Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2007-01-03 | Split persistent player data from game server data. Enabled inventory code back. | Guillaume Melquiond | 1 | -6/+6 | |
2006-12-31 | Finished implementation for warping players around servers. Thoroughly untested. | Guillaume Melquiond | 1 | -6/+9 | |
2006-12-30 | Almost a complete implementation for warping players between servers. | Guillaume Melquiond | 1 | -0/+44 | |
2006-12-30 | Controlled map activation from the account server, so that clients are not ↵ | Guillaume Melquiond | 1 | -2/+8 | |
kept on the wrong server when warped. | |||||
2006-12-29 | Unregister maps on game server disconnection. | Guillaume Melquiond | 1 | -0/+15 | |
2006-12-29 | Physically split the server into one tmwserv-acount program (account + | Guillaume Melquiond | 1 | -0/+115 | |
chat + database) and multiple tmwserv-game programs (selected with respect to the maps). Cleaned the repository by moving server-specific source files into dedicated directories. |