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2011-07-27Changed the protocol a bit to use int16 instead of 8.Yohann Ferreira1-445/+445
This is in preparation of fixes for issues: #373, and 379. Equip and inventory related packets are the only ones changed.
2011-07-27Begun Applying the new equipment slot handling design.Yohann Ferreira1-5/+41
now, the equipment slots are independant from the inventory slots according to the inventory and equipment data. This will permit to avoid checking the equipment each time one touches the inventory and vice versa, and make the former delayed mode useless. Also, note that equipped items will be removed from inventory and readded once unequipped. The design will permit the following, even if not implemented yet: - To make equipment items stackable again, if wanted. - Have more than one item with the same id equipped on different slots using the itemInstance field. Note: I didn't add the database structure updates yet, to see whether other changes may later go along with those.
2011-07-27Small random code format cleanups, and documentation fixes.Yohann Ferreira1-1/+1
This doesn't change anything yet.
2011-06-19Making party invite functionalStefan Dombrowski1-6/+4
* An invite expires after 60 seconds. * For protection of the server memory each player can invite a maximum of 10 characters within the 60 second timeframe. Reviewed-by: Bjorn
2011-06-17Changed the attack message to send the attack id.Yohann Ferreira1-1/+1
This is more precise than sending the attack type, that can be guessed by the client anyway when the type parameter will be added in the <attack> tag. This is the server part of Mana issue: #363. Reviewed-by: Bjorn.
2011-05-30Routing party invite through the map serverStefan Dombrowski1-3/+5
The player sends party invites to the game server. If the invitee is within the visual range of the inviter, the game server forwards the invite to the chat server. Reviewed-by: Bjorn, Jaxad0127
2011-05-16Starting to fix party inviteStefan Dombrowski1-2/+2
Reviewed-by: Bjorn
2011-04-18Made the server send the being position each 5 seconds.Yohann Ferreira1-1/+1
This will permit the client the make position resyncs when necessary, and make use of the MOVING_POSITION and DESTINATION where relevant. Reviewed-by: Thorbjorn.
2011-04-16Removing unused enum EMAILCHG_EXISTS_EMAILStefan Dombrowski1-5/+0
The protocol uses ERRMSG_EMAIL_ALREADY_EXISTS instead.
2011-04-02Some cleanups related to syncing from game to account serverThorbjørn Lindeijer1-2/+1
* Remove SYNC_END_OF_BUFFER since the end of a message can already be identified by no more data being available. * Consistently prefix ++ rather than postfix ++ when incrementing mSyncMessages. * Made SYNC_BUFFER_SIZE into constants rather than defines, and moved them into the .cpp file since they're not used anywhere else. * Just use 1 and 0 to indicate online status. No point in writing it like 0x01 and 0x00. * Merged some duplicated documentation for AccountConnection::syncChanges. Reviewed-by: Jared Adams
2011-03-24Rely more on the functionality in XML::DocumentThorbjørn Lindeijer1-10/+2
By default XML::Document will use the ResourceManager to resolve the file name you pass to it. There is no point in disabling that functionality only to resolve it manually. Reviewed-by: Jared Adams
2011-03-23Fixed problems with loading XML files containing Windows newlinesThorbjørn Lindeijer1-24/+4
By using xmlParseFile instead of xmlParseMemory, the system-dependent newlines should be handled automatically. The .tmx.gz files should still be supported, but instead of manually decompressing them the xmlParseFile function should take care of that. It also fixes the leaking of XML documents in both the SkillManager as well as the PermissionManager, since they now rely on XML::Document, which cleans up automatically. Reviewed-by: Stefan Dombrowski
2011-03-23Simplify implementation of fileExistsThorbjørn Lindeijer1-26/+8
2011-03-20Moved defines.h and manaserv_protocol.h into 'common'Thorbjørn Lindeijer2-0/+659
Just seems a bit more organized to me.
