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2010-11-15Upgrade database version to 12 as it should have been from the latest update.Yohann Ferreira1-1/+1
Trivial fix.
2010-11-14Renamed .hpp files into .h for consistency.Yohann Ferreira13-64/+64
Also added an header to the autoattack.{h,cpp} files. Big but trivial fix.
2010-11-10Fix code indentation in the sql related files.Yohann Ferreira1-29/+37
Trivial fix.
2010-11-09Fixed unregistering on the server-side.Yohann Ferreira2-9/+20
When registering or logging, The client is hashing the password for sending it safely. And the server is hashing it also to store it the same way. Hence, the password ends hashed twice, which is correct because the server can't trust the client anyway. At unregister attempt, the server wasn't hashing the password before comparing it. Also while on it, I made the corresponding SQL query use the try catch method and only delete the account in memory when it's also done on the Db. Reviewed-by: thorbjorn, Freeyorp.
2010-11-03Renamed write{Byte,Short,Long} to writeInt{8,16,32}Thorbjørn Lindeijer2-141/+141
Mainly for consistency with the client, and the general consensus was that these numbered versions were clearer.
2010-10-30Have the PerformTransaction class automatically handle nestingThorbjørn Lindeijer2-70/+17
No need to fiddle around with "startTransaction" booleans now that the helper class is a little more intelligent. When the database is already performing a transaction, no new one will be started.
2010-10-30Introduced a helper class for performing transactionsThorbjørn Lindeijer2-14/+12
Avoids having to remember to call rollbackTransaction and makes transactions exception-safe (since the destructor of PerformTransaction will be called when an exception is thrown).
2010-10-30Use a transaction when handling a GAMSG_PLAYER_SYNC messageThorbjørn Lindeijer2-11/+21
This message can contain a lot of small database updates, which at least on my system are way more efficient when performed in a transaction (now it takes no more than 1 second vs. about 14 seconds before). Not saying this is normal, my guess is that it's due to using full partition encryption. I've also prevented the thing from entering an infinite loop in the case of a wrong message, and corrected some variable names.
2010-10-26Send a client data URL in addition to the update hostThorbjørn Lindeijer1-0/+7
This is for developing/testing an experimental new resource manager that downloads only the files it needs on demand. Currently only used by the Mana Mobile project. Regular Mana client ignores the setting. Reviewed-by: Jared Adams
2010-10-20Fixed the append behaviour of logger::setLogFile().Yohann Ferreira1-1/+1
Also made both servers appends on the main log at start if they aren't empty. This permits not to lose the previous logs when quicky restarting the servers. Trivial fix.
2010-10-17Synchronise defaults between configuration file and source.Freeyorp1-1/+1
Reviewed-by: Bertram
2010-09-29Add log file rotation support based on ExceptionFault's work.Yohann Ferreira1-0/+10
This patch adds options to enable log rotations base on files size and or change of date. Note: Zip support will be added in a second commit. Reviewed-by: CodyMartin, Thorbjorn.
2010-09-22Added options to disable the server log to standard output to the minimum.Yohann Ferreira1-10/+13
Also made some small cleanups. Resolves: Mana-Mantis #241 Reviewed-by: Jaxad0127.
2010-09-22Centralized the servers' exit values.Yohann Ferreira2-18/+19
Also made random code format clean-ups. Resolves: Mana-Mantis #217 Reviewed-by: Jaxad0127.
2010-09-15Reordered the manaserv.xml.example file and made related code cleanups.Yohann Ferreira2-5/+6
Reviewed-by: Thorbjorn.
2010-09-08Centralized stringToBool conversion.Yohann Ferreira1-19/+27
Also moved the trim() function into the utils namespace where it belongs more, and made some random code cleanups. Reviewed-by: Thorbjorn.
2010-09-07Added config options to set stats and log files and paths.Yohann Ferreira1-18/+24
Also turned the absence of an inter-server password into a fatal error while documenting it in the manaserv.xml example file. Reviewed-by: Jaxad0127.
2010-09-06Added <points> tag handling in attributes.xml.Yohann Ferreira1-46/+89
Reviewed-by: Freeyorp, Thorbjorn.
2010-08-31Added a --config manaserv.xml file path options to both servers.Yohann Ferreira1-24/+69
Now, it's possible to set a different config filename and path on the command line. Reviewed-by: Jaxad, Kage.
