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path: root/src/game-server/spawnarea.h
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2013-01-09Replaced EventListener with signals based on libsigc++Thorbjørn Lindeijer1-2/+0
This replaces the rather hard to understand event dispatcher with a probably even harder to understand templated library, but fortunately we can rely on the available documentation. Hopefully it will also help with the readability of our code and with adding additional signals to other classes. Added libsigc++ to README and Travis CI configuration. Reviewed-by: Erik Schilling
2012-04-04Renamed Thing to EntityThorbjørn Lindeijer1-3/+3
In preparation for using an entity/component system for the entities in the game world, this name will be more recognizable and easier to talk about. Reviewed-by: Yohann Ferreira
2011-01-09Removed the superfluous point struct.Yohann Ferreira1-1/+1
It was too close from the Position class and it leads to making the server handle one or another type through the code. Still bugged me many times while making changes. Reviewed-by: Jaxad.
2010-11-14Renamed .hpp files into .h for consistency.Yohann Ferreira1-0/+60
Also added an header to the autoattack.{h,cpp} files. Big but trivial fix.