Age | Commit message (Collapse) | Author | Files | Lines |
|
|
|
- Removed hardcoded using of attributes
- Simply introduced lua functions to set global and ability cooldowns
- Requires database update
- Bumps the protocol
|
|
Things done:
Wrote a entity:give_experience function (lua side only).
Renamed characterpoints to attributepoints (no db update. Did not want
to do one for a simple rename).
Temponary introduced a ATTR_LEVEL constant. TODO: dehardcode this.
Script binds for settings the correction and attribute points.
|
|
|
|
The ai is similar to the old c++ version. Only the target searching is
executed every 10 ticks only now to prevent performance issues with too
many lua calls.
|
|
Monsters can now either receive abilities at lifetime via scripts, or
via the <ability> node in the monsters node.
|