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2011-01-06Get rid of the server tick magic number.Yohann Ferreira4-9/+11
Reviewed-by: CodyMartin.
2011-01-03Got rid of the superfluous DEFAULT_TILE_HEIGHT/WIDTH.Yohann Ferreira4-10/+10
We've got DEFAULT_TILE_LENGTH in defines.h for that. Trivial fix.
2011-01-03Change Actor::mActionTime to mMoveTime member to reflect more its actual use.Yohann Ferreira3-12/+14
Trivial.
2011-01-03Cleaned up and document a bit more the speed conversion functions.Yohann Ferreira2-2/+3
Trivial fix.
2011-01-03Namespaced the manaserv protocol to ease the porting of the enums.Yohann Ferreira1-0/+1
Trivial.
2010-12-29protocol.h -> manaserv_protocol.h to avoid conflicts with mysql files.Yohann Ferreira2-2/+2
Resolves: Mana-Mantis #278.
2010-12-29Moved parts needing to be in sync with the client in protocol.h.Yohann Ferreira5-60/+19
Trivial fix.
2010-12-27Implemented @log and @logsay commands.Philipp Sehmisch1-0/+42
The @log command is the equivalent to tmwAthena's @l. It allows to log a text as a transaction for documentation purpose. The @logsay command works like @t on tmwAthena. It says something in public chat while also logging it as a separate trasaction. Reviewed-by: Thorbjorn
2010-12-27Added @kick and @kill commands.Philipp Sehmisch1-0/+71
@kick disconnects the client connection of a character. The new error- code 11 (ERRMSG_ADMINISTRATIVE_LOGOFF) is not supported by the client yet. It will show a generic "The connection to server was lost" message instead. @kill kills the character by setting its HP to 0. Added @kick transaction code I forgot in last commit. Considering that this was just minutes ago I think that noone updated his database yet. So I don't think that a new database version is justified for this. Reviewed-by: Bertram
2010-12-27Transaction logging of various command, new transaction codes and style fix.Philipp Sehmisch1-4/+28
The @mute, @goto, @attribute and @announce commands now logs transactions to the database. Added new transaction codes to database. I've preliminarily added a lot of codes for not yet supported commands so that we needn't do a database update with every single commit which implements one. Also using the equivalent "say" helper function in place of the "GameState::sayTo" method in the command handler. Reviewed-by: Kage
2010-12-17Implemented @die chat commandPhilipp Sehmisch1-2/+11
The @die chat command kills the evoking character by setting its hit points to 0. The example permissions.xml assigns it to the "tester" rights group and not "players" because server admins who are not aware of this command might run into trouble when they assume that players don't have a method to teleport to their spawn point voluntarily. Resolves: mantis ticket #192 Reviewed-by: Jaxad0127
2010-12-16Deharcoded the host and port options for each servers.Yohann Ferreira2-4/+24
Changes: ============================================================ For the account server: ------------------------------------------------------------ Old -> New ------------------------------------------------------------ net_accountServerAddress, net_listenHost -> net_accountHost net_accountServerPort -> net_accountListenToClientPort net_accountServerPort +1 -> net_accountListenToGamePort For the game server: ------------------------------------------------------------ Old -> New ------------------------------------------------------------ net_gameServerAddress -> net_gameHost net_gameServerPort -> net_gameListenToClientPort For the chat server: ------------------------------------------------------------ Old -> New ------------------------------------------------------------ -> net_chatHost net_accountServerPort + 2 -> net_chatListenToClientPort Special fallback feature, as requested by Freeyorp: When the net_accountListenToClientPort (default to 9601) is set, the 3 others ports will automatically offset from it, if they're not set, following this rule: net_accountListenToGamePort = net_accountListenToClientPort + 1 net_chatListenToClientPort = net_accountListenToClientPort + 2 net_gameListenToClientPort = net_accountListenToClientPort + 3 Resolves: Mana-Mantis #216. Reviewed-by: Jaxad0127.
