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path: root/src/account-server/serverhandler.cpp
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2008-06-26fix compile error, and improve guild related methodsRoderic Morris1-2/+4
2007-09-23Simplified interface of the handler used for connections from game servers ↵Guillaume Melquiond1-18/+68
to account server.
2007-09-23Simplified interface of the connection handler used for clients of the ↵Guillaume Melquiond1-2/+1
account server.
2007-09-16Added global accounting of beings.Guillaume Melquiond1-0/+53
2007-09-16Cleaned game-server handler a bit before adding statistics.Guillaume Melquiond1-41/+65
2007-08-31Implemented "ban" remote command.Guillaume Melquiond1-0/+7
2007-08-30Got rid of abstract storage and reference-counted pointers. Fixed lifetime ↵Guillaume Melquiond1-49/+50
of accounts and characters in server memory. Cleaned some code.
2007-08-28Implemented quest variables.Guillaume Melquiond1-0/+21
2007-07-28Replaced user names by client pointers when handling channels, in order to ↵Guillaume Melquiond1-0/+2
reduce lookups in ChatHandler::sendInChannel.
2007-07-25Removed a host of unnecessary methods from ChatChannelManager.Bjørn Lindeijer1-17/+22
2007-07-23Commented out code unavailable from client side. Added support for NPCs.Guillaume Melquiond1-0/+2
2007-07-17Some more cleanup of chat handler related code.Bjørn Lindeijer1-28/+28
2007-07-01Made character data persistent across logout/login.Guillaume Melquiond1-8/+16
2007-07-01Reverted inventory handling code to the last known working state. Simplified ↵Guillaume Melquiond1-1/+2
serialization interface along the way.
2007-06-26Merged guilds-and-parties branch to trunkDavid Athay1-0/+221
2007-03-18Added a TokenCollector class for matching magic_tokens.Rogier Polak1-4/+3
2007-03-14Modified the game-server to use AbstractCharacterData, some renamingRogier Polak1-1/+3
2007-03-10Added a utility function for creating magic_tokensRogier Polak1-8/+5
2007-03-05Added an abstrart base class for characterdata, in order to use the same ↵Rogier Polak1-20/+16
serialize and deserialize functions on both the accountserver and the gameserver.
2007-02-04Added support for switching character by reconnecting to the account server andBjørn Lindeijer1-1/+22
fixed the issue where a client is not logged in after registering (patch by Rogier Polak).
2007-01-12Report problems with finding a certain character instead of crashing.Bjørn Lindeijer1-1/+10
2007-01-05Simplified handling of verbosity levels. Optimized code by generating only ↵Guillaume Melquiond1-7/+7
needed messages.
2007-01-05Removed log level argument from LOG_FATAL helper macro, with the assumptionBjørn Lindeijer1-5/+8
that fatal messages should always have highest log level.
2007-01-04Started serializing character possessions. Reduced their memory footprint.Guillaume Melquiond1-23/+2
2007-01-03Split persistent player data from game server data. Enabled inventory code back.Guillaume Melquiond1-6/+6
2006-12-31Finished implementation for warping players around servers. Thoroughly untested.Guillaume Melquiond1-6/+9
2006-12-30Almost a complete implementation for warping players between servers.Guillaume Melquiond1-0/+44
2006-12-30Controlled map activation from the account server, so that clients are not ↵Guillaume Melquiond1-2/+8
kept on the wrong server when warped.
2006-12-29Unregister maps on game server disconnection.Guillaume Melquiond1-0/+15
2006-12-29Physically split the server into one tmwserv-acount program (account +Guillaume Melquiond1-0/+115
chat + database) and multiple tmwserv-game programs (selected with respect to the maps). Cleaned the repository by moving server-specific source files into dedicated directories.