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path: root/src/game-server/mapreader.h
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2012-04-04Renamed Thing to EntityThorbjørn Lindeijer1-2/+0
In preparation for using an entity/component system for the entities in the game world, this name will be more recognizable and easier to talk about. Reviewed-by: Yohann Ferreira
2012-02-03Clear the gid flags before processing themThorbjørn Lindeijer1-1/+1
Also read the gids as unsigned integers since that's how Tiled writes them to prevent the number going negative when the highest flag is used. Reviewed-by: Yohann Ferreira
2011-10-19Took interpreting the objects out of the map readerThorbjørn Lindeijer1-8/+5
The map reader is now only concerned with parsing the XML, whereas the MapComposite turns some of the objects into Warps, Spawns and NPCs. Reviewed-by: Yohann Ferreira
2010-11-14Renamed .hpp files into .h for consistency.Yohann Ferreira1-0/+74
Also added an header to the autoattack.{h,cpp} files. Big but trivial fix.