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2010-05-28Modified the npc_trade() lua function to permit selling the whole player ↵Yohann Ferreira3-14/+89
inventory. It permits to open a sell box with every items in the player inventory as requested by Striker. Also added different return value support to both the buy selling functions, and made fixes where relevant. The test.lua script will be upgraded to show examples in a next commit. What's left to be done is to fix the inventory handling for both selling functions. (Sigh...) Concerns: Manasource mantis: #78, #101. Reviewed-by: Jaxad0127
2010-05-21Added a package loader that goes through the resource managerThorbjørn Lindeijer1-0/+25
Fixes issues with finding Lua scripts after changing the way client and server data paths are set up. Lua scripts can now use 'require' with paths relative from the serverDataPath to include other Lua scripts. Reviewed-by: Jared Adams
2010-05-20Removed unused parameter from being_get_speed Lua functionThorbjørn Lindeijer1-4/+4
Also updated the link to the documentation and fixed the documentation for being_set_speed.
2010-05-16Changed and split up the default location for loading dataThorbjørn Lindeijer1-4/+4
Instead of loading data from a 'data' directory in the current working directory, the server now uses clientDataPath and serverDataPath as specified in the configuration. This removes the need to set up symbolic links in order to merge these two types of data. The default values point to example/clientdata and example/serverdata, where a minimal example world can be developed to make setting up an initial server quick and easy. The XML::Document convenience class was copied over from the client. Also, the ResourceManager is now shared between both servers, since the account client is reading items.xml. Reviewed-by: Jared Adams
2010-04-25Added a Byte Order Mask (BOM) filter to the ResourceManager.Bertram1-1/+2
Reviewed by: Jaxad0127
2010-04-11Implemented handler for on_chr_death and put the loading of the global ↵Philipp Sehmisch3-2/+19
script into a method of class LuaScript Reviewed-by: Jared Adams <Jaxad0127@gmail.com>
2010-04-11Implemented global event function call to on_chr_deathPhilipp Sehmisch2-0/+22
Reviewed-by: Jared Adams <Jaxad0127@gmail.com>
2010-04-11Added global lua event script (only on_being_death_accept for now)Philipp Sehmisch2-0/+3
Reviewed-by: Jared Adams <Jaxad0127@gmail.com>
2010-03-13Add methods to get and set being speedJonathan Kolberg1-1/+35
Signed-off-by: Thorbjørn Lindeijer <thorbjorn@lindeijer.nl>
2010-02-25Added script bindings for healing characters and other beings.Philipp Sehmisch1-0/+34
Reviewed-by: Jared Adams <jaxad0127@gmail.com>
2010-02-07Update Copyright date for Manaserv.Bertram7-7/+7
2010-01-17Added some missing headers, and added some missing files to Makefile.amChuck Miller1-0/+2
2010-01-16Prevented segmentation fault when calling the lua set_quest_var function ↵Philipp Sehmisch1-1/+6
with an illegal character handle.
2010-01-08Added script binding for checking the kill count for each monster so that ↵Philipp Sehmisch1-0/+29
uninventive server admins can implement their boring kill-ten-rats quests.
2009-12-06Fixed name of the project in copyright headersThorbjørn Lindeijer7-49/+42
Also updated the headers to refer to the GPL by URL instead of suggesting to contact the FSF by snail mail, as per the latest GPL usage instructions.
2009-12-06Removed "TMW" and "TMWSERV" from header guardsThorbjørn Lindeijer3-7/+7
2009-12-06Moved rectangle intersection to the Rectangle classThorbjørn Lindeijer1-1/+1
Also a bit of pointless cleanup in the math utils.
2009-10-26Added optional optimal level mechanic which reduces exp gain of certain ↵Philipp Sehmisch1-1/+6
sources after a certain skill level.
2009-10-24Rebranding tmwserv to manaservThorbjørn Lindeijer2-49/+49
Includes a database update. Use update_6_to_7.sql to update existing sqlite databases.
