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2008-07-28fix crash from last commit, guild fixes, damage calculation fixRoderic Morris2-3/+4
2008-07-27account for weapon skills in damage calculation.Roderic Morris1-3/+4
2008-07-24Added error message when NPC is too far away.David Athay3-1/+20
2008-07-04fix errors in the last commitRoderic Morris2-2/+2
2008-07-03Removed guild stuff from game server and added some party stuff to it.David Athay6-189/+37
2008-07-03avoid map reading crash, arbitrary tile sizes, enable new mapsRoderic Morris4-62/+65
2008-05-29Fixed execution of commands even if the user has insufficient rights (patch byBjørn Lindeijer1-3/+4
rodge).
2008-05-22(no commit message)Philipp Sehmisch3-1/+18
2008-05-22Fixed compilation with GCC 4.3 (patch by rodge).Bjørn Lindeijer1-0/+1
2008-05-19Implemented NPC names. Implemented the theoretical possibility to have named ↵Philipp Sehmisch7-17/+20
monsters along the way. Note that the syntax of the LUA functions for creating NPCs has changed.
2008-05-18Provide feedback when admin commands fail (patch by rodge)Bjørn Lindeijer1-2/+24
2008-05-07Implemented script bindings for making beings talk and sending private chat ↵Philipp Sehmisch5-12/+41
messages from scripts to clients. Implemented trigger areas which are only triggered once when a being steps into them instead of every tick.
2008-05-06Implemented script trigger areas which call a script function when an object ↵Philipp Sehmisch2-0/+28
steps into them.
2008-04-23Accepted fix by rodge, getting rid of assertion failure when an admin tries toBjørn Lindeijer2-5/+6
warp to a non-existing map.
2008-04-22Compile fix.Bjørn Lindeijer1-2/+2
2008-04-22Fixed some small issues.Bjørn Lindeijer1-1/+2
2008-04-20Fixed some compiler errors/warnings.Bjørn Lindeijer3-3/+9
2008-04-16Added handling creating and leavingDavid Athay2-4/+4
parties. Fixed up some of the private channel stuff that remained.
2008-03-15Added pathblocking rules to NPCs, added script bindings to query being ↵Philipp Sehmisch1-0/+14
positions and created script infrastructure for regularily called script functions. This allows NPCs which wander around automatically.
2008-03-15Implemented script binding for controllig movement of beings and fixed a ↵Philipp Sehmisch3-7/+24
crash caused by the new blocking system (thanks to peavey for reporting).
2008-03-13Sending destination of beings when the client comes on-screen to fix a bug ↵Philipp Sehmisch1-4/+5
which showed moving monsters as standing in this situation.
2008-03-13added assert headerPhilipp Sehmisch1-0/+1
2008-03-13defined block bitmasks in hex instead of decimal like it is done for the ↵Philipp Sehmisch1-3/+3
walk bitmasks.
2008-03-13Implemented dynamic and selective pathblocking. Monsters are blocked by ↵Philipp Sehmisch13-46/+241
player characters and other monsters, player characters only by monsters.
2008-03-09bugfix for last commitPhilipp Sehmisch1-1/+1
2008-03-09Sending the attack type with attack messages so that the client can ↵Philipp Sehmisch3-0/+13
visualize the different attacks monsters are using.
2008-03-04little off-by-one errorPhilipp Sehmisch1-1/+1
2008-03-04Added natural HP regeneration, capped HP at maximum and set HP to 1 after ↵Philipp Sehmisch4-7/+38
respawn.
2008-03-02Moved death check from Being::damage to Being::update for more reliable ↵Philipp Sehmisch2-1/+8
death detection and to fix the bug that the last hit on a monster does not count for exp calculation.
2008-03-01Implemented priority of different monster attacks.Philipp Sehmisch1-4/+9
2008-02-28Work in Progress commit of guilds.David Athay3-50/+5
2008-02-27Implemented player respawn.Philipp Sehmisch3-0/+32
2008-02-22Improved monster AI by making monster only use attacks which have a chance ↵Philipp Sehmisch1-14/+32
to hit the target and also use them when the optimal combat distance hasn't been reached yet.
2008-02-21Moved the functions which translate strings into enumerations from the XML ↵Philipp Sehmisch4-3/+85
library into the item and monstermanager modules and reimplemented them using std::maps.
2008-02-20Implemented different monster attacks read from monsters.xmlPhilipp Sehmisch5-87/+120
2008-02-20Fixed a bug which made wandering monsters prefer walking northwest.Philipp Sehmisch1-2/+2
2008-02-13Implemented monster mutation.Philipp Sehmisch3-6/+29
2008-02-12Movement speed in monsters.xml is now interpreted as pixels per second ↵Philipp Sehmisch1-3/+3
instead of tiles per second.
2008-02-11Implemented getting size and speed from monster.xmlPhilipp Sehmisch3-36/+48
2008-02-07arts of monster behavior are now read from monsters.xml.Philipp Sehmisch3-18/+63
2008-02-06Exp reward for killing monsters is now read from monster database.Philipp Sehmisch3-6/+28
2008-02-06obeying "80 characters per row" coding style rule.Philipp Sehmisch1-10/+21
2008-02-06Monster base attributes are now read from monsters.xml.Philipp Sehmisch3-6/+48
2008-01-28Added weapon skill system and leveling system.Philipp Sehmisch9-79/+407
2008-01-24The direction of attacking beings is now transmitted together with attack ↵Philipp Sehmisch1-0/+1
messages (has already been implemented on the client-side but the server-sided part has been forgotten somehow).
2008-01-23Made the gameserver work more and complain less about not having enough time.Philipp Sehmisch1-4/+8
2008-01-23Fixed "immortal monster" bug.Philipp Sehmisch1-8/+4
2008-01-10Fixed account server compiling.Philipp Sehmisch1-0/+4
2008-01-10Item types and weapon types are now identified by name instead of numbers in ↵Philipp Sehmisch3-44/+107
the items.xml. Cleaned out some nonsensical weapon types.
2008-01-07Player characters and monsters now attack with different ranges and angles ↵Philipp Sehmisch5-13/+20
(preparation for getting attack zone from weapon properties or monster database).