summaryrefslogtreecommitdiff
path: root/src/sql/mysql/updates
AgeCommit message (Collapse)AuthorFilesLines
2013-04-13Actually use transactions for mysql updatesErik Schilling2-4/+4
BEGIN; END; does not work similar to sqlite here.
2012-04-04Added mysql update script for the special commitErik Schilling1-0/+11
Forgot to add this to git when doing the commit. Sorry. Reviewed-by: bjorn.
2012-03-13Fixed problems with map-bound world state variablesThorbjørn Lindeijer1-0/+25
Due to a wrong primary key, which covered only the state name, it was impossible to use the same state name on different maps. This has now been fixed. Another problem was that the map variables were being included in the global variables, because the related database query did not filter on the map_id column properly. While fixing that, the map_id column now allows explicitly marking a state variable as global (with the value 0) or system variables (with the value -1). System variables are currently not accessible from scripts, but that could be changed later. Reviewed-by: Yohann Ferreira Reviewed-by: Erik Schilling
2011-12-03Allowed larger item amounts for mysql database.Erik Schilling1-0/+7
Changed range of amount to unsigned int(10). Sqlite update scripts is empty since no change was required here. Reviewed-by: Bertram.
2011-11-01Renamed the db update 15 to 18 as requested by Bjorn.Yohann Ferreira1-2/+2
2011-11-01Merge github.com:mana/manaservYohann Ferreira1-0/+0
Conflicts: src/game-server/character.cpp src/scripting/lua.cpp
2011-10-26End the confusion about the missing upgrade scriptThorbjørn Lindeijer1-0/+0
Version 15 was skipped, and we'll never go back. Renamed the 15_to_16 update scripts to 14_to_16 to avoid confusing everybody who wants to update their DBs. Reviewed-by: Yohann Ferreira
2011-09-09Add persistent items support based on seeseekey's work.Yohann Ferreira1-0/+19
Also made some random changes where useful, including: - Code formatting fixes, - Design fix about the fact that only the game config option should be checked. - Fixed the size of the values sent and receive to follow the rest of the development. - Fixed variables names to make them show what they are, and not why they are used. Resolves: Mana-Mantis #142.
2011-09-08Merge github.com:mana/manaservYohann Ferreira1-0/+7
Conflicts: src/account-server/storage.cpp src/game-server/mapreader.cpp src/sql/mysql/createTables.sql
2011-09-05Fixed size of mapid field in mysql database.Erik Schilling1-0/+7
Resolves: Mana-Mantis: #388. Reviewed-by: Bertram.
2011-08-30Added missing sql update scripts.Yohann Ferreira1-0/+22
2011-01-22Fix the default slot values when upgrading the database to version 14.Yohann Ferreira1-1/+1
Reviewed-by: Cody. Resolves: Mana-Mantis #284.
2010-12-29Made the server handle properly the characters slots.Yohann Ferreira1-0/+11
I turned the vector storing character data into a map, keeping the character's slot. Fixed a memleak along the way. Reviewed-by: Crush.
2010-12-27Added @kick and @kill commands.Philipp Sehmisch1-0/+1
@kick disconnects the client connection of a character. The new error- code 11 (ERRMSG_ADMINISTRATIVE_LOGOFF) is not supported by the client yet. It will show a generic "The connection to server was lost" message instead. @kill kills the character by setting its HP to 0. Added @kick transaction code I forgot in last commit. Considering that this was just minutes ago I think that noone updated his database yet. So I don't think that a new database version is justified for this. Reviewed-by: Bertram
2010-12-27Transaction logging of various command, new transaction codes and style fix.Philipp Sehmisch1-0/+29
The @mute, @goto, @attribute and @announce commands now logs transactions to the database. Added new transaction codes to database. I've preliminarily added a lot of codes for not yet supported commands so that we needn't do a database update with every single commit which implements one. Also using the equivalent "say" helper function in place of the "GameState::sayTo" method in the command handler. Reviewed-by: Kage
2010-10-17Changed the mana_accounts.email field length to 64 characters.Yohann Ferreira1-0/+13
Reviewed-by: Crush. Resolves: Mana-mantis #251.
2010-09-15Fixed characters not being returned at character selection when using MySQL.Yohann Ferreira1-6/+6
The table mana_char_equips wasn't created due to an SQL error, this led the account server to not return the player's characters. Seen in the logs: [19:40:41] [ERR] (DALStorage::getCharacter #1) SQL query failure: Table 'bertram.mana_char_equips' doesn't exist [19:40:41] [ERR] Failed to get character 11 for account 1. Resolves: Manasource mantices: 189, 230. Reviewed-by: Thorbjorn.
