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mana/manaserv
lpc2012
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A flexible 2D MMORPG server
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src
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game-server
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character.cpp
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2010-08-29
Merge branch 'testing'
Freeyorp
1
-165
/
+160
2010-08-22
Rename some stuff to conform to naming conventions
Thorbjørn Lindeijer
1
-3
/
+3
2010-08-07
Renamed modifiedAttribute to updateDerivedAttributes
Thorbjørn Lindeijer
1
-6
/
+6
2010-08-03
Add sanity checks for hp when hp or max hp change.
Freeyorp
1
-0
/
+6
2010-08-03
Allow default values for attributes at character creation time.
Freeyorp
1
-7
/
+17
2010-07-10
New attribute system and major changes to many low-level areas.
Freeyorp
1
-165
/
+146
2010-07-09
Added LUA script bindings for manipulating the specials available to a charac...
Philipp Sehmisch
1
-15
/
+23
2010-06-06
More const correctness and small code cleanups
Thorbjørn Lindeijer
1
-10
/
+7
2010-04-11
Implemented global event function call to on_chr_death
Philipp Sehmisch
1
-13
/
+7
2010-04-11
Added global lua event script (only on_being_death_accept for now)
Philipp Sehmisch
1
-9
/
+26
2010-02-07
Update Copyright date for Manaserv.
Bertram
1
-1
/
+1
2010-01-08
Added script binding for checking the kill count for each monster so that uni...
Philipp Sehmisch
1
-0
/
+12
2010-01-08
Added tracing of kill count for each monster per character
Philipp Sehmisch
1
-0
/
+13
2009-12-06
Fixed name of the project in copyright headers
Thorbjørn Lindeijer
1
-13
/
+13
2009-12-06
Fixed crash when an invalid status effect is requested
Thorbjørn Lindeijer
1
-1
/
+1
2009-10-26
Added optional optimal level mechanic which reduces exp gain of certain sourc...
Philipp Sehmisch
1
-1
/
+9
2009-10-18
Some random cleanups
Thorbjørn Lindeijer
1
-1
/
+1
2009-10-11
Only use the first 1000 skills in level calulation
Chuck Miller
1
-3
/
+7
2009-10-09
Synced the protocol file with client in protocol.h, letting other defines in ...
Bertram
1
-1
/
+0
2009-10-09
Adds the option for a configuable hard cap on skill levels
Chuck Miller
1
-3
/
+15
2009-10-01
Adds code for saving and getting status effects from the database
Chuck Miller
1
-0
/
+7
2009-08-20
Removed remnants of attack zones. Monsters AI now works properly again.
Philipp Sehmisch
1
-1
/
+0
2009-08-19
Removed attack shape from items. Added distance check on attacks (values stil...
Philipp Sehmisch
1
-2
/
+4
2009-08-01
Simplifies Movement to not send path destinations, but rather just the curren...
Chuck Miller
1
-9
/
+0
2009-07-14
Remove a used line
Chuck Miller
1
-1
/
+0
2009-07-09
Fixed bug causing unnecessary special updating when attributes change.
Philipp Sehmisch
1
-2
/
+2
2009-07-08
Sending spell recharge status to the clients
Philipp Sehmisch
1
-5
/
+47
2009-07-06
GPMSG_PLAYER_ATTRIBUTE_CHANGE should now be using a Word over a Byte
Chuck Miller
1
-1
/
+1
2009-07-06
Some final skill fixes, they seem to work fine now
Chuck Miller
1
-3
/
+3
2009-07-06
More Skill fixes, this time for getModifiedAttribute
Chuck Miller
1
-0
/
+13
2009-07-04
Fix where some basic attrs are treated like skills
Chuck Miller
1
-1
/
+1
2009-07-03
Helps fix one issue with skill levels
Chuck Miller
1
-1
/
+6
2009-07-03
Makes Skills non hard coded
Chuck Miller
1
-19
/
+31
2009-07-01
Remove complex path finding for players. Add a simple path finding algorithm ...
Roderic Morris
1
-0
/
+9
2009-06-30
Send a word over a byte for skill exp
Chuck Miller
1
-1
/
+1
2009-05-19
Added time between attacks. Added target for monster.
David Athay
1
-4
/
+7
2009-05-18
Added target combat
David Athay
1
-3
/
+6
2009-04-26
Standardize on the position of the const keyword
Bjørn Lindeijer
1
-2
/
+2
2009-04-26
Merged MovingObject into the Being class
Bjørn Lindeijer
1
-1
/
+1
2009-04-21
Trade System Patch (server side)
blue112
1
-1
/
+1
2009-03-05
Implemented basic special recharge on the server.
Philipp Sehmisch
1
-9
/
+69
2009-01-09
Made respawn location a config option
Philipp Sehmisch
1
-3
/
+4
2008-11-30
Add sync Buffer according to mantis #550
Andreas Habel
1
-0
/
+5
2008-11-26
Allows the damage struct to carry more then one used skill
Chuck Miller
1
-1
/
+1
2008-11-20
Added rectangular attack zones which are faster and simpler than cone-shaped ...
Philipp Sehmisch
1
-1
/
+1
2008-11-16
Got rid of CVS/Subversion $Id$ markers
Bjørn Lindeijer
1
-2
/
+0
2008-11-11
Fixed crash when a script can't be found. No idea why this could happen though.
Bjørn Lindeijer
1
-4
/
+6
2008-11-01
Magic implementation roadmap phase 1 and 2 (calling a script function on PGMS...
Philipp Sehmisch
1
-0
/
+15
2008-11-01
Added script bindings for manipulating the characters experience.
Philipp Sehmisch
1
-0
/
+1
2008-09-27
Implemented getting the attack zone of weapons from the item database and imp...
Philipp Sehmisch
1
-5
/
+7
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