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2013-05-02Fixed a bunch of cppcheck warningsErik Schilling1-15/+15
2013-04-27Use nullptr instead of NULL everywhereErik Schilling4-8/+8
2013-04-15Used static_assert for static assertionThorbjørn Lindeijer1-1/+2
Yay for C++11! static_assert is available since GCC 4.3. Fixed warning when compiling with GCC 4.8: src/utils/mathutils.cpp:53:18: warning: typedef ‘float_must_be_32_bits’ locally defined but not used [-Wunused-local-typedefs]
2013-04-07Fixed undefined #defines in mingw and c++0xErik Schilling1-0/+4
It looks like mingw does not define all the stuff in c++0x it does without.
2013-02-24Added Debug class for more convenient debugging outputThorbjørn Lindeijer1-0/+34
Inspired by the QDebug class and qDebug() function from Qt. Actually it might be nice if the LOG macro would also use this.
2013-01-10Small documentation updates for Point and RectangleThorbjørn Lindeijer1-3/+2
This documentation used to be accurate, until Point was merged with the Position class in commit 8ff3e6674c1d4fc05fc1ba87f42484689fca0879. Also fixed a typo.
2013-01-09Removed unused functor obj_name_isThorbjørn Lindeijer1-20/+0
2013-01-09Replaced 'unsigned int' with 'unsigned'Thorbjørn Lindeijer4-8/+8
Same thing, but shorter.
2012-05-05Small GCC 4.7 compile fixThorbjørn Lindeijer1-0/+1
Not entirely according to the standards since this is a C99 header, but that's better than not having it compile at all, or switching it entirely over to C++11 mode just now.
2012-03-03Use callbacks for items, monsters and status effectsThorbjørn Lindeijer1-0/+5
Previously, global function names were defined in the respective XML definitions of items, monsters and status effects. This was reasonable when they all had the same state, but now they're sharing the single global Lua state. Now the Lua API provides access to the ItemClass, MonsterClass and StatusEffect instances, on which callbacks for both standard and custom events can be explicitly set. Reviewed-by: Erik Schilling
2012-02-03Clear the gid flags before processing themThorbjørn Lindeijer1-1/+1
Also read the gids as unsigned integers since that's how Tiled writes them to prevent the number going negative when the highest flag is used. Reviewed-by: Yohann Ferreira
2012-01-29Removed unused createRandomPassword functionThorbjørn Lindeijer2-97/+0
Reviewed-by: Erik Schilling
2011-11-07Removed unused singleton templateThorbjørn Lindeijer1-71/+0
Looks unlikely that we'll be using this. Anyway, it can be found in the git history if so. Reviewed-by: Yohann Ferreira
2011-11-07Small cleanups in utils::TimerThorbjørn Lindeijer2-20/+17
* Not nice to pass boolean parameter to constructor for preventing the timer from running on creation. Just call 'start' on it explicitly. * getTimeInMillisec could be made static. Reviewed-by: Yohann Ferreira
2011-10-20Return a const & from NameMap to avoid potential deep copiesThorbjørn Lindeijer1-2/+8
When I introduced NameMap it was only used with pointers, but now it is also used with std::string so it probably makes sense to keep a default- constructed value around so that a reference can be returned rather than a copy. NameMap::find was renamed to NameMap::value to make it more clear that it doesn't return an iterator, like std::map::find. Reviewed-by: Yohann Ferreira Reviewed-by: Ben Longbons
2011-10-19Have one place where the Logger is initializedThorbjørn Lindeijer2-2/+19
log_accountToStandardOutput and log_gameToStandardOutput have been merged together as log_toStandardOutput. Reviewed-by: Yohann Ferreira
2011-09-28Fixed the trigger area declared within map files.Yohann Ferreira1-2/+2
The bug was pretty generic, as the contains() method of the Rectangle class wasn't checking against left and top sides according to the client view point. I also documented the call site. Resolves: Mana-Mantis #317. Reviewed-by: o11c.
2011-03-24Use a map to quickly find items and monsters by their nameThorbjørn Lindeijer1-1/+36
Introduced a template class NameMap, which provides a nice API for mapping any custom types by their name. This change also makes any duplicate item or monster definitions be complete ignored, rather than being merged into the first definition. Reviewed-by: Philipp Sehmisch Reviewed-by: Yohann Ferreira
2011-03-23Fixed problems with loading XML files containing Windows newlinesThorbjørn Lindeijer2-53/+17
By using xmlParseFile instead of xmlParseMemory, the system-dependent newlines should be handled automatically. The .tmx.gz files should still be supported, but instead of manually decompressing them the xmlParseFile function should take care of that. It also fixes the leaking of XML documents in both the SkillManager as well as the PermissionManager, since they now rely on XML::Document, which cleans up automatically. Reviewed-by: Stefan Dombrowski
2011-03-20Moved defines.h and manaserv_protocol.h into 'common'Thorbjørn Lindeijer1-1/+1
Just seems a bit more organized to me.