2011-03-12Allow values to be set to empty in the configurationThorbjørn Lindeijer1-10/+10
No reason why these should be ignored and then replaced by their defaults, generally. Reviewed-by: Jared Adams
2010-12-27Added @kick and @kill commands.Philipp Sehmisch1-1/+2
@kick disconnects the client connection of a character. The new error- code 11 (ERRMSG_ADMINISTRATIVE_LOGOFF) is not supported by the client yet. It will show a generic "The connection to server was lost" message instead. @kill kills the character by setting its HP to 0. Added @kick transaction code I forgot in last commit. Considering that this was just minutes ago I think that noone updated his database yet. So I don't think that a new database version is justified for this. Reviewed-by: Bertram
2010-12-27Transaction logging of various command, new transaction codes and style fix.Philipp Sehmisch1-1/+22
The @mute, @goto, @attribute and @announce commands now logs transactions to the database. Added new transaction codes to database. I've preliminarily added a lot of codes for not yet supported commands so that we needn't do a database update with every single commit which implements one. Also using the equivalent "say" helper function in place of the "GameState::sayTo" method in the command handler. Reviewed-by: Kage
2010-12-08Fix many compiler warnings.Freeyorp1-6/+1
Reviewed-by: Bertram
2010-11-14Renamed .hpp files into .h for consistency.Yohann Ferreira8-14/+14
Also added an header to the autoattack.{h,cpp} files. Big but trivial fix.
2010-10-14Hopefully fix the logging rotation this time.Yohann Ferreira2-2/+66
Added an extension to the ResMan::exist() function in order to get file existence even not in search path. Reviewed-by: CodyMartin.
2010-09-08Centralized stringToBool conversion.Yohann Ferreira2-3/+21
Also moved the trim() function into the utils namespace where it belongs more, and made some random code cleanups. Reviewed-by: Thorbjorn.
2010-08-29Merge branch 'testing'Freeyorp1-8/+10
Conflicts: src/account-server/storage.cpp src/game-server/being.cpp src/game-server/being.hpp src/game-server/character.cpp src/game-server/character.hpp src/game-server/gamehandler.cpp src/game-server/inventory.cpp src/scripting/lua.cpp src/sql/mysql/createTables.sql src/sql/sqlite/createTables.sql
2010-08-22Changed the location of configuration, logs and statsThorbjørn Lindeijer2-7/+16
Instead of searching for the configuration file in ~/.manaserv.xml, the file is now expected to be in the working directory of the server. The logs and statistics will also be written there. This should make it easier to run differently configured servers on the same machine, and should also be a bit more straight-forward to setup. Reviewed-by: Yohann Ferreira
2010-07-10New attribute system and major changes to many low-level areas.Freeyorp1-8/+10
Attribute system: Structure is no longer completely hardcoded. Attributes and structure is defined by new xml file (defaulting to stats.xml) Structure defines non-base modifications to an attribute, to be used by modifiers from items, effects, etc. Calculating the base value for core attributes is still done in C++ (and for such fundamental elements the only reason I can think of to do it any other way is perhaps being able to quickly change scripts without a compile could be useful for testing, but such things are a low priority anyway) Item structure: Modifiers are now through triggers rather than single events. This also removes hardcoded types - an item could be both able to be equipped and be able to be activated. Item activation no longer consumes by default, this must be specified by the property <consumes /> inside the trigger. Currently only attribute modifications, autoattacks, and consumes are defined as effects, but stubs for others do exist. Autoattacks are currently non-functional, and this should be rectified with some urgency. Auto Attacks: AutoAttacks are now separate entities, though not fully complete, nor fully integrated with all beings yet. Integration with the Character class is urgent, integration with other Being children less so. When fully integrated this will allow for multiple autoattacks, through equipping multiple items with this as an equip effect or even through other means if needed. Equipment structure: As ItemClass types are no longer hardcoded, so too are equip types. An item have multiple ways to be equipped across multiple equipment slots with any number in each slot. Character maximums are global but configurable. Miscellaneous: Speed, money, and weight are now attributes. Some managers have been changed into classes such that their associated classes can have them as friends, to avoid (ab)use of public accessors. The serialise procedure should also be set as a friend of Character (both in the account- and game- server) as well; having public accessors returning iterators is simply ridiculous. Some start for such cleanups have been made, but this is not the primary focus here. Significant work will need to be done before this is resolved completely, but the start is there. BuySell::registerPlayerItems() has been completely disabled temporarily. The previous function iterated through equipment, yet in the context I think it is intended to fill items? I have been unable to update this function to fit the modifications made to the Inventory/Equipment/Possessions, as I am unsure what exactly what it should be doing. ItemClass::mSpriteId was previously unused, so had been removed, but I notice that it was used when transmitting equipment to nearby clients. Experimentation showed that this value was never set to anything other than 0, and so has been left out of the ItemManager rewrite. I am not entirely sure what is happening here, but it should be worth looking into at a later time, as I am not sure how equipment appearences would be sent otherwise.
