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2006-08-06Implemented crude handling of being movements.Guillaume Melquiond1-9/+0
2006-08-04Added unique ID to Player class.Guillaume Melquiond1-4/+4
2006-07-27First step toward a restructured class hierarchy for world actors: addGuillaume Melquiond1-159/+118
MovingObject and Player classes.
2006-01-08Added customization of created character. (That makes previously created db ↵Yohann Ferreira1-0/+21
invalid.) Made list of map indexed by map id, instead of map name. This will prevent unsyncing of player's current map when changing a map name. Remember you have now to add a map filename into db before being able to load it. (Default map id is 1, not ZERO, as zero is the not found return value.
2005-11-21Did some initial work for map loading & adding beings to game world.Aaron Marks1-2/+1
2005-11-13Nothing of much significance, mainly checking whether I can commit.Bjørn Lindeijer1-57/+39
2005-11-10Updates to Being, test client, game handler and small update to state update.Aaron Marks1-0/+7
2005-08-08Just some changes I forgot to commit -- I probably wont be able to work on ↵Aaron Marks1-1/+15
tmwserv for a few days :(
2005-08-04Added basic inventory (not fully functional)Aaron Marks1-0/+22
Extended GameHandler Extended protocol Fixed problem with SQL query
2005-07-25Added modified Map, MapReader, ResourceManager classes and base64 functionsBjørn Lindeijer1-0/+9
from client to server. Nothing tested yet, just made sure it still compiled.
2005-06-30Fixed memory leak, implemented delAccount() + unit tests and now using ↵Huynh Tran1-1/+8
reference-counted smart pointers to facilitate the memory management.
2005-06-29Fixed bugs, added new accessors and mutators to Object and Being, sync'd the ↵Huynh Tran1-0/+296
rest of the code to take into account the changes.