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path: root/src/game-server/character.cpp
AgeCommit message (Expand)AuthorFilesLines
2011-07-27Small random code format cleanups, and documentation fixes.Yohann Ferreira1-1/+1
2011-06-24Fixed autoattacks basic handling.Yohann Ferreira1-12/+34
2011-03-20Renaming stuff to make the code more readableThorbjørn Lindeijer1-3/+3
2011-03-11Moved freeing of map position to Actor destructorThorbjørn Lindeijer1-12/+0
2011-01-06Get rid of the server tick magic number.Yohann Ferreira1-2/+2
2011-01-03Change Actor::mActionTime to mMoveTime member to reflect more its actual use.Yohann Ferreira1-2/+4
2010-11-14Renamed .hpp files into .h for consistency.Yohann Ferreira1-19/+19
2010-11-13Readd the calculation of base attributes at character's login.Yohann Ferreira1-0/+3
2010-11-04Fully shift being scope attributes into being.Freeyorp1-47/+27
2010-11-04[PATCH 1/3] Alter the way attribute dependencies are updated.Yohann Ferreira1-32/+50
2010-11-03Renamed write{Byte,Short,Long} to writeInt{8,16,32}Thorbjørn Lindeijer1-15/+15
2010-10-17Dehardcode the tileWidth and height, except for the speed conversion.Yohann Ferreira1-1/+4
2010-10-17Fix hp regeneration units.Freeyorp1-2/+2
2010-09-16Changed maxSkillCap to game_maxSkillCap as I forgot in last commit.Yohann Ferreira1-42/+54
2010-09-15Reordered the manaserv.xml.example file and made related code cleanups.Yohann Ferreira1-3/+3
2010-08-29Merge branch 'testing'Freeyorp1-165/+160
2010-08-22Rename some stuff to conform to naming conventionsThorbjørn Lindeijer1-3/+3
2010-08-07Renamed modifiedAttribute to updateDerivedAttributesThorbjørn Lindeijer1-6/+6
2010-08-03Add sanity checks for hp when hp or max hp change.Freeyorp1-0/+6
2010-08-03Allow default values for attributes at character creation time.Freeyorp1-7/+17
2010-07-10New attribute system and major changes to many low-level areas.Freeyorp1-165/+146
2010-07-09Added LUA script bindings for manipulating the specials available to a charac...Philipp Sehmisch1-15/+23
2010-06-06More const correctness and small code cleanupsThorbjørn Lindeijer1-10/+7
2010-04-11Implemented global event function call to on_chr_deathPhilipp Sehmisch1-13/+7
2010-04-11Added global lua event script (only on_being_death_accept for now)Philipp Sehmisch1-9/+26
2010-02-07Update Copyright date for Manaserv.Bertram1-1/+1
2010-01-08Added script binding for checking the kill count for each monster so that uni...Philipp Sehmisch1-0/+12
2010-01-08Added tracing of kill count for each monster per characterPhilipp Sehmisch1-0/+13
2009-12-06Fixed name of the project in copyright headersThorbjørn Lindeijer1-13/+13
2009-12-06Fixed crash when an invalid status effect is requestedThorbjørn Lindeijer1-1/+1
2009-10-26Added optional optimal level mechanic which reduces exp gain of certain sourc...Philipp Sehmisch1-1/+9
2009-10-18Some random cleanupsThorbjørn Lindeijer1-1/+1
2009-10-11Only use the first 1000 skills in level calulationChuck Miller1-3/+7
2009-10-09Synced the protocol file with client in protocol.h, letting other defines in ...Bertram1-1/+0
2009-10-09Adds the option for a configuable hard cap on skill levelsChuck Miller1-3/+15
2009-10-01Adds code for saving and getting status effects from the databaseChuck Miller1-0/+7
2009-08-20Removed remnants of attack zones. Monsters AI now works properly again.Philipp Sehmisch1-1/+0
2009-08-19Removed attack shape from items. Added distance check on attacks (values stil...Philipp Sehmisch1-2/+4
2009-08-01Simplifies Movement to not send path destinations, but rather just the curren...Chuck Miller1-9/+0
2009-07-14Remove a used lineChuck Miller1-1/+0
2009-07-09Fixed bug causing unnecessary special updating when attributes change.Philipp Sehmisch1-2/+2
2009-07-08Sending spell recharge status to the clientsPhilipp Sehmisch1-5/+47
2009-07-06GPMSG_PLAYER_ATTRIBUTE_CHANGE should now be using a Word over a ByteChuck Miller1-1/+1
2009-07-06Some final skill fixes, they seem to work fine nowChuck Miller1-3/+3
2009-07-06More Skill fixes, this time for getModifiedAttributeChuck Miller1-0/+13
2009-07-04Fix where some basic attrs are treated like skillsChuck Miller1-1/+1
2009-07-03Helps fix one issue with skill levelsChuck Miller1-1/+6
2009-07-03Makes Skills non hard codedChuck Miller1-19/+31
2009-07-01Remove complex path finding for players. Add a simple path finding algorithm ...Roderic Morris1-0/+9
2009-06-30Send a word over a byte for skill expChuck Miller1-1/+1