Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2010-11-14 | Renamed .hpp files into .h for consistency. | Yohann Ferreira | 1 | -76/+0 | |
Also added an header to the autoattack.{h,cpp} files. Big but trivial fix. | |||||
2010-02-07 | Update Copyright date for Manaserv. | Bertram | 1 | -1/+1 | |
2009-12-06 | Fixed name of the project in copyright headers | Thorbjørn Lindeijer | 1 | -7/+6 | |
Also updated the headers to refer to the GPL by URL instead of suggesting to contact the FSF by snail mail, as per the latest GPL usage instructions. | |||||
2009-12-06 | Removed "TMW" and "TMWSERV" from header guards | Thorbjørn Lindeijer | 1 | -2/+2 | |
2009-05-24 | Made it possible to specify the host to listen on | Bjørn Lindeijer | 1 | -1/+1 | |
Needed when the server has multiple network interfaces and the one you want to use isn't the default one for localhost. The host to listen on can be set in config file with 'net_listenHost'. | |||||
2009-04-26 | Standardize on the position of the const keyword | Bjørn Lindeijer | 1 | -1/+1 | |
Same as for the client. | |||||
2008-11-30 | Add sync Buffer according to mantis #550 | Andreas Habel | 1 | -0/+8 | |
The game server buffers all changes made to a character in a sync buffer. The buffer is sent to the account server if the buffer contains more then 20 message, reaches size of 1kb or at least every 10 seconds. ATM Character attributes, corr points and attribute points and skills are synchronized. TODO: items, location, money... | |||||
2008-11-16 | Got rid of CVS/Subversion $Id$ markers | Bjørn Lindeijer | 1 | -2/+0 | |
2008-07-07 | Added party support between account and game servers. | David Athay | 1 | -0/+5 | |
2007-09-23 | Simplified interface of the handler used for connections from game servers ↵ | Guillaume Melquiond | 1 | -79/+32 | |
to account server. | |||||
2007-09-16 | Added global accounting of beings. | Guillaume Melquiond | 1 | -0/+6 | |
2007-09-16 | Cleaned game-server handler a bit before adding statistics. | Guillaume Melquiond | 1 | -18/+13 | |
2007-08-30 | Got rid of abstract storage and reference-counted pointers. Fixed lifetime ↵ | Guillaume Melquiond | 1 | -6/+8 | |
of accounts and characters in server memory. Cleaned some code. | |||||
2007-06-26 | Merged guilds-and-parties branch to trunk | David Athay | 1 | -0/+19 | |
2007-03-18 | Added a TokenCollector class for matching magic_tokens. | Rogier Polak | 1 | -1/+1 | |
2007-03-05 | Added an abstrart base class for characterdata, in order to use the same ↵ | Rogier Polak | 1 | -8/+3 | |
serialize and deserialize functions on both the accountserver and the gameserver. | |||||
2007-01-04 | Started serializing character possessions. Reduced their memory footprint. | Guillaume Melquiond | 1 | -0/+6 | |
2007-01-03 | Split persistent player data from game server data. Enabled inventory code back. | Guillaume Melquiond | 1 | -1/+1 | |
2006-12-29 | Physically split the server into one tmwserv-acount program (account + | Guillaume Melquiond | 1 | -0/+90 | |
chat + database) and multiple tmwserv-game programs (selected with respect to the maps). Cleaned the repository by moving server-specific source files into dedicated directories. |