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path: root/src/mapmanager.cpp
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2006-08-20Some code format changes, logging improvals and commenting.Bjørn Lindeijer1-2/+3
2006-07-27First step toward a restructured class hierarchy for world actors: addGuillaume Melquiond1-7/+0
MovingObject and Player classes.
2006-03-06Cleaned up unnecessary header dependencies and fixed some indentations.Björn Steinbrink1-0/+3
2006-01-18Simplified isLoaded method, change also noted by Doener.Bjørn Lindeijer1-10/+3
2006-01-18Some insignificant changes to usage of the const keyword.Bjørn Lindeijer1-3/+3
2006-01-12Fixed default map definition for a new created character, enabled loading of ↵Eugenio Favalli1-2/+20
map when a character is on it, fixed inconsistency in getter/setter for map id.
2006-01-08Little things only.Yohann Ferreira1-1/+0
2006-01-08Added customization of created character. (That makes previously created db ↵Yohann Ferreira1-16/+18
invalid.) Made list of map indexed by map id, instead of map name. This will prevent unsyncing of player's current map when changing a map name. Remember you have now to add a map filename into db before being able to load it. (Default map id is 1, not ZERO, as zero is the not found return value.
2005-12-29Forgot a way to access maps.Eugenio Favalli1-0/+13
2005-12-20Adding command line argument parsing and log verbosity level handling.Yohann Ferreira1-4/+4
2005-12-18Added a map manager to load/unload/relod maps.Eugenio Favalli1-0/+77