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mana/manaserv
lpc2012
master
A flexible 2D MMORPG server
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src
/
game-server
/
monster.h
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Author
Files
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2012-04-14
Introduced a Timeout class for counting down without counting
Thorbjørn Lindeijer
1
-4
/
+13
2012-04-04
Adding monster::on_damage callback
Stefan Beller
1
-0
/
+11
2012-04-04
Renamed Thing to Entity
Thorbjørn Lindeijer
1
-1
/
+1
2012-03-26
Some general cleanups and merged Being::perform() into update()
Thorbjørn Lindeijer
1
-1
/
+3
2012-03-16
Fixed remaining compiler warnings
Thorbjørn Lindeijer
1
-1
/
+1
2012-03-13
Added script bind to set walkmask for beings
Erik Schilling
1
-9
/
+0
2012-03-03
Use callbacks for items, monsters and status effects
Thorbjørn Lindeijer
1
-1
/
+26
2012-03-02
Merged all the different Lua states into one
Thorbjørn Lindeijer
1
-6
/
+0
2012-01-02
Made all beings capable of having a gender
Erik Schilling
1
-0
/
+8
2011-06-17
Changed the attack message to send the attack id.
Yohann Ferreira
1
-2
/
+2
2011-05-26
Allow monsters to drop multiple items
Stefan Dombrowski
1
-6
/
+1
2011-03-20
Moved defines.h and manaserv_protocol.h into 'common'
Thorbjørn Lindeijer
1
-1
/
+1
2011-03-17
Micro-optimizations related to std::string
Thorbjørn Lindeijer
1
-2
/
+1
2011-03-16
Allowed monster names in @spawn command
Philipp Sehmisch
1
-0
/
+15
2011-03-15
Some code style cleanups in AutoAttack class
Thorbjørn Lindeijer
1
-1
/
+1
2011-03-12
Removed a bunch of silly documentation
Thorbjørn Lindeijer
1
-7
/
+0
2011-03-11
Split path finding out of the Map class
Thorbjørn Lindeijer
1
-2
/
+2
2011-02-16
Fixed doc about stroll range, which is coded in pixels.
Yohann Ferreira
1
-2
/
+2
2011-01-30
Made the monsters' attributes compute fine again.
Yohann Ferreira
1
-1
/
+8
2010-12-29
Moved parts needing to be in sync with the client in protocol.h.
Yohann Ferreira
1
-2
/
+2
2010-11-14
Renamed .hpp files into .h for consistency.
Yohann Ferreira
1
-0
/
+351