2010-08-30Change primary and secondary tags in attributes.xml from stats and stat to ↵Freeyorp1-2/+2
attributes and attribute respectively.
2010-08-29Merge branch 'testing'Freeyorp8-189/+361
Conflicts: src/account-server/storage.cpp src/game-server/being.cpp src/game-server/being.hpp src/game-server/character.cpp src/game-server/character.hpp src/game-server/gamehandler.cpp src/game-server/inventory.cpp src/scripting/lua.cpp src/sql/mysql/createTables.sql src/sql/sqlite/createTables.sql
2010-08-22Another small simplificationThorbjørn Lindeijer1-7/+1
2010-08-22Avoid collision with type 'int' in SQL queryThorbjørn Lindeijer1-12/+7
Was causing the account server to crash when using MySQL backend. Mantis-issue: 188 Reviewed-by: Yohann Ferreira
2010-08-22Changed the location of configuration, logs and statsThorbjørn Lindeijer1-45/+13
Instead of searching for the configuration file in ~/.manaserv.xml, the file is now expected to be in the working directory of the server. The logs and statistics will also be written there. This should make it easier to run differently configured servers on the same machine, and should also be a bit more straight-forward to setup. Reviewed-by: Yohann Ferreira
2010-08-18Change references from database version 10 to version 11 to reflect changes ↵Freeyorp1-1/+1
made to mainline
2010-08-14Set the database ID of a new character immediately after creating it.Freeyorp1-3/+3
(Ooops.)
2010-08-07Fixed index creation on mana_char_kill_stats tableThorbjørn Lindeijer1-1/+1
Reviewed-by: Philipp Sehmisch
2010-08-07Revert "Added a method of updating the passwords of an existing database"Thorbjørn Lindeijer2-50/+0
Assumed to be no longer necessary. This reverts commit a09d4aa14c6a7b4486080b4cfbe1c76c4fae6fd2.
2010-08-03Allow default values for attributes at character creation time.Freeyorp2-1/+24
TODO: The game-server also needs to keep track of this for when new attributes or attributes not in the default scope need to be created. Also hopefully fix attribute calculation order for derived attributes. Still hardcoded for now. Reviewed-by: Bertram.
2010-08-02Changed the stat file name to attributes.xml.Yohann Ferreira3-11/+15
I also made it required to start properly since it's now the case. Reviewed-by: Jaxad0127.
2010-07-10New attribute system and major changes to many low-level areas.Freeyorp6-194/+328
Attribute system: Structure is no longer completely hardcoded. Attributes and structure is defined by new xml file (defaulting to stats.xml) Structure defines non-base modifications to an attribute, to be used by modifiers from items, effects, etc. Calculating the base value for core attributes is still done in C++ (and for such fundamental elements the only reason I can think of to do it any other way is perhaps being able to quickly change scripts without a compile could be useful for testing, but such things are a low priority anyway) Item structure: Modifiers are now through triggers rather than single events. This also removes hardcoded types - an item could be both able to be equipped and be able to be activated. Item activation no longer consumes by default, this must be specified by the property <consumes /> inside the trigger. Currently only attribute modifications, autoattacks, and consumes are defined as effects, but stubs for others do exist. Autoattacks are currently non-functional, and this should be rectified with some urgency. Auto Attacks: AutoAttacks are now separate entities, though not fully complete, nor fully integrated with all beings yet. Integration with the Character class is urgent, integration with other Being children less so. When fully integrated this will allow for multiple autoattacks, through equipping multiple items with this as an equip effect or even through other means if needed. Equipment structure: As ItemClass types are no longer hardcoded, so too are equip types. An item have multiple ways to be equipped across multiple equipment slots with any number in each slot. Character maximums are global but configurable. Miscellaneous: Speed, money, and weight are now attributes. Some managers have been changed into classes such that their associated classes can have them as friends, to avoid (ab)use of public accessors. The serialise procedure should also be set as a friend of Character (both in the account- and game- server) as well; having public accessors returning iterators is simply ridiculous. Some start for such cleanups have been made, but this is not the primary focus here. Significant work will need to be done before this is resolved completely, but the start is there. BuySell::registerPlayerItems() has been completely disabled temporarily. The previous function iterated through equipment, yet in the context I think it is intended to fill items? I have been unable to update this function to fit the modifications made to the Inventory/Equipment/Possessions, as I am unsure what exactly what it should be doing. ItemClass::mSpriteId was previously unused, so had been removed, but I notice that it was used when transmitting equipment to nearby clients. Experimentation showed that this value was never set to anything other than 0, and so has been left out of the ItemManager rewrite. I am not entirely sure what is happening here, but it should be worth looking into at a later time, as I am not sure how equipment appearences would be sent otherwise.
