away the selection of attributes at char creation | Erik Schilling | 1 | -65/+36 | |
All attributes are set to 5 for now | |||||
2012-07-28 | Made the character not colliding with monsters. | Erik Schilling | 1 | -1/+1 | |
Prevents clientside desyncs | |||||
2012-07-22 | Merge remote-tracking branch 'origin/master' into lpc2012 | Erik Schilling | 3 | -67/+53 | |
2012-07-21 | Fixed an error message and inlined some one-liners | Thorbjørn Lindeijer | 2 | -30/+29 | |
2012-07-21 | Removed raiseScriptError | Thorbjørn Lindeijer | 3 | -37/+24 | |
It wasn't really adding anything since errors raised using luaL_error are already logged anyway. Reviewed-by: Erik Schilling | |||||
2012-07-17 | Merge branch 'master' into lpc2012 | Erik Schilling | 6 | -13/+168 | |
Conflicts: src/game-server/character.h | |||||
2012-07-17 | Added lua binds for issuing request of quest variable + bind for trying to ↵ | Erik Schilling | 4 | -13/+134 | |
read them The difference to the old chr_get_quest bind is that this allows querying quest vars from non npc functions as well. Change is tested. Reviewed-by: bjorn. | |||||
2012-07-17 | Added script binds to get full monster anger list + drop anger of monsters | Erik Schilling | 2 | -0/+20 | |
Reviewed-by: bjorn. | |||||
2012-07-17 | Added lua bind to send text effect particle to clients | Erik Schilling | 2 | -0/+14 | |
Change is tested. Reviewed-by: bjorn. | |||||
2012-07-17 | Fixed resistance calculation not damaging the damage handling | Erik Schilling | 1 | -1/+1 | |
2012-07-17 | Made chr_get_level capable of retrieving skill levels | Erik Schilling | 1 | -3/+12 | |
Reviewed-by: bjorn. | |||||
2012-07-17 | Made chr_get_level capable of retrieving skill levels | Erik Schilling | 1 | -3/+12 | |
Reviewed-by: bjorn. | |||||
2012-07-14 | Fixed the get_beings_in_rectangle function. | Erik Schilling | 1 | -1/+2 | |
Previously it only used the rectangle iterator which in fact iterated over the beings in the map zones and returned often way higher number of beings compared to the actual rectangle. Change is tested. Reviewed-by: Bjorn. | |||||
2012-07-14 | Fixed the get_beings_in_rectangle function. | Erik Schilling | 1 | -1/+2 | |
Previously it only used the rectangle iterator which in fact iterated over the beings in the map zones and returned often way higher number of beings compared to the actual rectangle. Change is tested. Reviewed-by: Bjorn. | |||||
2012-07-13 | Fixed the atinit function | Erik Schilling | 2 | -0/+3 | |
Previously each map had its own scope. They got merged now but the atinit function was forgotten to adapt. | |||||
2012-07-11 | Fixed small bug in attack core. warmup and cooldown was mixed | Erik Schilling | 1 | -2/+4 | |