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2006-01-15Chat channeling commit part 1. Useful to get feedback before committing ↵Yohann Ferreira1-3/+0
what's next
2006-01-12Fixed default map definition for a new created character, enabled loading of ↵Eugenio Favalli1-5/+9
map when a character is on it, fixed inconsistency in getter/setter for map id.
2006-01-08Added customization of created character. (That makes previously created db ↵Yohann Ferreira1-27/+27
invalid.) Made list of map indexed by map id, instead of map name. This will prevent unsyncing of player's current map when changing a map name. Remember you have now to add a map filename into db before being able to load it. (Default map id is 1, not ZERO, as zero is the not found return value.
2005-12-18Made the handlers use the countedPtr for Beings as they should. Fixed a ↵Yohann Ferreira1-13/+15
segfault when removing a being from the world.
2005-11-21Did some initial work for map loading & adding beings to game world.Aaron Marks1-7/+46
2005-11-15Updated bindings, game state class and more (see ChangeLog).Aaron Marks1-12/+111
2005-11-10Updates to Being, test client, game handler and small update to state update.Aaron Marks1-2/+11
2005-08-08Just some changes I forgot to commit -- I probably wont be able to work on ↵Aaron Marks1-3/+3
tmwserv for a few days :(
2005-08-04Added basic inventory (not fully functional)Aaron Marks1-1/+1
Extended GameHandler Extended protocol Fixed problem with SQL query
2005-07-31Added beginnings of game core logic and state.Aaron Marks1-0/+64
Fixed a few problems with SQL queries using different SQL DB backends. I forget everything else.