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2013-04-13Added -std=c++0x compiler flag to the codeblocks filesPostremus1-1/+2
2013-02-24Added possibility to reserve mapsErik Schilling1-0/+2
If you set net_gameServerName you can now reserve maps in the maps.xml. There you have to add the servername - property to the <map> tag. Then the map will only be activated by that server. Also changed the activate sequence that the account server now tells the game server what maps to activate (previously the server requested all maps and the account server said yes or no). TODO: Fix general inter server map switching.
2013-01-05Fixed codeblocks compile for linux targetsErik Schilling1-119/+140
2012-01-29Removed unused createRandomPassword functionThorbjørn Lindeijer1-2/+0
Reviewed-by: Erik Schilling
2011-11-07Removed unused singleton templateThorbjørn Lindeijer1-1/+0
Looks unlikely that we'll be using this. Anyway, it can be found in the git history if so. Reviewed-by: Yohann Ferreira
2011-03-20Updating C::B: Moved defines.h and manaserv_protocol.h into 'common'Stefan Dombrowski1-2/+2
The files had been moved in commit: 5b3c4a585b211b03fb2999cddd2558e030ed5c0e
2011-02-19Updated the C::B project file to permit the choice of DB.Yohann Ferreira1-7/+57
Reviewed-by: Mpa4Hu. Resolves: Mana-Mantis #61.
2011-01-10Removing default argument values from Map definitionStefan Dombrowski1-1/+1
The default argument values had no effect, because they are not in the declaration. Updating the codeblock project, because protocol.h had been renamed. Reviewed-by: Bertram
2011-01-09Removed the superfluous point struct.Yohann Ferreira1-1/+1
It was too close from the Position class and it leads to making the server handle one or another type through the code. Still bugged me many times while making changes. Reviewed-by: Jaxad.
2010-11-15Updating C::B projectStefan Dombrowski1-0/+6
* Adding missing protocol.h * Switching debugger symbols and compiler optimization on * Show the Mana icon for executable files
2010-11-14Renamed .hpp files into .h for consistency.Yohann Ferreira1-31/+31
Also added an header to the autoattack.{h,cpp} files. Big but trivial fix.
2010-10-19Added missing files to the Code::Blocks accountserver projectA.R. iceslice1-0/+2
Reviewed-by: Thorbjørn Lindeijer <thorbjorn@lindeijer.nl>
2010-09-08Centralized stringToBool conversion.Yohann Ferreira1-3/+2
Also moved the trim() function into the utils namespace where it belongs more, and made some random code cleanups. Reviewed-by: Thorbjorn.
2010-08-17Add enet files to codeblocksStefan Dombrowski1-1/+21
Because of compiler warnings generated by enet, warnings are switched of for: * unknown #pragmas, which are for MSVC compiler * enumeration with missing case Reviewed-by: Bertram
2010-06-07Update Code::Blocks project filesJared Adams1-0/+2
2010-01-18Reverted the accountserver-affecting changes of commits a9a87aea and ↵Philipp Sehmisch1-2/+0
dfc6875e - doesn't work out the way I planned.
2010-01-18Updated project filesPhilipp Sehmisch1-0/+3
2009-12-08Updated Code::Blocks project files. Patch by Cody Martin who doesn't want ↵Philipp Sehmisch1-3/+8
his email to appear in the log.
2009-10-25Rebranded Code::Blocks project filesPhilipp Sehmisch1-88/+88
2009-03-06Added transactional history to game server.David Athay1-2/+1
2009-03-05Added transactional historyDavid Athay1-0/+2
2009-01-09Removed cipher.{h,cpp} from Code::Blocks projectsBjørn Lindeijer1-2/+0
The files were removed in 3dde50b0e702c81d0856db5d46f5d8b0dc671fe5
2008-11-25Separated out the handlers for guild and partyDavid Athay1-0/+2
2008-11-24Updated codeblocks projectDavid Athay1-0/+2
2008-09-19Added post communication between chat and game servers.David Athay1-0/+2
2008-08-28Set banned user's level to AL_BANNEDDavid Athay1-0/+1
2008-04-28Added sending who accepted invite on invite response to clientDavid Athay1-0/+4
2008-04-16Added handling creating and leavingDavid Athay1-0/+4
parties. Fixed up some of the private channel stuff that remained.
2008-03-12Updated codeblocks project files, and added a unix targetDavid Athay1-374/+120
2007-11-19Removed useless win32 implementation of gettimeofday.Eugenio Favalli1-10/+0
2007-09-27Ported monster database.Eugenio Favalli1-18/+2
2007-09-10Dimensionless spawn points now spawn over the whole map.Eugenio Favalli1-13/+3
2007-08-27Enabled loading of npcs and scripts from map files.Eugenio Favalli1-0/+10
2007-08-13Updated project files and added scripting engine.Eugenio Favalli1-10/+0
2007-07-02Updated project files.Eugenio Favalli1-10/+0
2007-06-26Updated project file.Eugenio Favalli1-0/+20
2007-06-25Fixed include directories and updated project files.Eugenio Favalli1-0/+3
2007-03-23Updated and fixed Code::Blocks project files.Eugenio Favalli1-11/+36
2007-01-04Moved NOGDI definition to Code::Blocks project fileEugenio Favalli1-7/+2
2007-01-04Cleaned and updated project files, fixed Win32 PACKAGE_VERSION definition.Eugenio Favalli1-0/+6
2007-01-03Updated project filesEugenio Favalli1-10/+0
2006-12-31Fixed paths in Code::Blocks project filesPhilipp Sehmisch1-1/+2
2006-12-31Added Code::Blocks project files and windows start script.Philipp Sehmisch1-0/+394