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2013-02-03Modifications to allow crosscompiling with mingwErik Schilling2-0/+2
Reviewed-by: bjorn.
2013-01-09Replaced 'unsigned int' with 'unsigned'Thorbjørn Lindeijer6-9/+9
Same thing, but shorter.
2012-05-05Added debugging mode to the protocolThorbjørn Lindeijer5-79/+245
Allows inspection of message data. It is off by default since it consumes additional bandwidth, but it can be turned on using the net_debugMode option in manaserv.xml. Currently the option only affects outgoing data for each host individually. In particular, enabling this debug mode for the server does not automatically make the client annotate its messages. Reviewed-by: Erik Schilling
2011-03-12Removed a bunch of silly documentationThorbjørn Lindeijer3-10/+4
A C++ developer should be able to recognize a constructor and a destructor by just looking at it, so let's stop writing down the obvious. :)
2010-11-14Renamed .hpp files into .h for consistency.Yohann Ferreira12-18/+18
Also added an header to the autoattack.{h,cpp} files. Big but trivial fix.
2010-11-03Renamed write{Byte,Short,Long} to writeInt{8,16,32}Thorbjørn Lindeijer4-18/+19
Mainly for consistency with the client, and the general consensus was that these numbered versions were clearer.
2010-08-29Merge branch 'testing'Freeyorp4-0/+56
Conflicts: src/account-server/storage.cpp src/game-server/being.cpp src/game-server/being.hpp src/game-server/character.cpp src/game-server/character.hpp src/game-server/gamehandler.cpp src/game-server/inventory.cpp src/scripting/lua.cpp src/sql/mysql/createTables.sql src/sql/sqlite/createTables.sql
2010-08-13Fix enet check macros.Freeyorp2-3/+3
Not a good idea to have #if checks in a #ifdef check. Trivial fix.
2010-08-09Fix enet version checkJared Adams2-3/+15
Reviewed-by: Chuck Miller
2010-08-04Merge branch 'master' of gitorious.org:mana/manaservYohann Ferreira2-0/+21
2010-08-02Fix enet version checkJared Adams2-13/+7
Tested-by: BaseBallBoy
2010-08-02Add support for enet 1.3Jared Adams2-0/+27
Reviewed-by: Yohann Ferreira
2010-07-10New attribute system and major changes to many low-level areas.Freeyorp4-0/+56
Attribute system: Structure is no longer completely hardcoded. Attributes and structure is defined by new xml file (defaulting to stats.xml) Structure defines non-base modifications to an attribute, to be used by modifiers from items, effects, etc. Calculating the base value for core attributes is still done in C++ (and for such fundamental elements the only reason I can think of to do it any other way is perhaps being able to quickly change scripts without a compile could be useful for testing, but such things are a low priority anyway) Item structure: Modifiers are now through triggers rather than single events. This also removes hardcoded types - an item could be both able to be equipped and be able to be activated. Item activation no longer consumes by default, this must be specified by the property <consumes /> inside the trigger. Currently only attribute modifications, autoattacks, and consumes are defined as effects, but stubs for others do exist. Autoattacks are currently non-functional, and this should be rectified with some urgency. Auto Attacks: AutoAttacks are now separate entities, though not fully complete, nor fully integrated with all beings yet. Integration with the Character class is urgent, integration with other Being children less so. When fully integrated this will allow for multiple autoattacks, through equipping multiple items with this as an equip effect or even through other means if needed. Equipment structure: As ItemClass types are no longer hardcoded, so too are equip types. An item have multiple ways to be equipped across multiple equipment slots with any number in each slot. Character maximums are global but configurable. Miscellaneous: Speed, money, and weight are now attributes. Some managers have been changed into classes such that their associated classes can have them as friends, to avoid (ab)use of public accessors. The serialise procedure should also be set as a friend of Character (both in the account- and game- server) as well; having public accessors returning iterators is simply ridiculous. Some start for such cleanups have been made, but this is not the primary focus here. Significant work will need to be done before this is resolved completely, but the start is there. BuySell::registerPlayerItems() has been completely disabled temporarily. The previous function iterated through equipment, yet in the context I think it is intended to fill items? I have been unable to update this function to fit the modifications made to the Inventory/Equipment/Possessions, as I am unsure what exactly what it should be doing. ItemClass::mSpriteId was previously unused, so had been removed, but I notice that it was used when transmitting equipment to nearby clients. Experimentation showed that this value was never set to anything other than 0, and so has been left out of the ItemManager rewrite. I am not entirely sure what is happening here, but it should be worth looking into at a later time, as I am not sure how equipment appearences would be sent otherwise.