2010-07-09Added LUA script bindings for manipulating the specials available to a ↵Philipp Sehmisch2-5/+76
character. Added script call for getting the cost of a special (recharge only for now) Deleting specials works server-sided but the client isn't informed about it properly. Specials without recharge cost don't appear for the player. Both of these features require an additional netcode message. Reviewed-by: Freeyorp
2010-05-30Use XML::Document to automate memory cleanupThorbjørn Lindeijer1-1/+1
Makes the code a little nicer.
2010-05-29Made the logLevel be taken from configuration for both servers.Yohann Ferreira1-27/+38
The new parameters in the manaserv.xml file can be used to do so: log_accountServerLogLevel log_gameServerLogLevel Also, updated the sample manaserv.xml accordingly. Reviewed-by: Thorbjorn.
2010-05-28Added some more log infos, and made small cleanups.Yohann Ferreira1-0/+5
Reviewed-by: Thorbjorn, Jaxad0127
2010-05-16Random cleanups, adding const, removing unnecessary clear callsThorbjørn Lindeijer3-9/+8
Reviewed-by: Jared Adams
2010-05-16Changed and split up the default location for loading dataThorbjørn Lindeijer2-35/+18
Instead of loading data from a 'data' directory in the current working directory, the server now uses clientDataPath and serverDataPath as specified in the configuration. This removes the need to set up symbolic links in order to merge these two types of data. The default values point to example/clientdata and example/serverdata, where a minimal example world can be developed to make setting up an initial server quick and easy. The XML::Document convenience class was copied over from the client. Also, the ResourceManager is now shared between both servers, since the account client is reading items.xml. Reviewed-by: Jared Adams
2010-02-23Removed some unnecessary log messagesPhilipp Sehmisch1-1/+0
2010-02-22Send update host also with registration responseThorbjørn Lindeijer1-3/+8
The client would otherwise not know which update host to use after registration. Also, the update host is now always sent, even if it is empty. This makes the message contents more deterministic. Reviewed-by: Jared Adams
2010-02-07Update Copyright date for Manaserv.Bertram13-13/+13
2010-01-29Rename enum elements to avoid clashing with macrosBernd Wachter1-1/+1
2010-01-18Reverted the accountserver-affecting changes of commits a9a87aea and ↵Philipp Sehmisch2-6/+2
dfc6875e - doesn't work out the way I planned.
2010-01-17Removed last traces of hardcoded access levels form game-server, begun with ↵Philipp Sehmisch2-2/+6
using the permission manager in the account-server.
2010-01-08Added tracing of kill count for each monster per characterPhilipp Sehmisch3-3/+101
2009-12-18Instead of sending http://update.manasource.org/ don't send any update host ↵Chuck Miller1-1/+3
if defaultUpdateHost is not set
2009-12-18Makes server send the update host from defaultUpdateHost config (defaults to ↵Chuck Miller1-0/+1
http://update.manasouce.org/ when non is set)
2009-12-06Added a method of updating the passwords of an existing databaseThorbjørn Lindeijer2-4/+51
To be removed sometime soon.
2009-12-06Moved storagesql.hpp into storage.hppThorbjørn Lindeijer2-152/+44
Also removed the not very useful documentation, so that the list of constants is more readable.
2009-12-06Renamed DALStorage to StorageThorbjørn Lindeijer6-71/+72
The only reason it was a DALStorage was because it used to implement the Storage interface, but that interface got removed a long time ago.
2009-12-06Moved DALStorage documentation into source fileThorbjørn Lindeijer3-302/+208
Some methods were documented twice. Stuff moved to source file since this keeps the header more readable, and makes it easier to keep the documentation up to date with the implementation. Also, my IDE jumps to the definition when navigating. Removed two methods that were without an implementation.