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AgeCommit message (Expand)AuthorFilesLines
2007-03-14Corrected formatting of single-line commentsRogier Polak1-1/+1
2007-03-14Modified the game-server to use AbstractCharacterData, some renamingRogier Polak22-516/+734
2007-03-11Implemented stat handling infrastructure and basic damage calculation.Philipp Sehmisch7-70/+315
2007-03-11Added a utils::processor namespace and a function to determine if, the proces...Rogier Polak1-1/+5
2007-03-10Added a utility function for creating magic_tokensRogier Polak3-12/+12
2007-03-05Added an abstrart base class for characterdata, in order to use the same seri...Rogier Polak9-15/+26
2007-03-03Enable the Id keyword.Bjørn Lindeijer2-2/+2
2007-03-03Set native eol-style on recently added files.Bjørn Lindeijer2-247/+247
2007-03-03Use M_PI_2 instead of acos(0.0f) and FLT_MAX instead of 1.0E40f (which exceededBjørn Lindeijer2-56/+47
2007-03-03Implemented an alternate collision-detection function, added namespace utils:...Rogier Polak4-43/+186
2007-03-02Implemented being death, removal of dead mobs and sitting.Philipp Sehmisch8-65/+167
2007-02-25Some speed optimizations at the collision detection suggested by Avaniel.Philipp Sehmisch1-6/+8
2007-02-25forgot to set the hit circle size.Philipp Sehmisch1-0/+1
2007-02-25Improved hit detection by adding a function to compute collisions between cir...Philipp Sehmisch4-11/+142
2007-02-24Small modification to fix compilation issues on MS-WindowsRogier Polak1-0/+2
2007-02-23Bugfixes related to switch_characterRogier Polak2-2/+2
2007-02-04Added support for switching character by reconnecting to the account server andBjørn Lindeijer3-0/+44
2007-02-01Fixed a small error that broke everything.Bjørn Lindeijer1-2/+1
2007-02-01Added caching of paths (patch by Rogier Polak).Bjørn Lindeijer2-9/+35
2007-02-01Added graceful server shutdown, chose some more sane variables names for SQLBjørn Lindeijer2-3/+15
2007-01-07 r150@saline: gmelquio | 2007-01-07 15:48:59 +0100Guillaume Melquiond1-0/+13
2007-01-06Removed world timer usage from account server, instead letting ENet wait duringBjørn Lindeijer2-7/+16
2007-01-05Simplified handling of verbosity levels. Optimized code by generating only ne...Guillaume Melquiond7-69/+44
2007-01-05Generalized player state.Guillaume Melquiond3-8/+27
2007-01-05Added full update of Inventory on Player connection.Guillaume Melquiond4-23/+79
2007-01-05Ensured player data are updated before being sent to the account server.Guillaume Melquiond2-15/+11
2007-01-05Fixed reported amounts of inventory items.Guillaume Melquiond1-3/+3
2007-01-05Removed log level argument from LOG_FATAL helper macro, with the assumptionBjørn Lindeijer1-22/+22
2007-01-05Implemented item dropping.Guillaume Melquiond4-41/+50
2007-01-04Simplified, completed, and documented a bit the Inventory class.Guillaume Melquiond2-11/+74
2007-01-04Forgot the packet header. No wonder it did not work...Guillaume Melquiond1-0/+1
2007-01-04Server-side implementation of item pick-up.Guillaume Melquiond5-70/+120
2007-01-04Started serializing character possessions. Reduced their memory footprint.Guillaume Melquiond6-450/+210
2007-01-04Moved NOGDI definition to Code::Blocks project fileEugenio Favalli1-2/+0
2007-01-04Cleaned and updated project files, fixed Win32 PACKAGE_VERSION definition.Eugenio Favalli1-3/+0
2007-01-03Forgot about removing items from the map.Guillaume Melquiond1-0/+17
2007-01-03Added message for new items.Guillaume Melquiond1-3/+14
2007-01-03Added a Xmas cake: the server now supports items on floor.Guillaume Melquiond7-9/+99
2007-01-03Starting to work on adding items to the map. Nothing concrete for now, just a...Guillaume Melquiond13-276/+453
2007-01-03Fix to Windows Rectangle redefinitionEugenio Favalli1-0/+2
2007-01-03Fixed header inclusion.Guillaume Melquiond1-1/+2
2007-01-03Split persistent player data from game server data. Enabled inventory code back.Guillaume Melquiond22-27/+2004
2007-01-02Simplified MapReader interface and code. Fixed some memory leaks.Guillaume Melquiond3-1/+306
2007-01-02Removed obsolete files. Added a generic trigger system.Guillaume Melquiond9-146/+304
2006-12-30Almost a complete implementation for warping players between servers.Guillaume Melquiond6-100/+269
2006-12-30Controlled map activation from the account server, so that clients are not ke...Guillaume Melquiond3-9/+41
2006-12-30Added on-the-fly map loading.Guillaume Melquiond2-21/+18
2006-12-30Just for fun: a trigger to change map.Guillaume Melquiond2-0/+35
2006-12-30Removed reference-counted pointers from the game server.Guillaume Melquiond8-171/+60
2006-12-30Made attack code pixel-based and faster. Split State::update. Improved Guillaume Melquiond4-178/+901