Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2008-11-16 | Got rid of CVS/Subversion $Id$ markers | Bjørn Lindeijer | 1 | -2/+0 | |
2008-07-03 | avoid map reading crash, arbitrary tile sizes, enable new maps | Roderic Morris | 1 | -16/+2 | |
2008-04-20 | Fixed some compiler errors/warnings. | Bjørn Lindeijer | 1 | -0/+1 | |
2008-03-15 | Implemented script binding for controllig movement of beings and fixed a ↵ | Philipp Sehmisch | 1 | -4/+9 | |
crash caused by the new blocking system (thanks to peavey for reporting). | |||||
2008-03-13 | added assert header | Philipp Sehmisch | 1 | -0/+1 | |
2008-03-13 | Implemented dynamic and selective pathblocking. Monsters are blocked by ↵ | Philipp Sehmisch | 1 | -23/+92 | |
player characters and other monsters, player characters only by monsters. | |||||
2007-10-27 | Made it compile with GCC 4.3 | Guillaume Melquiond | 1 | -2/+3 | |
2007-07-28 | Revert to the old pathfinding system without collision with beings, as the ↵ | Guillaume Melquiond | 1 | -34/+8 | |
new one is too cpu intensive. | |||||
2007-06-30 | Implemented basic monster AI and fixed a stability problem caused by the ↵ | Philipp Sehmisch | 1 | -23/+24 | |
spawn areas. | |||||
2007-03-05 | Added an abstrart base class for characterdata, in order to use the same ↵ | Rogier Polak | 1 | -2/+2 | |
serialize and deserialize functions on both the accountserver and the gameserver. | |||||
2007-01-03 | Split persistent player data from game server data. Enabled inventory code back. | Guillaume Melquiond | 1 | -0/+302 | |