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path: root/src/game-server/itemmanager.cpp
AgeCommit message (Expand)AuthorFilesLines
2009-08-19Removed attack shape from items. Added distance check on attacks (values stil...Philipp Sehmisch1-41/+2
2009-07-03Makes Skills non hard codedChuck Miller1-5/+3
2009-04-26Standardize on the position of the const keywordBjørn Lindeijer1-1/+1
2009-01-17Filenames of item use scripts are now taken from the items.xmlPhilipp Sehmisch1-13/+16
2008-11-16Got rid of CVS/Subversion $Id$ markersBjørn Lindeijer1-2/+0
2008-11-14Added check for database version on startup of Accountserver.Andreas Habel1-9/+1
2008-11-05Added version information to item database. Gameserver reports its local vers...Andreas Habel1-1/+26
2008-10-23Fixed compiler warnings, including a forgotten initialization of an item'sBjørn Lindeijer1-4/+4
2008-10-22added on use scripts (by Kage_Jittai)Roderic Morris1-1/+16
2008-09-27Implemented getting the attack zone of weapons from the item database and imp...Philipp Sehmisch1-0/+41
2008-02-21Moved the functions which translate strings into enumerations from the XML li...Philipp Sehmisch1-2/+2
2008-02-20Implemented different monster attacks read from monsters.xmlPhilipp Sehmisch1-57/+21
2008-01-28Added weapon skill system and leveling system.Philipp Sehmisch1-4/+1
2008-01-10Item types and weapon types are now identified by name instead of numbers in ...Philipp Sehmisch1-10/+76
2008-01-07Implemented some of the game mechanics we decided to use. The clients now onl...Philipp Sehmisch1-1/+2
2007-12-18Updated attribute system to the latest design decisions (removed charisma, ke...Philipp Sehmisch1-1/+0
2007-10-18Removed obsolete data files.Guillaume Melquiond1-2/+0
2007-09-22Cleaned both configuration and resource managers.Guillaume Melquiond1-3/+2
2007-08-31Implemented "reload" remote command.Guillaume Melquiond1-6/+24
2007-08-19Implemented use of items, e.g. food.Guillaume Melquiond1-2/+2
2007-08-19Added support for protective equipment.Guillaume Melquiond1-0/+2
2007-08-18First part of a patch for completing the RPG system (character attributes) of...Guillaume Melquiond1-15/+15
2007-08-01Added notification on changes of look.Guillaume Melquiond1-11/+22
2007-07-12Added support for visible equipment.Guillaume Melquiond1-0/+2
2007-07-07Singleton managers do not need stateful classes. Changed them to namespace in...Guillaume Melquiond1-6/+20
2007-03-22Implemented communication of attribute changes from server to client.Philipp Sehmisch1-1/+1
2007-03-15Set the default map position of new characters to a value that makes more sen...Philipp Sehmisch1-17/+10
2007-03-14Modified the game-server to use AbstractCharacterData, some renamingRogier Polak1-15/+21
2007-03-11Implemented stat handling infrastructure and basic damage calculation.Philipp Sehmisch1-14/+13
2007-01-05Simplified handling of verbosity levels. Optimized code by generating only ne...Guillaume Melquiond1-38/+13
2007-01-03Added a Xmas cake: the server now supports items on floor.Guillaume Melquiond1-1/+7
2007-01-03Starting to work on adding items to the map. Nothing concrete for now, just a...Guillaume Melquiond1-6/+10
2007-01-03Split persistent player data from game server data. Enabled inventory code back.Guillaume Melquiond1-2/+2
2006-12-29Physically split the server into one tmwserv-acount program (account +Guillaume Melquiond1-0/+155