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mana/manaserv
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A flexible 2D MMORPG server
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src
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game-server
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itemmanager.cpp
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2009-08-19
Removed attack shape from items. Added distance check on attacks (values stil...
Philipp Sehmisch
1
-41
/
+2
2009-07-03
Makes Skills non hard coded
Chuck Miller
1
-5
/
+3
2009-04-26
Standardize on the position of the const keyword
Bjørn Lindeijer
1
-1
/
+1
2009-01-17
Filenames of item use scripts are now taken from the items.xml
Philipp Sehmisch
1
-13
/
+16
2008-11-16
Got rid of CVS/Subversion $Id$ markers
Bjørn Lindeijer
1
-2
/
+0
2008-11-14
Added check for database version on startup of Accountserver.
Andreas Habel
1
-9
/
+1
2008-11-05
Added version information to item database. Gameserver reports its local vers...
Andreas Habel
1
-1
/
+26
2008-10-23
Fixed compiler warnings, including a forgotten initialization of an item's
Bjørn Lindeijer
1
-4
/
+4
2008-10-22
added on use scripts (by Kage_Jittai)
Roderic Morris
1
-1
/
+16
2008-09-27
Implemented getting the attack zone of weapons from the item database and imp...
Philipp Sehmisch
1
-0
/
+41
2008-02-21
Moved the functions which translate strings into enumerations from the XML li...
Philipp Sehmisch
1
-2
/
+2
2008-02-20
Implemented different monster attacks read from monsters.xml
Philipp Sehmisch
1
-57
/
+21
2008-01-28
Added weapon skill system and leveling system.
Philipp Sehmisch
1
-4
/
+1
2008-01-10
Item types and weapon types are now identified by name instead of numbers in ...
Philipp Sehmisch
1
-10
/
+76
2008-01-07
Implemented some of the game mechanics we decided to use. The clients now onl...
Philipp Sehmisch
1
-1
/
+2
2007-12-18
Updated attribute system to the latest design decisions (removed charisma, ke...
Philipp Sehmisch
1
-1
/
+0
2007-10-18
Removed obsolete data files.
Guillaume Melquiond
1
-2
/
+0
2007-09-22
Cleaned both configuration and resource managers.
Guillaume Melquiond
1
-3
/
+2
2007-08-31
Implemented "reload" remote command.
Guillaume Melquiond
1
-6
/
+24
2007-08-19
Implemented use of items, e.g. food.
Guillaume Melquiond
1
-2
/
+2
2007-08-19
Added support for protective equipment.
Guillaume Melquiond
1
-0
/
+2
2007-08-18
First part of a patch for completing the RPG system (character attributes) of...
Guillaume Melquiond
1
-15
/
+15
2007-08-01
Added notification on changes of look.
Guillaume Melquiond
1
-11
/
+22
2007-07-12
Added support for visible equipment.
Guillaume Melquiond
1
-0
/
+2
2007-07-07
Singleton managers do not need stateful classes. Changed them to namespace in...
Guillaume Melquiond
1
-6
/
+20
2007-03-22
Implemented communication of attribute changes from server to client.
Philipp Sehmisch
1
-1
/
+1
2007-03-15
Set the default map position of new characters to a value that makes more sen...
Philipp Sehmisch
1
-17
/
+10
2007-03-14
Modified the game-server to use AbstractCharacterData, some renaming
Rogier Polak
1
-15
/
+21
2007-03-11
Implemented stat handling infrastructure and basic damage calculation.
Philipp Sehmisch
1
-14
/
+13
2007-01-05
Simplified handling of verbosity levels. Optimized code by generating only ne...
Guillaume Melquiond
1
-38
/
+13
2007-01-03
Added a Xmas cake: the server now supports items on floor.
Guillaume Melquiond
1
-1
/
+7
2007-01-03
Starting to work on adding items to the map. Nothing concrete for now, just a...
Guillaume Melquiond
1
-6
/
+10
2007-01-03
Split persistent player data from game server data. Enabled inventory code back.
Guillaume Melquiond
1
-2
/
+2
2006-12-29
Physically split the server into one tmwserv-acount program (account +
Guillaume Melquiond
1
-0
/
+155