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path: root/src/game-server/monstermanager.cpp
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2009-08-20Removed remnants of attack zones. Monsters AI now works properly again.Philipp Sehmisch1-7/+1
2009-04-26Standardize on the position of the const keywordBjørn Lindeijer1-1/+1
Same as for the client.
2008-11-16Got rid of CVS/Subversion $Id$ markersBjørn Lindeijer1-2/+0
2008-09-27Implemented getting the attack zone of weapons from the item database and ↵Philipp Sehmisch1-2/+7
implemented single target attacks useful for projectile weapons like bows.
2008-08-13Don't ignore monster with ID 0, since our maggot uses that.Bjørn Lindeijer1-2/+2
2008-02-21Moved the functions which translate strings into enumerations from the XML ↵Philipp Sehmisch1-1/+23
library into the item and monstermanager modules and reimplemented them using std::maps.
2008-02-20Implemented different monster attacks read from monsters.xmlPhilipp Sehmisch1-0/+43
2008-02-13Implemented monster mutation.Philipp Sehmisch1-1/+11
2008-02-12Movement speed in monsters.xml is now interpreted as pixels per second ↵Philipp Sehmisch1-3/+3
instead of tiles per second.
2008-02-11Implemented getting size and speed from monster.xmlPhilipp Sehmisch1-2/+18
2008-02-07arts of monster behavior are now read from monsters.xml.Philipp Sehmisch1-3/+19
2008-02-06Exp reward for killing monsters is now read from monster database.Philipp Sehmisch1-0/+11
2008-02-06obeying "80 characters per row" coding style rule.Philipp Sehmisch1-10/+21
2008-02-06Monster base attributes are now read from monsters.xml.Philipp Sehmisch1-0/+28
2007-09-27Ported monster database.Eugenio Favalli1-1/+1
2007-09-22Cleaned both configuration and resource managers.Guillaume Melquiond1-3/+2
2007-08-31Implemented "reload" remote command.Guillaume Melquiond1-9/+29
2007-07-08Added monster drops.Guillaume Melquiond1-0/+128