Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2007-03-22 | Implemented communication of attribute changes from server to client. | Philipp Sehmisch | 1 | -1/+1 | |
2007-03-15 | Set the default map position of new characters to a value that makes more ↵ | Philipp Sehmisch | 1 | -17/+10 | |
sense. Implemented new basic attribute system on account server. Removed attribute modifiers, unified basic and derived attributes, storing attributes in a vector, renamed some attribute identifiers, removed identifiers for derived attributes that aren't needed yet. | |||||
2007-03-14 | Modified the game-server to use AbstractCharacterData, some renaming | Rogier Polak | 1 | -15/+21 | |
2007-03-11 | Implemented stat handling infrastructure and basic damage calculation. | Philipp Sehmisch | 1 | -14/+13 | |
2007-01-05 | Simplified handling of verbosity levels. Optimized code by generating only ↵ | Guillaume Melquiond | 1 | -38/+13 | |
needed messages. | |||||
2007-01-03 | Added a Xmas cake: the server now supports items on floor. | Guillaume Melquiond | 1 | -1/+7 | |
2007-01-03 | Starting to work on adding items to the map. Nothing concrete for now, just ↵ | Guillaume Melquiond | 1 | -6/+10 | |
a few simplifications. Fixed file end-of-lines along the way. | |||||
2007-01-03 | Split persistent player data from game server data. Enabled inventory code back. | Guillaume Melquiond | 1 | -2/+2 | |
2006-12-29 | Physically split the server into one tmwserv-acount program (account + | Guillaume Melquiond | 1 | -0/+155 | |
chat + database) and multiple tmwserv-game programs (selected with respect to the maps). Cleaned the repository by moving server-specific source files into dedicated directories. |