Age | Commit message (Collapse) | Author | Files | Lines |
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Somebody needs to check his core.autocrlf setting.
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Copied from bertram-experimental-mana-data and updated to new element
names.
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The @mute command stops another character from talking in the
public chat for a specified amount of seconds. It doesn't survive
a reconnect of the client, but I don't think that this is necessary
because a mute by a GM is usually intended as a slap on the wrist
with more severe consequences to follow (like @ban).
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Avoids an error message.
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character.
Added script call for getting the cost of a special (recharge only for now)
Deleting specials works server-sided but the client isn't informed about it properly. Specials without recharge cost don't appear for the player. Both of these features require an additional netcode message.
Reviewed-by: Freeyorp
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Reviewed-by: Thorbjorn
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The dummy data is currently mostly empty data though, so still nothing
to see as far as the example content is concerned.
Reviewed-by: Bertram
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Instead of loading data from a 'data' directory in the current working
directory, the server now uses clientDataPath and serverDataPath as
specified in the configuration. This removes the need to set up symbolic
links in order to merge these two types of data.
The default values point to example/clientdata and example/serverdata,
where a minimal example world can be developed to make setting up an
initial server quick and easy.
The XML::Document convenience class was copied over from the client.
Also, the ResourceManager is now shared between both servers, since the
account client is reading items.xml.
Reviewed-by: Jared Adams
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