Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2007-01-03 | Split persistent player data from game server data. Enabled inventory code back. | Guillaume Melquiond | 1 | -174/+0 | |
2007-01-02 | Simplified MapReader interface and code. Fixed some memory leaks. | Guillaume Melquiond | 1 | -4/+1 | |
2006-08-27 | Introduced Point class to replace the confusing and clumsy usage of std::pair. | Bjørn Lindeijer | 1 | -2/+0 | |
2006-08-06 | Implemented crude handling of being movements. | Guillaume Melquiond | 1 | -9/+18 | |
2006-08-04 | Generalized the properties functionality as was done in the client before. | Bjørn Lindeijer | 1 | -22/+3 | |
Removed some more remaining usages of tmwserv namespace. Added some documentation and de-complicized the code a bit. Removed checks for SDL and SDL_net. | |||||
2006-07-27 | First step toward a restructured class hierarchy for world actors: add | Guillaume Melquiond | 1 | -6/+0 | |
MovingObject and Player classes. | |||||
2006-03-06 | Cleaned up unnecessary header dependencies and fixed some indentations. | Björn Steinbrink | 1 | -1/+0 | |
2005-07-25 | Added modified Map, MapReader, ResourceManager classes and base64 functions | Bjørn Lindeijer | 1 | -0/+196 | |
from client to server. Nothing tested yet, just made sure it still compiled. |