Age | Commit message (Expand) | Author | Files | Lines |
2007-03-14 | Corrected formatting of single-line comments | Rogier Polak | 1 | -1/+1 |
2007-03-14 | Modified the game-server to use AbstractCharacterData, some renaming | Rogier Polak | 22 | -516/+734 |
2007-03-11 | Implemented stat handling infrastructure and basic damage calculation. | Philipp Sehmisch | 7 | -70/+315 |
2007-03-11 | Added a utils::processor namespace and a function to determine if, the proces... | Rogier Polak | 1 | -1/+5 |
2007-03-10 | Added a utility function for creating magic_tokens | Rogier Polak | 3 | -12/+12 |
2007-03-05 | Added an abstrart base class for characterdata, in order to use the same seri... | Rogier Polak | 9 | -15/+26 |
2007-03-03 | Enable the Id keyword. | Bjørn Lindeijer | 2 | -2/+2 |
2007-03-03 | Set native eol-style on recently added files. | Bjørn Lindeijer | 2 | -247/+247 |
2007-03-03 | Use M_PI_2 instead of acos(0.0f) and FLT_MAX instead of 1.0E40f (which exceeded | Bjørn Lindeijer | 2 | -56/+47 |
2007-03-03 | Implemented an alternate collision-detection function, added namespace utils:... | Rogier Polak | 4 | -43/+186 |
2007-03-02 | Implemented being death, removal of dead mobs and sitting. | Philipp Sehmisch | 8 | -65/+167 |
2007-02-25 | Some speed optimizations at the collision detection suggested by Avaniel. | Philipp Sehmisch | 1 | -6/+8 |
2007-02-25 | forgot to set the hit circle size. | Philipp Sehmisch | 1 | -0/+1 |
2007-02-25 | Improved hit detection by adding a function to compute collisions between cir... | Philipp Sehmisch | 4 | -11/+142 |
2007-02-24 | Small modification to fix compilation issues on MS-Windows | Rogier Polak | 1 | -0/+2 |
2007-02-23 | Bugfixes related to switch_character | Rogier Polak | 2 | -2/+2 |
2007-02-04 | Added support for switching character by reconnecting to the account server and | Bjørn Lindeijer | 3 | -0/+44 |
2007-02-01 | Fixed a small error that broke everything. | Bjørn Lindeijer | 1 | -2/+1 |
2007-02-01 | Added caching of paths (patch by Rogier Polak). | Bjørn Lindeijer | 2 | -9/+35 |
2007-02-01 | Added graceful server shutdown, chose some more sane variables names for SQL | Bjørn Lindeijer | 2 | -3/+15 |
2007-01-07 | r150@saline: gmelquio | 2007-01-07 15:48:59 +0100 | Guillaume Melquiond | 1 | -0/+13 |
2007-01-06 | Removed world timer usage from account server, instead letting ENet wait during | Bjørn Lindeijer | 2 | -7/+16 |
2007-01-05 | Simplified handling of verbosity levels. Optimized code by generating only ne... | Guillaume Melquiond | 7 | -69/+44 |
2007-01-05 | Generalized player state. | Guillaume Melquiond | 3 | -8/+27 |
2007-01-05 | Added full update of Inventory on Player connection. | Guillaume Melquiond | 4 | -23/+79 |
2007-01-05 | Ensured player data are updated before being sent to the account server. | Guillaume Melquiond | 2 | -15/+11 |
2007-01-05 | Fixed reported amounts of inventory items. | Guillaume Melquiond | 1 | -3/+3 |
2007-01-05 | Removed log level argument from LOG_FATAL helper macro, with the assumption | Bjørn Lindeijer | 1 | -22/+22 |
2007-01-05 | Implemented item dropping. | Guillaume Melquiond | 4 | -41/+50 |
2007-01-04 | Simplified, completed, and documented a bit the Inventory class. | Guillaume Melquiond | 2 | -11/+74 |
2007-01-04 | Forgot the packet header. No wonder it did not work... | Guillaume Melquiond | 1 | -0/+1 |
2007-01-04 | Server-side implementation of item pick-up. | Guillaume Melquiond | 5 | -70/+120 |
2007-01-04 | Started serializing character possessions. Reduced their memory footprint. | Guillaume Melquiond | 6 | -450/+210 |
2007-01-04 | Moved NOGDI definition to Code::Blocks project file | Eugenio Favalli | 1 | -2/+0 |
2007-01-04 | Cleaned and updated project files, fixed Win32 PACKAGE_VERSION definition. | Eugenio Favalli | 1 | -3/+0 |
2007-01-03 | Forgot about removing items from the map. | Guillaume Melquiond | 1 | -0/+17 |
2007-01-03 | Added message for new items. | Guillaume Melquiond | 1 | -3/+14 |
2007-01-03 | Added a Xmas cake: the server now supports items on floor. | Guillaume Melquiond | 7 | -9/+99 |
2007-01-03 | Starting to work on adding items to the map. Nothing concrete for now, just a... | Guillaume Melquiond | 13 | -276/+453 |
2007-01-03 | Fix to Windows Rectangle redefinition | Eugenio Favalli | 1 | -0/+2 |
2007-01-03 | Fixed header inclusion. | Guillaume Melquiond | 1 | -1/+2 |
2007-01-03 | Split persistent player data from game server data. Enabled inventory code back. | Guillaume Melquiond | 22 | -27/+2004 |
2007-01-02 | Simplified MapReader interface and code. Fixed some memory leaks. | Guillaume Melquiond | 3 | -1/+306 |
2007-01-02 | Removed obsolete files. Added a generic trigger system. | Guillaume Melquiond | 9 | -146/+304 |
2006-12-30 | Almost a complete implementation for warping players between servers. | Guillaume Melquiond | 6 | -100/+269 |
2006-12-30 | Controlled map activation from the account server, so that clients are not ke... | Guillaume Melquiond | 3 | -9/+41 |
2006-12-30 | Added on-the-fly map loading. | Guillaume Melquiond | 2 | -21/+18 |
2006-12-30 | Just for fun: a trigger to change map. | Guillaume Melquiond | 2 | -0/+35 |
2006-12-30 | Removed reference-counted pointers from the game server. | Guillaume Melquiond | 8 | -171/+60 |
2006-12-30 | Made attack code pixel-based and faster. Split State::update. Improved | Guillaume Melquiond | 4 | -178/+901 |