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2010-08-30Added @mute chat command.Philipp Sehmisch1-0/+1
The @mute command stops another character from talking in the public chat for a specified amount of seconds. It doesn't survive a reconnect of the client, but I don't think that this is necessary because a mute by a GM is usually intended as a slap on the wrist with more severe consequences to follow (like @ban).
2010-07-09Added LUA script bindings for manipulating the specials available to a ↵Philipp Sehmisch1-0/+39
character. Added script call for getting the cost of a special (recharge only for now) Deleting specials works server-sided but the client isn't informed about it properly. Specials without recharge cost don't appear for the player. Both of these features require an additional netcode message. Reviewed-by: Freeyorp
2010-05-31Added minimal example global_events.luaPhilipp Sehmisch1-0/+57
Reviewed-by: Thorbjorn
2010-05-30Copied basic Lua libs back from tmwserv-data and added dummy dataThorbjørn Lindeijer3-0/+53
The dummy data is currently mostly empty data though, so still nothing to see as far as the example content is concerned. Reviewed-by: Bertram