Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2006-09-02 | Decorrelated moving object IDs from character database IDs. Switched to ↵ | Guillaume Melquiond | 1 | -18/+18 | |
short IDs instead. | |||||
2006-08-27 | Added a Controller class meant to implement behaviour loosely coupled to the | Bjørn Lindeijer | 1 | -0/+5 | |
actual being. Used it to control 10 testing maggots that are now randomly walking around. | |||||
2006-08-27 | Introduced Point class to replace the confusing and clumsy usage of std::pair. | Bjørn Lindeijer | 1 | -9/+9 | |
2006-08-26 | Improve updates when a being just appeared. | Guillaume Melquiond | 1 | -0/+14 | |
2006-08-06 | Implemented crude handling of being movements. | Guillaume Melquiond | 1 | -0/+36 | |
2006-08-04 | Added unique ID to Player class. | Guillaume Melquiond | 1 | -3/+19 | |
2006-07-27 | First step toward a restructured class hierarchy for world actors: add | Guillaume Melquiond | 1 | -79/+50 | |
MovingObject and Player classes. | |||||
2006-05-14 | Applied a patch by Guillaume that fixes and optimizes | Bjørn Lindeijer | 1 | -2/+2 | |
ConnectionHandler::sendAround. | |||||
2006-03-06 | Cleaned up unnecessary header dependencies and fixed some indentations. | Björn Steinbrink | 1 | -1/+1 | |
2006-02-19 | Made use of counted pointer for objects, just the way it is for beings. | Yohann Ferreira | 1 | -4/+12 | |
2006-01-13 | Made minimum client version and default map id configurable, set/getMapId ↵ | Eugenio Favalli | 1 | -2/+2 | |
are now preferred. | |||||
2006-01-12 | Fixed default map definition for a new created character, enabled loading of ↵ | Eugenio Favalli | 1 | -1/+1 | |
map when a character is on it, fixed inconsistency in getter/setter for map id. | |||||
2006-01-08 | Added customization of created character. (That makes previously created db ↵ | Yohann Ferreira | 1 | -4/+4 | |
invalid.) Made list of map indexed by map id, instead of map name. This will prevent unsyncing of player's current map when changing a map name. Remember you have now to add a map filename into db before being able to load it. (Default map id is 1, not ZERO, as zero is the not found return value. | |||||
2005-11-21 | Did some initial work for map loading & adding beings to game world. | Aaron Marks | 1 | -0/+16 | |
2005-07-01 | Fixed compilation warning and code cleanup. | Huynh Tran | 1 | -0/+22 | |
2005-06-29 | Fixed memory leak and set conditional stats updates. | Huynh Tran | 1 | -2/+3 | |
2005-06-29 | Fixed bugs, added new accessors and mutators to Object and Being, sync'd the ↵ | Huynh Tran | 1 | -76/+99 | |
rest of the code to take into account the changes. | |||||
2005-06-19 | Passwords are now encrypted when creating a new Account, added unit tests ↵ | Huynh Tran | 1 | -0/+5 | |
for the Account class and moved functors into a separate header file for reuse. | |||||
2005-05-23 | Updated Storage class (added extra table to database). | Aaron Marks | 1 | -14/+11 | |
Misc. | |||||
2005-05-22 | Fixed compile time warnings | Mateusz Kaduk | 1 | -2/+2 | |
2005-05-21 | Disabled scripting by default (enabled using --with-scripting at configure) | Aaron Marks | 1 | -0/+4 | |
2005-05-15 | Added initial items definition. | Aaron Marks | 1 | -2/+42 | |
Updated object definitions. | |||||
2005-05-03 | Updated CharData structure (defines.h). | Aaron Marks | 1 | -18/+18 | |
Removed "Player" object & made a more general "Being" object which can be used for Player, Pet, Monsters etc. | |||||
2005-04-27 | Made scripting defines slightly cleaner. | Aaron Marks | 1 | -4/+5 | |
Changed LivingObject to Being (as that is standard TMW name for it). | |||||
2005-04-19 | Added basic object definition for reviewal. | Aaron Marks | 1 | -0/+77 | |
Added basic scripting interface & Squirrel (squirrel.sf.net). |