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AgeCommit message (Expand)AuthorFilesLines
2009-12-28Tweaked the skip detection a bit more to show less groups of small skips in t...Philipp Sehmisch1-2/+2
2009-12-28Made world tick skip detection more laxPhilipp Sehmisch1-12/+12
2009-12-28Added parser for mana-skills.xmlPhilipp Sehmisch1-1/+60
2009-12-28Added support for skill names as weapon types in items.xml (still hardcoded)Philipp Sehmisch4-2/+118
2009-12-28Nerfed HP regeneration by disabling it while in combat.Philipp Sehmisch1-7/+11
2009-12-09Fix detecting collision layer for mapsJared Adams1-3/+2
2009-12-06A few late rebranding updatesThorbjørn Lindeijer1-2/+2
2009-12-06Fixed name of the project in copyright headersThorbjørn Lindeijer60-519/+475
2009-12-06Removed "TMW" and "TMWSERV" from header guardsThorbjørn Lindeijer28-63/+63
2009-12-06Fixed crash when an invalid status effect is requestedThorbjørn Lindeijer3-11/+18
2009-12-06A host of code style changesThorbjørn Lindeijer5-9/+9
2009-12-06Moved rectangle intersection to the Rectangle classThorbjørn Lindeijer2-39/+15
2009-12-06Fixed the default visual rangeThorbjørn Lindeijer1-1/+1
2009-12-06Made the Being timer accessors constThorbjørn Lindeijer2-20/+25
2009-12-05Fixed a bug which prevented monsters from attackingPhilipp Sehmisch1-1/+0
2009-12-05(refactoring) Replaced various differen tick counting constructs in the being...Philipp Sehmisch4-42/+86
2009-11-05Fix handeling of GameServer portJared Adams3-8/+11
2009-10-26Added optional optimal level mechanic which reduces exp gain of certain sourc...Philipp Sehmisch5-8/+26
2009-10-24Rebranding tmwserv to manaservThorbjørn Lindeijer1-4/+4
2009-10-24Don't log the sitting/standing action change transaction. Mantis #950.Bertram1-6/+18
2009-10-18Some random cleanupsThorbjørn Lindeijer2-2/+2
2009-10-17Also close gracefully on receiving the TERM signalThorbjørn Lindeijer1-0/+1
2009-10-15Speed code unification part 1: Made the server accept speed values in tiles p...Bertram7-19/+42
2009-10-11Only use the first 1000 skills in level calulationChuck Miller1-3/+7
2009-10-09Mostly synced the client and server code for path finding.Bertram5-43/+50
2009-10-09Synced the protocol file with client in protocol.h, letting other defines in ...Bertram14-28/+18
2009-10-09Adds the option for a configuable hard cap on skill levelsChuck Miller1-3/+15
2009-10-07Adds server auth, also adds the "net_password" configure optionChuck Miller1-0/+9
2009-10-04Fixes infinite loopChuck Miller1-0/+1
2009-10-03Some cleanupThorbjørn Lindeijer2-5/+4
2009-10-03Fixed a line where anger was not addedChuck Miller1-1/+1
2009-10-03Adds the changeAnger method to monstersChuck Miller2-10/+25
2009-10-02UNIX compilation fix for last commitPhilipp Sehmisch1-1/+7
2009-10-02Game-server now tries again when failing to connect to account-server. Reconn...Philipp Sehmisch1-2/+15
2009-10-01Adds code for saving and getting status effects from the databaseChuck Miller3-1/+23
2009-09-27Added script bindings and netcode for creating being-bound effects.Philipp Sehmisch3-6/+42
2009-09-23added script functions for monster attacksPhilipp Sehmisch5-7/+23
2009-09-17Added the possibility to define a monster script for a whole monster class in...Philipp Sehmisch3-3/+33
2009-09-16Allow for basic scripted monstersChuck Miller2-0/+45
2009-08-20Removed remnants of attack zones. Monsters AI now works properly again.Philipp Sehmisch7-64/+12
2009-08-19Performance improvement of range calculation (suggested by Octalot)Philipp Sehmisch1-4/+4
2009-08-19Removed attack shape from items. Added distance check on attacks (values stil...Philipp Sehmisch8-64/+26
2009-08-01Simplifies Movement to not send path destinations, but rather just the curren...Chuck Miller3-39/+5
2009-07-20Have the game server reconnect with the account-server if account-server is r...Chuck Miller7-18/+95
2009-07-18Change status effects to prevent duplicationJared Adams2-12/+49
2009-07-17Adds scripted status effectsChuck Miller7-0/+350
2009-07-16Set a map for the mScript when a item is usedChuck Miller1-0/+1
2009-07-14Remove a used lineChuck Miller1-1/+0
2009-07-10Prevent Actors from getting ID 0Jared Adams1-0/+1
2009-07-09Fixed bug causing unnecessary special updating when attributes change.Philipp Sehmisch1-2/+2