2011-03-20General cleanups and code style fixesThorbjørn Lindeijer1-2/+0
A bunch of variables that were continuously requested from the configuration are now members of the AccountHandler. Reviewed-by: Freeyorp
2011-03-17Micro-optimizations related to std::stringThorbjørn Lindeijer4-12/+10
* Rely on the fact that a std::string is empty by default * Use std::string::empty() rather than comparing to "" * Construct with std::string() rather than from "" Reviewed-by: Bertram
2011-03-13For streaming things to cout better implement stream operatorThorbjørn Lindeijer1-9/+14
More convenient since it doesn't require calling any methods, and a bit faster. Also added stream operator for Rectangle.
2011-03-12Added a simple function to easily cout point coordinates.Yohann Ferreira1-1/+10
Reviewed-by: Jaxad0127.
2011-03-12Removed a bunch of silly documentationThorbjørn Lindeijer2-3/+3
A C++ developer should be able to recognize a constructor and a destructor by just looking at it, so let's stop writing down the obvious. :)
2011-03-10Removed two superfluous semicolonsThorbjørn Lindeijer1-1/+1
2011-01-26Add an heartbeat time flag in the statistics file.Yohann Ferreira2-56/+87
This way, any kind of external service can know about the running state of each servers, even if only the account server is updating the statistics because: 1. When the account server is running, each <gameserver> tag is a running game server. Otherwise, it's not listed. 2. Whenever the account server stops running, the stat file isn't updated anymore and so the <heartbeat> tag isn't. 3. Game servers without any contact with an account server will try to reconnect to the account server and kick out every players so they aren't considered as running in that case. Reviewed-by: Crush. Resolves: Mana-mantis #270.
2011-01-09Removed the superfluous point struct.Yohann Ferreira1-0/+90
It was too close from the Position class and it leads to making the server handle one or another type through the code. Still bugged me many times while making changes. Reviewed-by: Jaxad.
2011-01-06Get rid of the server tick magic number.Yohann Ferreira1-6/+5
Reviewed-by: CodyMartin.
2011-01-03Cleaned up and document a bit more the speed conversion functions.Yohann Ferreira2-10/+24
Trivial fix.
2010-12-16Standardized the current errors thrown.Yohann Ferreira1-0/+53
Reviewed-by: Jaxad0127.
2010-12-15Fix compareStrI functionJared Adams1-1/+7
It now takes length into consideration. Reviewed-by: Chuck Miller
2010-11-14Finally fix the logPerDay log option.Yohann Ferreira1-6/+17
The static std::string date variable had two nasty problems. Would it have been static or be named 'date', and it would have not worked right. I also made the logger add the proper date on the archived log when changing the current day. Resolved: TMW-Mantis #530. Reviewed-by: Jaxad0127.
2010-11-14Renamed .hpp files into .h for consistency.Yohann Ferreira16-26/+26
Also added an header to the autoattack.{h,cpp} files. Big but trivial fix.
2010-10-20Fixed the append behaviour of logger::setLogFile().Yohann Ferreira1-1/+2
Also made both servers appends on the main log at start if they aren't empty. This permits not to lose the previous logs when quicky restarting the servers. Trivial fix.
2010-10-17Dehardcode the tileWidth and height, except for the speed conversion.Yohann Ferreira1-1/+1
The speed conversion needs a standard tile length anyway and can be improved later once the movement code will start to handle beings size. Reviewed-by: Crush.
2010-10-14Hopefully fix the logging rotation this time.Yohann Ferreira1-23/+23
Added an extension to the ResMan::exist() function in order to get file existence even not in search path. Reviewed-by: CodyMartin.
2010-09-29Add log file rotation support based on ExceptionFault's work.Yohann Ferreira3-19/+192
This patch adds options to enable log rotations base on files size and or change of date. Note: Zip support will be added in a second commit. Reviewed-by: CodyMartin, Thorbjorn.
2010-09-08Centralized stringToBool conversion.Yohann Ferreira4-61/+70
Also moved the trim() function into the utils namespace where it belongs more, and made some random code cleanups. Reviewed-by: Thorbjorn.
