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mana/manaserv
lpc2012
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A flexible 2D MMORPG server
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game-server
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2007-02-25
Some speed optimizations at the collision detection suggested by Avaniel.
Philipp Sehmisch
1
-6
/
+8
2007-02-25
forgot to set the hit circle size.
Philipp Sehmisch
1
-0
/
+1
2007-02-25
Improved hit detection by adding a function to compute collisions between cir...
Philipp Sehmisch
4
-11
/
+142
2007-02-24
Small modification to fix compilation issues on MS-Windows
Rogier Polak
1
-0
/
+2
2007-02-23
Bugfixes related to switch_character
Rogier Polak
2
-2
/
+2
2007-02-04
Added support for switching character by reconnecting to the account server and
Bjørn Lindeijer
3
-0
/
+44
2007-02-01
Fixed a small error that broke everything.
Bjørn Lindeijer
1
-2
/
+1
2007-02-01
Added caching of paths (patch by Rogier Polak).
Bjørn Lindeijer
2
-9
/
+35
2007-02-01
Added graceful server shutdown, chose some more sane variables names for SQL
Bjørn Lindeijer
2
-3
/
+15
2007-01-07
r150@saline: gmelquio | 2007-01-07 15:48:59 +0100
Guillaume Melquiond
1
-0
/
+13
2007-01-06
Removed world timer usage from account server, instead letting ENet wait during
Bjørn Lindeijer
2
-7
/
+16
2007-01-05
Simplified handling of verbosity levels. Optimized code by generating only ne...
Guillaume Melquiond
7
-69
/
+44
2007-01-05
Generalized player state.
Guillaume Melquiond
3
-8
/
+27
2007-01-05
Added full update of Inventory on Player connection.
Guillaume Melquiond
4
-23
/
+79
2007-01-05
Ensured player data are updated before being sent to the account server.
Guillaume Melquiond
2
-15
/
+11
2007-01-05
Fixed reported amounts of inventory items.
Guillaume Melquiond
1
-3
/
+3
2007-01-05
Removed log level argument from LOG_FATAL helper macro, with the assumption
Bjørn Lindeijer
1
-22
/
+22
2007-01-05
Implemented item dropping.
Guillaume Melquiond
4
-41
/
+50
2007-01-04
Simplified, completed, and documented a bit the Inventory class.
Guillaume Melquiond
2
-11
/
+74
2007-01-04
Forgot the packet header. No wonder it did not work...
Guillaume Melquiond
1
-0
/
+1
2007-01-04
Server-side implementation of item pick-up.
Guillaume Melquiond
5
-70
/
+120
2007-01-04
Started serializing character possessions. Reduced their memory footprint.
Guillaume Melquiond
6
-450
/
+210
2007-01-04
Moved NOGDI definition to Code::Blocks project file
Eugenio Favalli
1
-2
/
+0
2007-01-04
Cleaned and updated project files, fixed Win32 PACKAGE_VERSION definition.
Eugenio Favalli
1
-3
/
+0
2007-01-03
Forgot about removing items from the map.
Guillaume Melquiond
1
-0
/
+17
2007-01-03
Added message for new items.
Guillaume Melquiond
1
-3
/
+14
2007-01-03
Added a Xmas cake: the server now supports items on floor.
Guillaume Melquiond
7
-9
/
+99
2007-01-03
Starting to work on adding items to the map. Nothing concrete for now, just a...
Guillaume Melquiond
13
-276
/
+453
2007-01-03
Fix to Windows Rectangle redefinition
Eugenio Favalli
1
-0
/
+2
2007-01-03
Fixed header inclusion.
Guillaume Melquiond
1
-1
/
+2
2007-01-03
Split persistent player data from game server data. Enabled inventory code back.
Guillaume Melquiond
22
-27
/
+2004
2007-01-02
Simplified MapReader interface and code. Fixed some memory leaks.
Guillaume Melquiond
3
-1
/
+306
2007-01-02
Removed obsolete files. Added a generic trigger system.
Guillaume Melquiond
9
-146
/
+304
2006-12-30
Almost a complete implementation for warping players between servers.
Guillaume Melquiond
6
-100
/
+269
2006-12-30
Controlled map activation from the account server, so that clients are not ke...
Guillaume Melquiond
3
-9
/
+41
2006-12-30
Added on-the-fly map loading.
Guillaume Melquiond
2
-21
/
+18
2006-12-30
Just for fun: a trigger to change map.
Guillaume Melquiond
2
-0
/
+35
2006-12-30
Removed reference-counted pointers from the game server.
Guillaume Melquiond
8
-171
/
+60
2006-12-30
Made attack code pixel-based and faster. Split State::update. Improved
Guillaume Melquiond
4
-178
/
+901
2006-12-29
Physically split the server into one tmwserv-acount program (account +
Guillaume Melquiond
13
-0
/
+1781
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