Age | Commit message (Expand) | Author | Files | Lines |
2007-02-04 | Added support for switching character by reconnecting to the account server and | Bjørn Lindeijer | 13 | -22/+348 |
2007-02-01 | Fixed a small error that broke everything. | Bjørn Lindeijer | 1 | -2/+1 |
2007-02-01 | Added caching of paths (patch by Rogier Polak). | Bjørn Lindeijer | 2 | -9/+35 |
2007-02-01 | Added graceful server shutdown, chose some more sane variables names for SQL | Bjørn Lindeijer | 5 | -49/+90 |
2007-01-14 | Unified logging macros. | Björn Steinbrink | 1 | -32/+10 |
2007-01-12 | Report problems with finding a certain character instead of crashing. | Bjørn Lindeijer | 1 | -1/+10 |
2007-01-07 | r150@saline: gmelquio | 2007-01-07 15:48:59 +0100 | Guillaume Melquiond | 1 | -0/+13 |
2007-01-07 | r149@saline: gmelquio | 2007-01-07 15:27:50 +0100 | Guillaume Melquiond | 2 | -3/+3 |
2007-01-06 | Removed world timer usage from account server, instead letting ENet wait during | Bjørn Lindeijer | 10 | -93/+125 |
2007-01-05 | Simplified handling of verbosity levels. Optimized code by generating only ne... | Guillaume Melquiond | 24 | -644/+255 |
2007-01-05 | Generalized player state. | Guillaume Melquiond | 3 | -8/+27 |
2007-01-05 | Added full update of Inventory on Player connection. | Guillaume Melquiond | 5 | -23/+80 |
2007-01-05 | Ensured player data are updated before being sent to the account server. | Guillaume Melquiond | 2 | -15/+11 |
2007-01-05 | Fixed reported amounts of inventory items. | Guillaume Melquiond | 1 | -3/+3 |
2007-01-05 | Removed log level argument from LOG_FATAL helper macro, with the assumption | Bjørn Lindeijer | 4 | -31/+34 |
2007-01-05 | Implemented item dropping. | Guillaume Melquiond | 5 | -44/+53 |
2007-01-04 | Simplified, completed, and documented a bit the Inventory class. | Guillaume Melquiond | 2 | -11/+74 |
2007-01-04 | Forgot the packet header. No wonder it did not work... | Guillaume Melquiond | 1 | -0/+1 |
2007-01-04 | Server-side implementation of item pick-up. | Guillaume Melquiond | 8 | -100/+143 |
2007-01-04 | Started serializing character possessions. Reduced their memory footprint. | Guillaume Melquiond | 13 | -493/+374 |
2007-01-04 | Moved NOGDI definition to Code::Blocks project file | Eugenio Favalli | 1 | -2/+0 |
2007-01-04 | Cleaned and updated project files, fixed Win32 PACKAGE_VERSION definition. | Eugenio Favalli | 2 | -6/+0 |
2007-01-03 | Forgot about removing items from the map. | Guillaume Melquiond | 1 | -0/+17 |
2007-01-03 | Added message for new items. | Guillaume Melquiond | 2 | -3/+15 |
2007-01-03 | Added a Xmas cake: the server now supports items on floor. | Guillaume Melquiond | 8 | -12/+103 |
2007-01-03 | Starting to work on adding items to the map. Nothing concrete for now, just a... | Guillaume Melquiond | 14 | -339/+262 |
2007-01-03 | Fix to Windows Rectangle redefinition | Eugenio Favalli | 1 | -0/+2 |
2007-01-03 | Fix building with --pedantic. | Björn Steinbrink | 1 | -6/+6 |
2007-01-03 | Fixed header inclusion. | Guillaume Melquiond | 1 | -1/+2 |
2007-01-03 | Split persistent player data from game server data. Enabled inventory code back. | Guillaume Melquiond | 36 | -380/+347 |
2007-01-02 | Simplified MapReader interface and code. Fixed some memory leaks. | Guillaume Melquiond | 10 | -577/+462 |
2007-01-02 | Removed obsolete SQLite support. | Guillaume Melquiond | 2 | -355/+0 |
2007-01-02 | Removed obsolete files. Added a generic trigger system. | Guillaume Melquiond | 26 | -3663/+400 |
2006-12-31 | Finished implementation for warping players around servers. Thoroughly untested. | Guillaume Melquiond | 4 | -68/+144 |
2006-12-30 | Almost a complete implementation for warping players between servers. | Guillaume Melquiond | 8 | -102/+319 |
2006-12-30 | Controlled map activation from the account server, so that clients are not ke... | Guillaume Melquiond | 5 | -11/+50 |
2006-12-30 | Added on-the-fly map loading. | Guillaume Melquiond | 2 | -21/+18 |
2006-12-30 | Just for fun: a trigger to change map. | Guillaume Melquiond | 2 | -0/+35 |
2006-12-30 | Removed reference-counted pointers from the game server. | Guillaume Melquiond | 11 | -188/+67 |
2006-12-30 | Made attack code pixel-based and faster. Split State::update. Improved | Guillaume Melquiond | 9 | -315/+263 |
2006-12-29 | Unregister maps on game server disconnection. | Guillaume Melquiond | 1 | -0/+15 |
2006-12-29 | Removed useless dependency on Cipher + OpenSSL. | Guillaume Melquiond | 2 | -5/+0 |
2006-12-29 | Useless and unused, so removed. | Guillaume Melquiond | 2 | -85/+0 |
2006-12-29 | Physically split the server into one tmwserv-acount program (account + | Guillaume Melquiond | 67 | -989/+1715 |
2006-12-29 | Implemented basic attack hit detection and damage notification. | Philipp Sehmisch | 10 | -33/+264 |
2006-12-27 | Clients are now notified when other clients near them perform attacks. | Philipp Sehmisch | 6 | -5/+65 |
2006-11-14 | Adding inventory basics part 2. | Yohann Ferreira | 4 | -47/+330 |
2006-10-20 | Adding inventory handling (basics) Part 1. | Yohann Ferreira | 7 | -117/+230 |
2006-10-20 | Added the missing Weapon Type and Max Per Slot item properties. | Yohann Ferreira | 2 | -6/+47 |
2006-10-20 | Simplified item status effect implementation. Made it all work, and filled it... | Yohann Ferreira | 3 | -161/+135 |