2010-05-16Random cleanups, adding const, removing unnecessary clear callsThorbjørn Lindeijer1-14/+4
Reviewed-by: Jared Adams
2010-02-07Update Copyright date for Manaserv.Bertram12-12/+12
2009-12-06Fixed name of the project in copyright headersThorbjørn Lindeijer12-90/+79
Also updated the headers to refer to the GPL by URL instead of suggesting to contact the FSF by snail mail, as per the latest GPL usage instructions.
2009-12-06Removed "TMW" and "TMWSERV" from header guardsThorbjørn Lindeijer6-14/+14
2009-10-18Some random cleanupsThorbjørn Lindeijer4-4/+2
2009-10-09Synced the protocol file with client in protocol.h, letting other defines in ↵Bertram2-3/+0
defines.h, and removing some overheading along the way.
2009-05-24Made it possible to specify the host to listen onBjørn Lindeijer2-3/+11
Needed when the server has multiple network interfaces and the one you want to use isn't the default one for localhost. The host to listen on can be set in config file with 'net_listenHost'.
2009-04-26Standardize on the position of the const keywordBjørn Lindeijer3-7/+8
Same as for the client.
2009-02-24Made a lot of hard-coded values configuration optionsPhilipp Sehmisch1-1/+2
2009-01-25Compile without warnings and made getIP() constBjørn Lindeijer2-18/+11
2009-01-12Added getting IP, and restricting time between loginsDavid Athay2-0/+10
2008-11-20Made Bandwidth Monitor GlobalDavid Athay7-92/+70
2008-11-19Added bandwidth monitoringDavid Athay7-5/+174
2008-11-16Got rid of CVS/Subversion $Id$ markersBjørn Lindeijer10-20/+0
2008-10-26Some cleanup and an unsuccesful attempt at fixing a crash on map server exitBjørn Lindeijer2-15/+29
when there is no connection the account server (a different one surfaced).
2008-04-20Fixed some compiler errors/warnings.Bjørn Lindeijer1-2/+6
2007-10-27Made it compile with GCC 4.3Guillaume Melquiond3-7/+10
2007-08-09Removed useless references to script header.Guillaume Melquiond1-13/+0
2007-08-08Changed some argument types. Added untested protocol for moving objects ↵Guillaume Melquiond2-14/+8
between slots of inventory. Fixed position of the cleaning bit for looks, so that it actually fits into network data.
2007-07-29Added support for trading.Guillaume Melquiond2-0/+12
2007-06-26Merged guilds-and-parties branch to trunkDavid Athay1-4/+5
2007-03-31Moved writing of outgoing messages into MessageOut and added printing of theBjørn Lindeijer4-3/+29
message ID.
2007-03-31Moved writing of incoming messages into MessageIn and tweaked the printing ofBjørn Lindeijer3-10/+43
the message ID.
2007-03-18Added a TokenCollector class for matching magic_tokens.Rogier Polak1-5/+4
2007-03-11Added a utils::processor namespace and a function to determine if, the ↵Rogier Polak3-27/+17
processor the program is running on, is little-endian or big-endian.
2007-01-06Removed world timer usage from account server, instead letting ENet wait duringBjørn Lindeijer2-3/+6
each host service to reduce CPU usage. Modified timer code to gracefully handle jumps back in time.
2007-01-05Simplified handling of verbosity levels. Optimized code by generating only ↵Guillaume Melquiond3-15/+18
needed messages.
2007-01-04Server-side implementation of item pick-up.Guillaume Melquiond2-28/+21
2006-12-29Physically split the server into one tmwserv-acount program (account +Guillaume Melquiond10-0/+1078
chat + database) and multiple tmwserv-game programs (selected with respect to the maps). Cleaned the repository by moving server-specific source files into dedicated directories.