Age | Commit message (Collapse) | Author | Files | Lines | |
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2013-08-26 | Readded level handling | Erik Schilling | 1 | -0/+10 | |
Things done: Wrote a entity:give_experience function (lua side only). Renamed characterpoints to attributepoints (no db update. Did not want to do one for a simple rename). Temponary introduced a ATTR_LEVEL constant. TODO: dehardcode this. Script binds for settings the correction and attribute points. | |||||
2013-08-26 | Readded Entity:damage as lua function | Erik Schilling | 1 | -1/+5 | |
2013-08-26 | Added a first very basic monster ai version | Erik Schilling | 1 | -0/+28 | |
The ai is similar to the old c++ version. Only the target searching is executed every 10 ticks only now to prevent performance issues with too many lua calls. |