2010-12-15Fix string comparison in map readingJared Adams1-14/+14
2010-12-15Allow names and types in map files to be of any caseJared Adams1-14/+14
Trivial fix, so no review.
2010-12-08Fix many compiler warnings.Freeyorp6-22/+25
Reviewed-by: Bertram
2010-12-06Improve warp commandsJared Adams1-15/+120
@warp no longer takes a character. @charwarp was added to handle that ('#' still means the player). Both can take a map name, map id (preceded by '#') or '#' for the player's current map. Logging of warp commands now logs destination map and player warped (for @charwarp).
2010-11-14Renamed .hpp files into .h for consistency.Yohann Ferreira66-312/+352
Also added an header to the autoattack.{h,cpp} files. Big but trivial fix.
2010-11-13Readd the calculation of base attributes at character's login.Yohann Ferreira1-0/+3
Reviewed-by: CodyMartin.
2010-11-04Fully shift being scope attributes into being.Freeyorp4-66/+115
Also split updateDerivedAttributes and remove the calc check workaround. Reviewed-by: Bertram.
2010-11-04Fix some errors in dispelling non-timed attributesFreeyorp3-17/+48
Reviewed-by: Bertram.
2010-11-04[PATCH 1/3] Alter the way attribute dependencies are updated.Yohann Ferreira1-32/+50
Also fix movement speed dependency. Reviewed-by: Bertram
2010-11-03Renamed write{Byte,Short,Long} to writeInt{8,16,32}Thorbjørn Lindeijer7-217/+217
Mainly for consistency with the client, and the general consensus was that these numbered versions were clearer.
2010-11-02Some random code cleanups.Yohann Ferreira4-72/+112
Also renamed MonsterClass::getType() to getId() since it was misleading with the use of ThingType::getType() and didn't represent the actual meaning, IMHO. Trivial.
2010-11-01Prevented a crash in the monster loading code.Yohann Ferreira2-1/+12
The server was trying to insert attributes value not in monster scope. The monster code is to be rewritten anyway. Resolves: Mana-Mantis #212.
2010-10-26Some none-changesThorbjørn Lindeijer1-75/+33
Mainly merging a lot of short lines and removing pointless comments that are just repeating what the code says.
2010-10-25Avoid assertion when removing unknown itemsThorbjørn Lindeijer1-3/+3
Don't try to notify the client when automatically removing unknown items, since at this point the client hasn't connected yet. Reviewed-by: Freeyorp
2010-10-25Fixed crash when the server tries to remove unknown itemsThorbjørn Lindeijer3-24/+29
Whether it's a good idea to automatically remove unknown items from the inventory in the first place is something to be considered. Reviewed-by: Freeyorp
2010-10-22Made the servers check for positive id in xml db loading.Yohann Ferreira7-45/+96
Also fixed a memleak when loading an invalid monster attack. Resolves: Mana-Mantis #215. Reviewed-by: Thorbjorn.
2010-10-20Fixed the append behaviour of logger::setLogFile().Yohann Ferreira1-1/+1
Also made both servers appends on the main log at start if they aren't empty. This permits not to lose the previous logs when quicky restarting the servers. Trivial fix.
2010-10-17Dehardcode the tileWidth and height, except for the speed conversion.Yohann Ferreira10-51/+91
The speed conversion needs a standard tile length anyway and can be improved later once the movement code will start to handle beings size. Reviewed-by: Crush.
2010-10-17Fix hp regeneration units.Freeyorp1-2/+2
Reviewed-by: Bertram
2010-10-17Get rid of some unneeded direct calls to setBase for attributes.Freeyorp1-8/+5
setAttribute should be used for this, which also calls updateDerivedAttributes as needed. Reviewed-by: Bertram
2010-10-17Synchronise defaults between configuration file and source.Freeyorp1-1/+1
Reviewed-by: Bertram
2010-09-29Add log file rotation support based on ExceptionFault's work.Yohann Ferreira1-0/+10
This patch adds options to enable log rotations base on files size and or change of date. Note: Zip support will be added in a second commit. Reviewed-by: CodyMartin, Thorbjorn.