2010-07-30Merge branch 'master' of gitorious.org:mana/manaservYohann Ferreira2-0/+39
Conflicts: src/game-server/itemmanager.cpp
2010-07-22Upgraded Skill Map loading.Yohann Ferreira2-0/+39
- Added a new 'default' boolean parameter in mana-skills.xml. If set to true, unknown weapon types will be defaulted to the given value. - Added better checks on skill id and names and improved error reporting. - Corrected minor typos, and made small cleanups. Reviewed-by: jaxad0127
2010-07-10New attribute system and major changes to many low-level areas.Freeyorp3-0/+81
Attribute system: Structure is no longer completely hardcoded. Attributes and structure is defined by new xml file (defaulting to stats.xml) Structure defines non-base modifications to an attribute, to be used by modifiers from items, effects, etc. Calculating the base value for core attributes is still done in C++ (and for such fundamental elements the only reason I can think of to do it any other way is perhaps being able to quickly change scripts without a compile could be useful for testing, but such things are a low priority anyway) Item structure: Modifiers are now through triggers rather than single events. This also removes hardcoded types - an item could be both able to be equipped and be able to be activated. Item activation no longer consumes by default, this must be specified by the property <consumes /> inside the trigger. Currently only attribute modifications, autoattacks, and consumes are defined as effects, but stubs for others do exist. Autoattacks are currently non-functional, and this should be rectified with some urgency. Auto Attacks: AutoAttacks are now separate entities, though not fully complete, nor fully integrated with all beings yet. Integration with the Character class is urgent, integration with other Being children less so. When fully integrated this will allow for multiple autoattacks, through equipping multiple items with this as an equip effect or even through other means if needed. Equipment structure: As ItemClass types are no longer hardcoded, so too are equip types. An item have multiple ways to be equipped across multiple equipment slots with any number in each slot. Character maximums are global but configurable. Miscellaneous: Speed, money, and weight are now attributes. Some managers have been changed into classes such that their associated classes can have them as friends, to avoid (ab)use of public accessors. The serialise procedure should also be set as a friend of Character (both in the account- and game- server) as well; having public accessors returning iterators is simply ridiculous. Some start for such cleanups have been made, but this is not the primary focus here. Significant work will need to be done before this is resolved completely, but the start is there. BuySell::registerPlayerItems() has been completely disabled temporarily. The previous function iterated through equipment, yet in the context I think it is intended to fill items? I have been unable to update this function to fit the modifications made to the Inventory/Equipment/Possessions, as I am unsure what exactly what it should be doing. ItemClass::mSpriteId was previously unused, so had been removed, but I notice that it was used when transmitting equipment to nearby clients. Experimentation showed that this value was never set to anything other than 0, and so has been left out of the ItemManager rewrite. I am not entirely sure what is happening here, but it should be worth looking into at a later time, as I am not sure how equipment appearences would be sent otherwise.
2010-05-16Random cleanups, adding const, removing unnecessary clear callsThorbjørn Lindeijer2-21/+12
Reviewed-by: Jared Adams
2010-05-16Changed and split up the default location for loading dataThorbjørn Lindeijer2-36/+168
Instead of loading data from a 'data' directory in the current working directory, the server now uses clientDataPath and serverDataPath as specified in the configuration. This removes the need to set up symbolic links in order to merge these two types of data. The default values point to example/clientdata and example/serverdata, where a minimal example world can be developed to make setting up an initial server quick and easy. The XML::Document convenience class was copied over from the client. Also, the ResourceManager is now shared between both servers, since the account client is reading items.xml. Reviewed-by: Jared Adams
2010-02-07Update Copyright date for Manaserv.Bertram27-27/+27
2010-01-29Rename enum elements to avoid clashing with macrosBernd Wachter2-17/+17
2009-12-09Fix detecting collision layer for mapsJared Adams2-3/+34
2009-12-06Fixed name of the project in copyright headersThorbjørn Lindeijer27-298/+282
Also updated the headers to refer to the GPL by URL instead of suggesting to contact the FSF by snail mail, as per the latest GPL usage instructions.
2009-12-06Removed "TMW" and "TMWSERV" from header guardsThorbjørn Lindeijer15-39/+39
2009-12-06A host of code style changesThorbjørn Lindeijer2-22/+8
Removed pointless void in method parameter lists, fixed methods and variables that started with upper case, removed pointless 'const' for stuff passed by value, made some getters const, etc.