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2007-02-04Added support for switching character by reconnecting to the account server andBjørn Lindeijer13-22/+348
2007-02-01Fixed a small error that broke everything.Bjørn Lindeijer1-2/+1
2007-02-01Added caching of paths (patch by Rogier Polak).Bjørn Lindeijer2-9/+35
2007-02-01Added graceful server shutdown, chose some more sane variables names for SQLBjørn Lindeijer5-49/+90
2007-01-14Unified logging macros.Björn Steinbrink1-32/+10
2007-01-12Report problems with finding a certain character instead of crashing.Bjørn Lindeijer1-1/+10
2007-01-07 r150@saline: gmelquio | 2007-01-07 15:48:59 +0100Guillaume Melquiond1-0/+13
2007-01-07 r149@saline: gmelquio | 2007-01-07 15:27:50 +0100Guillaume Melquiond2-3/+3
2007-01-06Removed world timer usage from account server, instead letting ENet wait duringBjørn Lindeijer10-93/+125
2007-01-05Simplified handling of verbosity levels. Optimized code by generating only ne...Guillaume Melquiond24-644/+255
2007-01-05Generalized player state.Guillaume Melquiond3-8/+27
2007-01-05Added full update of Inventory on Player connection.Guillaume Melquiond5-23/+80
2007-01-05Ensured player data are updated before being sent to the account server.Guillaume Melquiond2-15/+11
2007-01-05Fixed reported amounts of inventory items.Guillaume Melquiond1-3/+3
2007-01-05Removed log level argument from LOG_FATAL helper macro, with the assumptionBjørn Lindeijer4-31/+34
2007-01-05Implemented item dropping.Guillaume Melquiond5-44/+53
2007-01-04Simplified, completed, and documented a bit the Inventory class.Guillaume Melquiond2-11/+74
2007-01-04Forgot the packet header. No wonder it did not work...Guillaume Melquiond1-0/+1
2007-01-04Server-side implementation of item pick-up.Guillaume Melquiond8-100/+143
2007-01-04Started serializing character possessions. Reduced their memory footprint.Guillaume Melquiond13-493/+374
2007-01-04Moved NOGDI definition to Code::Blocks project fileEugenio Favalli1-2/+0
2007-01-04Cleaned and updated project files, fixed Win32 PACKAGE_VERSION definition.Eugenio Favalli2-6/+0
2007-01-03Forgot about removing items from the map.Guillaume Melquiond1-0/+17
2007-01-03Added message for new items.Guillaume Melquiond2-3/+15
2007-01-03Added a Xmas cake: the server now supports items on floor.Guillaume Melquiond8-12/+103
2007-01-03Starting to work on adding items to the map. Nothing concrete for now, just a...Guillaume Melquiond14-339/+262
2007-01-03Fix to Windows Rectangle redefinitionEugenio Favalli1-0/+2
2007-01-03Fix building with --pedantic.Björn Steinbrink1-6/+6
2007-01-03Fixed header inclusion.Guillaume Melquiond1-1/+2
2007-01-03Split persistent player data from game server data. Enabled inventory code back.Guillaume Melquiond36-380/+347
2007-01-02Simplified MapReader interface and code. Fixed some memory leaks.Guillaume Melquiond10-577/+462
2007-01-02Removed obsolete SQLite support.Guillaume Melquiond2-355/+0
2007-01-02Removed obsolete files. Added a generic trigger system.Guillaume Melquiond26-3663/+400
2006-12-31Finished implementation for warping players around servers. Thoroughly untested.Guillaume Melquiond4-68/+144
2006-12-30Almost a complete implementation for warping players between servers.Guillaume Melquiond8-102/+319
2006-12-30Controlled map activation from the account server, so that clients are not ke...Guillaume Melquiond5-11/+50
2006-12-30Added on-the-fly map loading.Guillaume Melquiond2-21/+18
2006-12-30Just for fun: a trigger to change map.Guillaume Melquiond2-0/+35
2006-12-30Removed reference-counted pointers from the game server.Guillaume Melquiond11-188/+67
2006-12-30Made attack code pixel-based and faster. Split State::update. Improved Guillaume Melquiond9-315/+263
2006-12-29Unregister maps on game server disconnection.Guillaume Melquiond1-0/+15
2006-12-29Removed useless dependency on Cipher + OpenSSL.Guillaume Melquiond2-5/+0
2006-12-29Useless and unused, so removed.Guillaume Melquiond2-85/+0
2006-12-29Physically split the server into one tmwserv-acount program (account +Guillaume Melquiond67-989/+1715
2006-12-29Implemented basic attack hit detection and damage notification.Philipp Sehmisch10-33/+264
2006-12-27Clients are now notified when other clients near them perform attacks.Philipp Sehmisch6-5/+65
2006-11-14Adding inventory basics part 2.Yohann Ferreira4-47/+330
2006-10-20Adding inventory handling (basics) Part 1.Yohann Ferreira7-117/+230
2006-10-20Added the missing Weapon Type and Max Per Slot item properties.Yohann Ferreira2-6/+47
2006-10-20Simplified item status effect implementation. Made it all work, and filled it...Yohann Ferreira3-161/+135