2010-09-12Fixed removal of hardcoded attributes in the MySQL update scriptThorbjørn Lindeijer1-7/+7
It was trying to remove them from the wrong table.
2010-08-29Merge branch 'testing'Freeyorp1-0/+49
Conflicts: src/account-server/storage.cpp src/game-server/being.cpp src/game-server/being.hpp src/game-server/character.cpp src/game-server/character.hpp src/game-server/gamehandler.cpp src/game-server/inventory.cpp src/scripting/lua.cpp src/sql/mysql/createTables.sql src/sql/sqlite/createTables.sql
2010-08-18Change references from database version 10 to version 11 to reflect changes ↵Freeyorp1-1/+1
made to mainline
2010-08-07Also provide an update script for MySQLThorbjørn Lindeijer1-0/+3
2010-07-10New attribute system and major changes to many low-level areas.Freeyorp1-0/+49
Attribute system: Structure is no longer completely hardcoded. Attributes and structure is defined by new xml file (defaulting to stats.xml) Structure defines non-base modifications to an attribute, to be used by modifiers from items, effects, etc. Calculating the base value for core attributes is still done in C++ (and for such fundamental elements the only reason I can think of to do it any other way is perhaps being able to quickly change scripts without a compile could be useful for testing, but such things are a low priority anyway) Item structure: Modifiers are now through triggers rather than single events. This also removes hardcoded types - an item could be both able to be equipped and be able to be activated. Item activation no longer consumes by default, this must be specified by the property <consumes /> inside the trigger. Currently only attribute modifications, autoattacks, and consumes are defined as effects, but stubs for others do exist. Autoattacks are currently non-functional, and this should be rectified with some urgency. Auto Attacks: AutoAttacks are now separate entities, though not fully complete, nor fully integrated with all beings yet. Integration with the Character class is urgent, integration with other Being children less so. When fully integrated this will allow for multiple autoattacks, through equipping multiple items with this as an equip effect or even through other means if needed. Equipment structure: As ItemClass types are no longer hardcoded, so too are equip types. An item have multiple ways to be equipped across multiple equipment slots with any number in each slot. Character maximums are global but configurable. Miscellaneous: Speed, money, and weight are now attributes. Some managers have been changed into classes such that their associated classes can have them as friends, to avoid (ab)use of public accessors. The serialise procedure should also be set as a friend of Character (both in the account- and game- server) as well; having public accessors returning iterators is simply ridiculous. Some start for such cleanups have been made, but this is not the primary focus here. Significant work will need to be done before this is resolved completely, but the start is there. BuySell::registerPlayerItems() has been completely disabled temporarily. The previous function iterated through equipment, yet in the context I think it is intended to fill items? I have been unable to update this function to fit the modifications made to the Inventory/Equipment/Possessions, as I am unsure what exactly what it should be doing. ItemClass::mSpriteId was previously unused, so had been removed, but I notice that it was used when transmitting equipment to nearby clients. Experimentation showed that this value was never set to anything other than 0, and so has been left out of the ItemManager rewrite. I am not entirely sure what is happening here, but it should be worth looking into at a later time, as I am not sure how equipment appearences would be sent otherwise.
2010-07-09Added LUA script bindings for manipulating the specials available to a ↵Philipp Sehmisch1-0/+16
character. Added script call for getting the cost of a special (recharge only for now) Deleting specials works server-sided but the client isn't informed about it properly. Specials without recharge cost don't appear for the player. Both of these features require an additional netcode message. Reviewed-by: Freeyorp
2010-03-18Fixed a typo in mysql database update script for v7 to v8.Philipp Sehmisch1-1/+1
(trivial change)
2010-01-16Updates mysql to database version 8Chuck Miller1-0/+17
2009-04-20Mysql update fileblue1121-7/+9
Update file... updated ^^' You can execute it a second time, there's no problem.
2009-04-19Update script mysql 2 to 3Blue1121-0/+16
2008-12-01Added new table to store online users. See mantis #553Andreas Habel1-0/+33
This upgrade will be the first, we provide database installation scripts and update scripts to upgrade from the previous version. For more details about database upgrades see http://wiki.themanaworld.org/index.php/Upgrade_Database and feel free to comment.