Age | Commit message (Expand) | Author | Files | Lines |
2011-07-27 | Small random code format cleanups, and documentation fixes. | Yohann Ferreira | 1 | -1/+1 |
2011-06-24 | Fixed autoattacks basic handling. | Yohann Ferreira | 1 | -12/+34 |
2011-03-20 | Renaming stuff to make the code more readable | Thorbjørn Lindeijer | 1 | -3/+3 |
2011-03-11 | Moved freeing of map position to Actor destructor | Thorbjørn Lindeijer | 1 | -12/+0 |
2011-01-06 | Get rid of the server tick magic number. | Yohann Ferreira | 1 | -2/+2 |
2011-01-03 | Change Actor::mActionTime to mMoveTime member to reflect more its actual use. | Yohann Ferreira | 1 | -2/+4 |
2010-11-14 | Renamed .hpp files into .h for consistency. | Yohann Ferreira | 1 | -19/+19 |
2010-11-13 | Readd the calculation of base attributes at character's login. | Yohann Ferreira | 1 | -0/+3 |
2010-11-04 | Fully shift being scope attributes into being. | Freeyorp | 1 | -47/+27 |
2010-11-04 | [PATCH 1/3] Alter the way attribute dependencies are updated. | Yohann Ferreira | 1 | -32/+50 |
2010-11-03 | Renamed write{Byte,Short,Long} to writeInt{8,16,32} | Thorbjørn Lindeijer | 1 | -15/+15 |
2010-10-17 | Dehardcode the tileWidth and height, except for the speed conversion. | Yohann Ferreira | 1 | -1/+4 |
2010-10-17 | Fix hp regeneration units. | Freeyorp | 1 | -2/+2 |
2010-09-16 | Changed maxSkillCap to game_maxSkillCap as I forgot in last commit. | Yohann Ferreira | 1 | -42/+54 |
2010-09-15 | Reordered the manaserv.xml.example file and made related code cleanups. | Yohann Ferreira | 1 | -3/+3 |
2010-08-29 | Merge branch 'testing' | Freeyorp | 1 | -165/+160 |
2010-08-22 | Rename some stuff to conform to naming conventions | Thorbjørn Lindeijer | 1 | -3/+3 |
2010-08-07 | Renamed modifiedAttribute to updateDerivedAttributes | Thorbjørn Lindeijer | 1 | -6/+6 |
2010-08-03 | Add sanity checks for hp when hp or max hp change. | Freeyorp | 1 | -0/+6 |
2010-08-03 | Allow default values for attributes at character creation time. | Freeyorp | 1 | -7/+17 |
2010-07-10 | New attribute system and major changes to many low-level areas. | Freeyorp | 1 | -165/+146 |
2010-07-09 | Added LUA script bindings for manipulating the specials available to a charac... | Philipp Sehmisch | 1 | -15/+23 |
2010-06-06 | More const correctness and small code cleanups | Thorbjørn Lindeijer | 1 | -10/+7 |
2010-04-11 | Implemented global event function call to on_chr_death | Philipp Sehmisch | 1 | -13/+7 |
2010-04-11 | Added global lua event script (only on_being_death_accept for now) | Philipp Sehmisch | 1 | -9/+26 |
2010-02-07 | Update Copyright date for Manaserv. | Bertram | 1 | -1/+1 |
2010-01-08 | Added script binding for checking the kill count for each monster so that uni... | Philipp Sehmisch | 1 | -0/+12 |
2010-01-08 | Added tracing of kill count for each monster per character | Philipp Sehmisch | 1 | -0/+13 |
2009-12-06 | Fixed name of the project in copyright headers | Thorbjørn Lindeijer | 1 | -13/+13 |
2009-12-06 | Fixed crash when an invalid status effect is requested | Thorbjørn Lindeijer | 1 | -1/+1 |
2009-10-26 | Added optional optimal level mechanic which reduces exp gain of certain sourc... | Philipp Sehmisch | 1 | -1/+9 |
2009-10-18 | Some random cleanups | Thorbjørn Lindeijer | 1 | -1/+1 |
2009-10-11 | Only use the first 1000 skills in level calulation | Chuck Miller | 1 | -3/+7 |
2009-10-09 | Synced the protocol file with client in protocol.h, letting other defines in ... | Bertram | 1 | -1/+0 |
2009-10-09 | Adds the option for a configuable hard cap on skill levels | Chuck Miller | 1 | -3/+15 |
2009-10-01 | Adds code for saving and getting status effects from the database | Chuck Miller | 1 | -0/+7 |
2009-08-20 | Removed remnants of attack zones. Monsters AI now works properly again. | Philipp Sehmisch | 1 | -1/+0 |
2009-08-19 | Removed attack shape from items. Added distance check on attacks (values stil... | Philipp Sehmisch | 1 | -2/+4 |
2009-08-01 | Simplifies Movement to not send path destinations, but rather just the curren... | Chuck Miller | 1 | -9/+0 |
2009-07-14 | Remove a used line | Chuck Miller | 1 | -1/+0 |
2009-07-09 | Fixed bug causing unnecessary special updating when attributes change. | Philipp Sehmisch | 1 | -2/+2 |
2009-07-08 | Sending spell recharge status to the clients | Philipp Sehmisch | 1 | -5/+47 |
2009-07-06 | GPMSG_PLAYER_ATTRIBUTE_CHANGE should now be using a Word over a Byte | Chuck Miller | 1 | -1/+1 |
2009-07-06 | Some final skill fixes, they seem to work fine now | Chuck Miller | 1 | -3/+3 |
2009-07-06 | More Skill fixes, this time for getModifiedAttribute | Chuck Miller | 1 | -0/+13 |
2009-07-04 | Fix where some basic attrs are treated like skills | Chuck Miller | 1 | -1/+1 |
2009-07-03 | Helps fix one issue with skill levels | Chuck Miller | 1 | -1/+6 |
2009-07-03 | Makes Skills non hard coded | Chuck Miller | 1 | -19/+31 |
2009-07-01 | Remove complex path finding for players. Add a simple path finding algorithm ... | Roderic Morris | 1 | -0/+9 |
2009-06-30 | Send a word over a byte for skill exp | Chuck Miller | 1 | -1/+1 |