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path: root/src/game-server/trigger.cpp
AgeCommit message (Expand)AuthorFilesLines
2011-08-26Added a bit more precision on the conditions used in the TriggerArea::update(...Yohann Ferreira1-2/+3
2011-08-26Fixed the trigger area declared within map files.Yohann Ferreira1-1/+5
2010-11-14Renamed .hpp files into .h for consistency.Yohann Ferreira1-5/+5
2010-02-07Update Copyright date for Manaserv.Bertram1-1/+1
2010-01-08Added tracing of kill count for each monster per characterPhilipp Sehmisch1-0/+3
2009-12-06Fixed name of the project in copyright headersThorbjørn Lindeijer1-7/+6
2009-04-26Merged MovingObject into the Being classBjørn Lindeijer1-8/+9
2008-11-16Got rid of CVS/Subversion $Id$ markersBjørn Lindeijer1-2/+0
2008-05-07Implemented script bindings for making beings talk and sending private chat m...Philipp Sehmisch1-2/+9
2008-05-06Implemented script trigger areas which call a script function when an object ...Philipp Sehmisch1-0/+13
2007-09-23Changed delayed events to an explicit interface.Guillaume Melquiond1-3/+2
2007-07-07Singleton managers do not need stateful classes. Changed them to namespace in...Guillaume Melquiond1-1/+1
2007-07-07Simplified code by using map pointers only, instead of using both map IDs and...Guillaume Melquiond1-10/+2
2007-03-30Separated the Thing and MovingObject classes from the Object module.Bjørn Lindeijer1-1/+3
2007-03-14Modified the game-server to use AbstractCharacterData, some renamingRogier Polak1-1/+1
2007-01-03Split persistent player data from game server data. Enabled inventory code back.Guillaume Melquiond1-1/+1
2007-01-02Removed obsolete files. Added a generic trigger system.Guillaume Melquiond1-0/+55