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path: root/src/game-server/map.cpp
AgeCommit message (Collapse)AuthorFilesLines
2008-11-16Got rid of CVS/Subversion $Id$ markersBjørn Lindeijer1-2/+0
2008-07-03avoid map reading crash, arbitrary tile sizes, enable new mapsRoderic Morris1-16/+2
2008-04-20Fixed some compiler errors/warnings.Bjørn Lindeijer1-0/+1
2008-03-15Implemented script binding for controllig movement of beings and fixed a ↵Philipp Sehmisch1-4/+9
crash caused by the new blocking system (thanks to peavey for reporting).
2008-03-13added assert headerPhilipp Sehmisch1-0/+1
2008-03-13Implemented dynamic and selective pathblocking. Monsters are blocked by ↵Philipp Sehmisch1-23/+92
player characters and other monsters, player characters only by monsters.
2007-10-27Made it compile with GCC 4.3Guillaume Melquiond1-2/+3
2007-07-28Revert to the old pathfinding system without collision with beings, as the ↵Guillaume Melquiond1-34/+8
new one is too cpu intensive.
2007-06-30Implemented basic monster AI and fixed a stability problem caused by the ↵Philipp Sehmisch1-23/+24
spawn areas.
2007-03-05Added an abstrart base class for characterdata, in order to use the same ↵Rogier Polak1-2/+2
serialize and deserialize functions on both the accountserver and the gameserver.
2007-01-03Split persistent player data from game server data. Enabled inventory code back.Guillaume Melquiond1-0/+302