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In preparation for using an entity/component system for the entities
in the game world, this name will be more recognizable and easier to
talk about.
Reviewed-by: Yohann Ferreira
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Also read the gids as unsigned integers since that's how Tiled writes them
to prevent the number going negative when the highest flag is used.
Reviewed-by: Yohann Ferreira
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The map reader is now only concerned with parsing the XML, whereas the
MapComposite turns some of the objects into Warps, Spawns and NPCs.
Reviewed-by: Yohann Ferreira
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Also added an header to the autoattack.{h,cpp} files.
Big but trivial fix.
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