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2009-12-28Tweaked the skip detection a bit more to show less groups of small skips in ↵Philipp Sehmisch1-2/+2
the log.
2009-12-28Made world tick skip detection more laxPhilipp Sehmisch1-12/+12
2009-12-28Added parser for mana-skills.xmlPhilipp Sehmisch1-1/+60
2009-12-28Added support for skill names as weapon types in items.xml (still hardcoded)Philipp Sehmisch4-2/+118
2009-12-28Nerfed HP regeneration by disabling it while in combat.Philipp Sehmisch1-7/+11
2009-12-09Fix detecting collision layer for mapsJared Adams1-3/+2
2009-12-06A few late rebranding updatesThorbjørn Lindeijer1-2/+2
2009-12-06Fixed name of the project in copyright headersThorbjørn Lindeijer60-519/+475
Also updated the headers to refer to the GPL by URL instead of suggesting to contact the FSF by snail mail, as per the latest GPL usage instructions.
2009-12-06Removed "TMW" and "TMWSERV" from header guardsThorbjørn Lindeijer28-63/+63
2009-12-06Fixed crash when an invalid status effect is requestedThorbjørn Lindeijer3-11/+18
Log an error instead.
2009-12-06A host of code style changesThorbjørn Lindeijer5-9/+9
Removed pointless void in method parameter lists, fixed methods and variables that started with upper case, removed pointless 'const' for stuff passed by value, made some getters const, etc.
2009-12-06Moved rectangle intersection to the Rectangle classThorbjørn Lindeijer2-39/+15
Also a bit of pointless cleanup in the math utils.
2009-12-06Fixed the default visual rangeThorbjørn Lindeijer1-1/+1
The client is 800x600 by default, so 320 pixels radius was not enough. Taking into account a bit of network latency as well, 448 should be alright.
2009-12-06Made the Being timer accessors constThorbjørn Lindeijer2-20/+25
2009-12-05Fixed a bug which prevented monsters from attackingPhilipp Sehmisch1-1/+0
2009-12-05(refactoring) Replaced various differen tick counting constructs in the ↵Philipp Sehmisch4-42/+86
being classes with a common timer infrastructure
2009-11-05Fix handeling of GameServer portJared Adams3-8/+11
2009-10-26Added optional optimal level mechanic which reduces exp gain of certain ↵Philipp Sehmisch5-8/+26
sources after a certain skill level.
2009-10-24Rebranding tmwserv to manaservThorbjørn Lindeijer1-4/+4
Includes a database update. Use update_6_to_7.sql to update existing sqlite databases.
2009-10-24Don't log the sitting/standing action change transaction. Mantis #950.Bertram1-6/+18
2009-10-18Some random cleanupsThorbjørn Lindeijer2-2/+2
2009-10-17Also close gracefully on receiving the TERM signalThorbjørn Lindeijer1-0/+1
Probably the most important signal to handle gracefully...
2009-10-15Speed code unification part 1: Made the server accept speed values in tiles ↵Bertram7-19/+42
per second.
2009-10-11Only use the first 1000 skills in level calulationChuck Miller1-3/+7
After 1000 is reserved for crafting skills
2009-10-09Mostly synced the client and server code for path finding.Bertram5-43/+50
2009-10-09Synced the protocol file with client in protocol.h, letting other defines in ↵Bertram14-28/+18
defines.h, and removing some overheading along the way.
2009-10-09Adds the option for a configuable hard cap on skill levelsChuck Miller1-3/+15
To use, use the option "maxSkillCap", and set it to desired exp
2009-10-07Adds server auth, also adds the "net_password" configure optionChuck Miller1-0/+9
2009-10-04Fixes infinite loopChuck Miller1-0/+1
2009-10-03Some cleanupThorbjørn Lindeijer2-5/+4
* Removed unsigned/signed warning by just using signed integers. * Made AccountHandler message handler functions members again instead of static functions. * Renamed 'computer' to 'client' since that is a less confusing name.
2009-10-03Fixed a line where anger was not addedChuck Miller1-1/+1
2009-10-03Adds the changeAnger method to monstersChuck Miller2-10/+25
2009-10-02UNIX compilation fix for last commitPhilipp Sehmisch1-1/+7
2009-10-02Game-server now tries again when failing to connect to account-server. ↵Philipp Sehmisch1-2/+15
Reconnect intervals become longer and longer.
2009-10-01Adds code for saving and getting status effects from the databaseChuck Miller3-1/+23
2009-09-27Added script bindings and netcode for creating being-bound effects.Philipp Sehmisch3-6/+42
2009-09-23added script functions for monster attacksPhilipp Sehmisch5-7/+23
2009-09-17Added the possibility to define a monster script for a whole monster class ↵Philipp Sehmisch3-3/+33
in monsters.xml
2009-09-16Allow for basic scripted monstersChuck Miller2-0/+45
2009-08-20Removed remnants of attack zones. Monsters AI now works properly again.Philipp Sehmisch7-64/+12
2009-08-19Performance improvement of range calculation (suggested by Octalot)Philipp Sehmisch1-4/+4
2009-08-19Removed attack shape from items. Added distance check on attacks (values ↵Philipp Sehmisch8-64/+26
still hardcoded). performAttack now takes a target and a range argument instead of determining the target with accumulate&fire
2009-08-01Simplifies Movement to not send path destinations, but rather just the ↵Chuck Miller3-39/+5
current pos
2009-07-20Have the game server reconnect with the account-server if account-server is ↵Chuck Miller7-18/+95
restarted
2009-07-18Change status effects to prevent duplicationJared Adams2-12/+49
Also add some functions for manipulating status effects: * removeStatusEffect * getStatusEffectTime * setStatusEffectTime
2009-07-17Adds scripted status effectsChuck Miller7-0/+350
2009-07-16Set a map for the mScript when a item is usedChuck Miller1-0/+1
2009-07-14Remove a used lineChuck Miller1-1/+0
2009-07-10Prevent Actors from getting ID 0Jared Adams1-0/+1
Causes client problems.
2009-07-09Fixed bug causing unnecessary special updating when attributes change.Philipp Sehmisch1-2/+2