2009-10-14lua_tofloat doesn't exist in Lua 5.1Jared Adams1-3/+4
Also make that parameter optional
2009-10-15Speed code unification part 1: Made the server accept speed values in tiles ↵Bertram1-1/+2
per second.
2009-10-13Add script bindings for being directionsJared Adams1-2/+44
2009-10-13Add being action getter and setterJared Adams1-0/+42
2009-10-09Synced the protocol file with client in protocol.h, letting other defines in ↵Bertram1-1/+0
defines.h, and removing some overheading along the way.
2009-10-03Some cleanupThorbjørn Lindeijer1-7/+2
* Removed unsigned/signed warning by just using signed integers. * Made AccountHandler message handler functions members again instead of static functions. * Renamed 'computer' to 'client' since that is a less confusing name.
2009-09-27Added script bindings and netcode for creating being-bound effects.Philipp Sehmisch1-5/+26
2009-09-16Allow for basic scripted monstersChuck Miller1-0/+26
2009-08-25Made the STL container -> LUA table wrappers more flexible.Philipp Sehmisch2-19/+28
2009-07-18Change status effects to prevent duplicationJared Adams1-1/+52
Also add some functions for manipulating status effects: * removeStatusEffect * getStatusEffectTime * setStatusEffectTime
2009-07-17Adds scripted status effectsChuck Miller1-0/+39
2009-07-12Allow npc_choice to take tables of stringsJared Adams1-3/+21
2009-07-03Makes Skills non hard codedChuck Miller1-11/+1
It should be noted that Jax still needs to update the client Level calulation seems broken now too
2009-05-24Fixed a few code style issuesBjørn Lindeijer1-4/+7
Also renamed Guild::totalMembers to Guild::memberCount
2009-05-24Fixed compilation problem with GCC 4.4Bjørn Lindeijer1-0/+1
Fix ported from the client.
2009-05-05tmwserv - Warp fixBlue1-3/+21
Prevent for warping in a unwalkable area, choose randomly a random place to warp if the asked is unwalkable Added a default value to map::getWalk too.
2009-05-03Segfault correction luaBlue1-0/+5
Corrects a segfault with lua scripts.
2009-05-01tmwserv NPC String inputBlue1-4/+21
Adding support for npc string input.
2009-05-01Mysql backend, lua and NPC handlerBlue1-0/+47
Fix for mysql backend (again) Lua modification for integer and string ask with NPC, and closing fix.
2009-04-26Standardize on the position of the const keywordBjørn Lindeijer5-31/+34
Same as for the client.
2009-04-26Merged MovingObject into the Being classBjørn Lindeijer1-3/+3
Also renamed Object to Actor, to make it sound a little less generic. Cleans up a bit the rather big hierarchy of different object types we have.
2009-04-22Fixed non combat beings taking damage. Added some debugging info on ↵David Athay1-0/+3
inserting and removing objects.
2009-02-16Added a reference to the scripting documentation to lua.cppPhilipp Sehmisch1-0/+7
2009-02-15send hair and gender information in update look messages, set looks change ↵Roderic Morris1-0/+2
flag when changing hair
2009-02-15add hair style and color getting and setting to lua scriptsRoderic Morris1-0/+91
2009-02-10Removed testing.cpp because all of its functionality can now be covered by ↵Philipp Sehmisch1-0/+8
LUA scripts
2009-02-10Implemented script binding item_drop to create floor items in the game world.Philipp Sehmisch1-0/+37
2009-01-31Fixed crash when passing illegal character handle to Lua binding chr_get_questPhilipp Sehmisch1-0/+5
2009-01-31Added on_remove callback to lua APIPhilipp Sehmisch5-15/+31
2009-01-25Added lua script binding chr_get_rights for querying the account level of a ↵Philipp Sehmisch1-0/+17
character.
2009-01-22Reduced the size of lua.cpp by putting the class LuaScript and the utility ↵Philipp Sehmisch5-379/+522
functions in separate files leaving only the script bindings themself. Unified internal and external names of lua script bindings.