2010-09-22Added options to disable the server log to standard output to the minimum.Yohann Ferreira1-9/+13
Also made some small cleanups. Resolves: Mana-Mantis #241 Reviewed-by: Jaxad0127.
2010-09-22Centralized the servers' exit values.Yohann Ferreira3-14/+18
Also made random code format clean-ups. Resolves: Mana-Mantis #217 Reviewed-by: Jaxad0127.
2010-09-19Small fixes.Freeyorp4-16/+11
There is no longer any need to send attribute change information for character or correction point changes to the account server. This is now handled elsewhere in a dedicated function. The account server was already doing this but the game server hadn't been updated. This wasn't causing any major problems since this data was being sent at the end of the packet. Update documentation for the functions accordingly. Also adjust a misplaced opening curly brace in attribute calculation which could cause modifiers to be applied wrongly in certain cases. Reviewed-by: Kage
2010-09-16Changed maxSkillCap to game_maxSkillCap as I forgot in last commit.Yohann Ferreira1-42/+54
Also made some random code format cleaups. Trivial fix.
2010-09-15Reordered the manaserv.xml.example file and made related code cleanups.Yohann Ferreira7-34/+49
Reviewed-by: Thorbjorn.
2010-09-08Centralized stringToBool conversion.Yohann Ferreira4-35/+43
Also moved the trim() function into the utils namespace where it belongs more, and made some random code cleanups. Reviewed-by: Thorbjorn.
2010-09-07Added config options to set stats and log files and paths.Yohann Ferreira1-9/+10
Also turned the absence of an inter-server password into a fatal error while documenting it in the manaserv.xml example file. Reviewed-by: Jaxad0127.
2010-08-31Added a --config manaserv.xml file path options to both servers.Yohann Ferreira1-24/+71
Now, it's possible to set a different config filename and path on the command line. Reviewed-by: Jaxad, Kage.
2010-08-30Change primary and secondary tags in attributes.xml from stats and stat to ↵Freeyorp1-2/+2
attributes and attribute respectively.
2010-08-30Added @mute chat command.Philipp Sehmisch4-4/+69
The @mute command stops another character from talking in the public chat for a specified amount of seconds. It doesn't survive a reconnect of the client, but I don't think that this is necessary because a mute by a GM is usually intended as a slap on the wrist with more severe consequences to follow (like @ban).
2010-08-29Merge branch 'testing'Freeyorp33-1575/+2702
Conflicts: src/account-server/storage.cpp src/game-server/being.cpp src/game-server/being.hpp src/game-server/character.cpp src/game-server/character.hpp src/game-server/gamehandler.cpp src/game-server/inventory.cpp src/scripting/lua.cpp src/sql/mysql/createTables.sql src/sql/sqlite/createTables.sql
2010-08-22Some coding style tweaksThorbjørn Lindeijer2-14/+4
2010-08-22Pass a script name to Lua for proper reporting of error locationsThorbjørn Lindeijer1-1/+2
Now the Lua file name shows up in the error message and stack traceback, or the map file and object name in case of a script embedded in a map file.
2010-08-22Rename some stuff to conform to naming conventionsThorbjørn Lindeijer2-7/+6
2010-08-22Changed the location of configuration, logs and statsThorbjørn Lindeijer1-49/+18
Instead of searching for the configuration file in ~/.manaserv.xml, the file is now expected to be in the working directory of the server. The logs and statistics will also be written there. This should make it easier to run differently configured servers on the same machine, and should also be a bit more straight-forward to setup. Reviewed-by: Yohann Ferreira
2010-08-07Fixed typoThorbjørn Lindeijer1-1/+1