2010-05-30Use XML::Document to automate memory cleanupThorbjørn Lindeijer1-1/+1
Makes the code a little nicer.
2010-05-30Copied basic Lua libs back from tmwserv-data and added dummy dataThorbjørn Lindeijer1-0/+3
The dummy data is currently mostly empty data though, so still nothing to see as far as the example content is concerned. Reviewed-by: Bertram
2010-05-29Only skip the UTF-8 BOM for Lua scriptsThorbjørn Lindeijer3-31/+4
libxml2 should be able to handle files with a BOM fine. Reviewed-by: Bertram
2010-05-21Added a package loader that goes through the resource managerThorbjørn Lindeijer2-1/+16
Fixes issues with finding Lua scripts after changing the way client and server data paths are set up. Lua scripts can now use 'require' with paths relative from the serverDataPath to include other Lua scripts. Reviewed-by: Jared Adams
2010-05-17Fixed CMake build by removing now unused defineThorbjørn Lindeijer1-2/+0
2010-05-16Random cleanups, adding const, removing unnecessary clear callsThorbjørn Lindeijer1-2/+2
Reviewed-by: Jared Adams
2010-05-16Don't return configuration value by referenceThorbjørn Lindeijer2-3/+3
The lifetime of the default value is often not long enough to survive to the next statement, so returning it by reference is dangereous. At the moment there may not be any place that actually tries to use the returned value as a reference, but it's better not to wait on it to happen. This was already fixed on the client after it lead to strange crashes. Reviewed-by: Jared Adams
2010-05-16Changed and split up the default location for loading dataThorbjørn Lindeijer3-3/+172
Instead of loading data from a 'data' directory in the current working directory, the server now uses clientDataPath and serverDataPath as specified in the configuration. This removes the need to set up symbolic links in order to merge these two types of data. The default values point to example/clientdata and example/serverdata, where a minimal example world can be developed to make setting up an initial server quick and easy. The XML::Document convenience class was copied over from the client. Also, the ResourceManager is now shared between both servers, since the account client is reading items.xml. Reviewed-by: Jared Adams
2010-04-25Added a Byte Order Mask (BOM) filter to the ResourceManager.Bertram1-1/+2
Reviewed by: Jaxad0127
2010-02-22Fixed unused variable warningsThorbjørn Lindeijer1-1/+1
2010-02-07Update Copyright date for Manaserv.Bertram6-6/+6
2010-01-17Removed last traces of hardcoded access levels form game-server, begun with ↵Philipp Sehmisch2-9/+31
using the permission manager in the account-server.
2010-01-17Some refractoring at the command handler for easier maintainabilityPhilipp Sehmisch2-0/+29
2010-01-17Added some missing headers, and added some missing files to Makefile.amChuck Miller1-0/+1
2010-01-17Added commands for setting permissions by aliasPhilipp Sehmisch2-1/+17
2010-01-17Added permission manager. Currently only used for @commands and doesn't ↵Philipp Sehmisch2-0/+201
support <deny> and <alias> yet.
2009-12-06Fixed name of the project in copyright headersThorbjørn Lindeijer4-41/+39
Also updated the headers to refer to the GPL by URL instead of suggesting to contact the FSF by snail mail, as per the latest GPL usage instructions.
2009-12-06Removed "TMW" and "TMWSERV" from header guardsThorbjørn Lindeijer2-4/+4
2009-05-24Stopped tmwserv from writing to its configuration fileBjørn Lindeijer2-53/+1
This was confusing, since changes made to the config file while the server is running are lost once the server exists. Also, XML comments were being stripped by the server. The command line option to set the port now only applies to a single run, and isn't saved in the configuration. There shouldn't be a need for the server to write to its configuration file, it might not even have the rights to do so.
2009-04-26Standardize on the position of the const keywordBjørn Lindeijer2-11/+11
Same as for the client.
2009-03-10Fixes for some compile warningsBjørn Lindeijer1-1/+1
Mostly comparisons between signed and unsigned integers
2009-03-06Added transactional history to game server.David Athay1-0/+67
2008-11-16Got rid of CVS/Subversion $Id$ markersBjørn Lindeijer3-6/+0
2007-09-22Cleaned both configuration and resource managers.Guillaume Melquiond2-0/+196
2007-08-14Handled money as part of the inventory.Guillaume Melquiond1-2/+4
2007-07-07Simplified code by using map pointers only, instead of using both map IDs ↵Guillaume Melquiond1-0/+2
and map pointers.