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path: root/src/game-server/itemmanager.cpp
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2007-03-22Implemented communication of attribute changes from server to client.Philipp Sehmisch1-1/+1
2007-03-15Set the default map position of new characters to a value that makes more ↵Philipp Sehmisch1-17/+10
sense. Implemented new basic attribute system on account server. Removed attribute modifiers, unified basic and derived attributes, storing attributes in a vector, renamed some attribute identifiers, removed identifiers for derived attributes that aren't needed yet.
2007-03-14Modified the game-server to use AbstractCharacterData, some renamingRogier Polak1-15/+21
2007-03-11Implemented stat handling infrastructure and basic damage calculation.Philipp Sehmisch1-14/+13
2007-01-05Simplified handling of verbosity levels. Optimized code by generating only ↵Guillaume Melquiond1-38/+13
needed messages.
2007-01-03Added a Xmas cake: the server now supports items on floor.Guillaume Melquiond1-1/+7
2007-01-03Starting to work on adding items to the map. Nothing concrete for now, just ↵Guillaume Melquiond1-6/+10
a few simplifications. Fixed file end-of-lines along the way.
2007-01-03Split persistent player data from game server data. Enabled inventory code back.Guillaume Melquiond1-2/+2
2006-12-29Physically split the server into one tmwserv-acount program (account +Guillaume Melquiond1-0/+155
chat + database) and multiple tmwserv-game programs (selected with respect to the maps). Cleaned the repository by moving server-specific source files into dedicated directories.