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This can now be done in attributes.xml through the
minimum and maximum attribute parameters.
I also changed the AttributeInfo struct as requested by bjorn.
Reviewed-by: Erik Schilling, Thorbjørn Lindeijer
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SCOPE_TYPES -> ScopeType (plural was confusing)
ATTR_BEING -> BeingScope
ATTR_CHAR -> CharacterScope
ATTR_MOD -> MonsterScope
ATTR_MAX -> MaxScope
AttributeScopes -> AttributeScope
(A single scope seems to include multiple lists of attributes. Seems
wrong to me to name this type in plural form.)
getAttributeInfoForType -> getAttributeScope
(just naming it after what it is actually returning)
Reviewed-by: Freeyorp
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Just seems a bit more organized to me.
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AT_TY -> StackableType
TY_ST -> Stackable
TY_NST -> NonStackable
TY_NSTB -> NonStackableBonus
AME_TY -> ModifierEffectType
AME_MULT -> Multiplicative
AME_ADD -> Additive
Got rid of related documentation, which is now stating the obvious.
Also renamed many related variables.
Reviewed-by: Freeyorp
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Also added an header to the autoattack.{h,cpp} files.
Big but trivial fix.
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