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2010-01-08Added tracing of kill count for each monster per characterPhilipp Sehmisch1-1/+32
2009-12-06Fixed name of the project in copyright headersThorbjørn Lindeijer1-13/+13
Also updated the headers to refer to the GPL by URL instead of suggesting to contact the FSF by snail mail, as per the latest GPL usage instructions.
2009-12-06Removed "TMW" and "TMWSERV" from header guardsThorbjørn Lindeijer1-2/+2
2009-10-01Adds code for saving and getting status effects from the databaseChuck Miller1-0/+17
2009-07-06Some final skill fixes, they seem to work fine nowChuck Miller1-1/+3
2009-07-03Makes Skills non hard codedChuck Miller1-4/+12
It should be noted that Jax still needs to update the client Level calulation seems broken now too
2009-04-26Standardize on the position of the const keywordBjørn Lindeijer1-3/+3
Same as for the client.
2008-11-16Got rid of CVS/Subversion $Id$ markersBjørn Lindeijer1-2/+0
2008-01-28Added weapon skill system and leveling system.Philipp Sehmisch1-2/+17
2008-01-10Fixed account server compiling.Philipp Sehmisch1-1/+0
2008-01-07Implemented some of the game mechanics we decided to use. The clients now ↵Philipp Sehmisch1-0/+1
only receive attribute change messages when the attribute actually changed. Left the HP mechanics as they are for now (although I consider them flawed).
2007-08-27Added support for user commands. Implemented "warp" and "item".Guillaume Melquiond1-0/+2
2007-08-18First part of a patch for completing the RPG system (character attributes) ↵Guillaume Melquiond1-4/+4
of TMWserv.
2007-08-14Handled money as part of the inventory.Guillaume Melquiond1-2/+2
2007-07-01Made character data persistent across logout/login.Guillaume Melquiond1-4/+0
2007-07-01Reverted inventory handling code to the last known working state. Simplified ↵Guillaume Melquiond1-0/+104
serialization interface along the way.