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AgeCommit message (Collapse)AuthorFilesLines
2008-04-22Compile fix.Bjørn Lindeijer1-2/+2
2008-04-22Fixed some small issues.Bjørn Lindeijer1-1/+2
2008-04-20Fixed some compiler errors/warnings.Bjørn Lindeijer3-3/+9
2008-04-16Added handling creating and leavingDavid Athay2-4/+4
parties. Fixed up some of the private channel stuff that remained.
2008-03-15Added pathblocking rules to NPCs, added script bindings to query being ↵Philipp Sehmisch1-0/+14
positions and created script infrastructure for regularily called script functions. This allows NPCs which wander around automatically.
2008-03-15Implemented script binding for controllig movement of beings and fixed a ↵Philipp Sehmisch3-7/+24
crash caused by the new blocking system (thanks to peavey for reporting).
2008-03-13Sending destination of beings when the client comes on-screen to fix a bug ↵Philipp Sehmisch1-4/+5
which showed moving monsters as standing in this situation.
2008-03-13added assert headerPhilipp Sehmisch1-0/+1
2008-03-13defined block bitmasks in hex instead of decimal like it is done for the ↵Philipp Sehmisch1-3/+3
walk bitmasks.
2008-03-13Implemented dynamic and selective pathblocking. Monsters are blocked by ↵Philipp Sehmisch13-46/+241
player characters and other monsters, player characters only by monsters.
2008-03-09bugfix for last commitPhilipp Sehmisch1-1/+1
2008-03-09Sending the attack type with attack messages so that the client can ↵Philipp Sehmisch3-0/+13
visualize the different attacks monsters are using.
2008-03-04little off-by-one errorPhilipp Sehmisch1-1/+1
2008-03-04Added natural HP regeneration, capped HP at maximum and set HP to 1 after ↵Philipp Sehmisch4-7/+38
respawn.
2008-03-02Moved death check from Being::damage to Being::update for more reliable ↵Philipp Sehmisch2-1/+8
death detection and to fix the bug that the last hit on a monster does not count for exp calculation.
2008-03-01Implemented priority of different monster attacks.Philipp Sehmisch1-4/+9
2008-02-28Work in Progress commit of guilds.David Athay3-50/+5
2008-02-27Implemented player respawn.Philipp Sehmisch3-0/+32
2008-02-22Improved monster AI by making monster only use attacks which have a chance ↵Philipp Sehmisch1-14/+32
to hit the target and also use them when the optimal combat distance hasn't been reached yet.
2008-02-21Moved the functions which translate strings into enumerations from the XML ↵Philipp Sehmisch4-3/+85
library into the item and monstermanager modules and reimplemented them using std::maps.
2008-02-20Implemented different monster attacks read from monsters.xmlPhilipp Sehmisch5-87/+120
2008-02-20Fixed a bug which made wandering monsters prefer walking northwest.Philipp Sehmisch1-2/+2
2008-02-13Implemented monster mutation.Philipp Sehmisch3-6/+29
2008-02-12Movement speed in monsters.xml is now interpreted as pixels per second ↵Philipp Sehmisch1-3/+3
instead of tiles per second.
2008-02-11Implemented getting size and speed from monster.xmlPhilipp Sehmisch3-36/+48
2008-02-07arts of monster behavior are now read from monsters.xml.Philipp Sehmisch3-18/+63
2008-02-06Exp reward for killing monsters is now read from monster database.Philipp Sehmisch3-6/+28
2008-02-06obeying "80 characters per row" coding style rule.Philipp Sehmisch1-10/+21
2008-02-06Monster base attributes are now read from monsters.xml.Philipp Sehmisch3-6/+48
2008-01-28Added weapon skill system and leveling system.Philipp Sehmisch9-79/+407
2008-01-24The direction of attacking beings is now transmitted together with attack ↵Philipp Sehmisch1-0/+1
messages (has already been implemented on the client-side but the server-sided part has been forgotten somehow).
2008-01-23Made the gameserver work more and complain less about not having enough time.Philipp Sehmisch1-4/+8
2008-01-23Fixed "immortal monster" bug.Philipp Sehmisch1-8/+4
2008-01-10Fixed account server compiling.Philipp Sehmisch1-0/+4
2008-01-10Item types and weapon types are now identified by name instead of numbers in ↵Philipp Sehmisch3-44/+107
the items.xml. Cleaned out some nonsensical weapon types.
2008-01-07Player characters and monsters now attack with different ranges and angles ↵Philipp Sehmisch5-13/+20
(preparation for getting attack zone from weapon properties or monster database).
2008-01-07Implemented some of the game mechanics we decided to use. The clients now ↵Philipp Sehmisch5-48/+64
only receive attribute change messages when the attribute actually changed. Left the HP mechanics as they are for now (although I consider them flawed).
2007-12-18Updated attribute system to the latest design decisions (removed charisma, ↵Philipp Sehmisch1-1/+0
kept agility in)
2007-11-13Improved warning message on spawning.Guillaume Melquiond1-3/+4
2007-11-13Trimed script filenames from spaces.Guillaume Melquiond1-2/+4
2007-10-27Made it compile with GCC 4.3Guillaume Melquiond5-22/+31
2007-10-18Removed obsolete data files.Guillaume Melquiond1-2/+0
2007-09-27Ported monster database.Eugenio Favalli1-1/+1
2007-09-23Robustified code with respect to insertion failures.Guillaume Melquiond5-28/+94
2007-09-23Changed delayed events to an explicit interface.Guillaume Melquiond6-66/+103
2007-09-22Cleaned both configuration and resource managers.Guillaume Melquiond8-35/+235
2007-09-16Added global accounting of beings.Guillaume Melquiond3-2/+52
2007-09-16Cleaned game-server handler a bit before adding statistics.Guillaume Melquiond1-1/+1
2007-09-10Spawn rate and limit are now read from map files and really fixed size of ↵Eugenio Favalli3-9/+31
spawn area.
2007-09-10Dimensionless spawn points now spawn over the whole map.Eugenio Favalli1-3/+5