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path: root/src/game-server/state.cpp
AgeCommit message (Expand)AuthorFilesLines
2012-03-11Added callbacks for map/worldvar changesErik Schilling1-0/+17
2012-03-10Removed space before ;Erik Schilling1-1/+1
2012-03-02Merged all the different Lua states into oneThorbjørn Lindeijer1-11/+6
2012-02-27Fixed compilation again + some more code cleanupErik Schilling1-1/+1
2012-02-26Some random code cleanupErik Schilling1-33/+25
2012-01-10Made the game server execute the chr_respawn_accept script evenYohann Ferreira1-0/+13
2012-01-02Made all beings capable of having a genderErik Schilling1-0/+2
2011-08-19Changed the sprite layer protocol to supportYohann Ferreira1-45/+36
2011-07-27Reworked the way equip slot info are loaded in a more logical way.Yohann Ferreira1-1/+1
2011-07-27Begun Applying the new equipment slot handling design.Yohann Ferreira1-4/+4
2011-06-17Changed the attack message to send the attack id.Yohann Ferreira1-1/+1
2011-04-18Made the server send the being position each 5 seconds.Yohann Ferreira1-3/+13
2011-03-09Renamed GameState::insertSafe() to inserOrDelete.Yohann Ferreira1-2/+2
2011-03-06Small fixes coming from my comment on issue #77.Yohann Ferreira1-5/+5
2011-03-04Implemented persistent world and map variablesPhilipp Sehmisch1-0/+29
2011-01-09Fix being direction discrepancies by syncing the BeingDirection.Yohann Ferreira1-0/+1
2011-01-09Removed the superfluous point struct.Yohann Ferreira1-1/+1
2010-11-14Renamed .hpp files into .h for consistency.Yohann Ferreira1-17/+17
2010-11-03Renamed write{Byte,Short,Long} to writeInt{8,16,32}Thorbjørn Lindeijer1-56/+56
2010-11-02Some random code cleanups.Yohann Ferreira1-16/+31
2010-10-17Dehardcode the tileWidth and height, except for the speed conversion.Yohann Ferreira1-5/+8
2010-09-15Reordered the manaserv.xml.example file and made related code cleanups.Yohann Ferreira1-3/+3
2010-07-10New attribute system and major changes to many low-level areas.Freeyorp1-18/+17
2010-02-07Update Copyright date for Manaserv.Bertram1-1/+1
2009-12-06Fixed name of the project in copyright headersThorbjørn Lindeijer1-7/+6
2009-10-15Speed code unification part 1: Made the server accept speed values in tiles p...Bertram1-1/+4
2009-10-09Synced the protocol file with client in protocol.h, letting other defines in ...Bertram1-1/+0
2009-09-27Added script bindings and netcode for creating being-bound effects.Philipp Sehmisch1-5/+14
2009-08-01Simplifies Movement to not send path destinations, but rather just the curren...Chuck Miller1-25/+5
2009-05-24Fixed a few code style issuesBjørn Lindeijer1-1/+2
2009-04-26Standardize on the position of the const keywordBjørn Lindeijer1-8/+8
2009-04-26Merged MovingObject into the Being classBjørn Lindeijer1-32/+39
2009-04-23OBJECT_ACTOR no longer treated as item in debug info.David Athay1-2/+2
2009-04-22Fixed non combat beings taking damage. Added some debugging info on inserting...David Athay1-0/+58
2009-02-24Made a lot of hard-coded values configuration optionsPhilipp Sehmisch1-12/+16
2009-02-15send hair and gender information in update look messages, set looks change fl...Roderic Morris1-1/+5
2009-01-12Added @announceDavid Athay1-0/+12
2008-12-01Added new table to store online users. See mantis #553Andreas Habel1-0/+9
2008-11-30Add sync Buffer according to mantis #550Andreas Habel1-0/+6
2008-11-19Added bandwidth monitoringDavid Athay1-1/+5
2008-11-16Got rid of CVS/Subversion $Id$ markersBjørn Lindeijer1-2/+0
2008-11-04Added updating party member health.David Athay1-0/+23
2008-10-27Compile fixes and warning fixes.Bjørn Lindeijer1-4/+5
2008-10-27add effects sending system (by Chuck Miller)Roderic Morris1-17/+41
2008-10-15Added communicating change of direction to clients.David Athay1-0/+9
2008-05-19Implemented NPC names. Implemented the theoretical possibility to have named ...Philipp Sehmisch1-0/+2
2008-05-07Implemented script bindings for making beings talk and sending private chat m...Philipp Sehmisch1-6/+18
2008-03-13Sending destination of beings when the client comes on-screen to fix a bug wh...Philipp Sehmisch1-4/+5
2008-03-09Sending the attack type with attack messages so that the client can visualize...Philipp Sehmisch1-0/+1
2008-01-24The direction of attacking beings is now transmitted together with attack mes...Philipp Sehmisch1-0/+1