summaryrefslogtreecommitdiff
path: root/ChangeLog
AgeCommit message (Collapse)AuthorFilesLines
2007-07-01Added assertions to detect insertion and removal of objects at updating time.Guillaume Melquiond1-0/+2
2007-07-01Reverted inventory handling code to the last known working state. Simplified ↵Guillaume Melquiond1-1/+18
serialization interface along the way.
2007-06-30Implemented basic monster AI and fixed a stability problem caused by the ↵Philipp Sehmisch1-1/+28
spawn areas.
2007-06-28Delegated creature insertion to the State class so that it does not disturb ↵Guillaume Melquiond1-0/+5
object updating.
2007-06-26Updated project file.Eugenio Favalli1-0/+4
2007-06-26Merged guilds-and-parties branch to trunkDavid Athay1-2/+81
2007-06-25Fixed include directories and updated project files.Eugenio Favalli1-1/+7
2007-06-16Fixed initial attribute status.Guillaume Melquiond1-0/+1
2007-06-16Forgot the changelog entry. Work around compilers that have trouble dealing ↵Guillaume Melquiond1-0/+5
with zero-sized arrays.
2007-04-11Using effective attributes instead of base attributes for damage calculation.Philipp Sehmisch1-0/+5
2007-03-31Took into account spawn rate.Bjørn Lindeijer1-0/+2
2007-03-31Added a DeathListener interface, which the SpawnArea now uses to get notifiedBjørn Lindeijer1-0/+7
about dying beings, so that it knows when to spawn more.
2007-03-31Moved writing of outgoing messages into MessageOut and added printing of theBjørn Lindeijer1-2/+4
message ID.
2007-03-31Moved writing of incoming messages into MessageIn and tweaked the printing ofBjørn Lindeijer1-0/+3
the message ID.
2007-03-31Made a start with having monsters spawn using a SpawnArea.Bjørn Lindeijer1-0/+8
2007-03-30Separated the Thing and MovingObject classes from the Object module.Bjørn Lindeijer1-112/+124
2007-03-30Renamed "Controlled" to "Monster" and moved it into the game-server directory.Philipp Sehmisch1-0/+7
2007-03-23Updated and fixed Code::Blocks project files.Eugenio Favalli1-0/+4
2007-03-23Mostly fixed some compilation issues.Bjørn Lindeijer1-4/+13
2007-03-22Implemented communication of attribute changes from server to client.Philipp Sehmisch1-0/+9
2007-03-22Fixed a bug that caused the character attributes to become mixed up.Philipp Sehmisch1-0/+5
2007-03-20Removed check for difference between lowest and highest attribute at char ↵Philipp Sehmisch1-0/+7
creation. Unified order of basic attributes.
2007-03-20Corrected a bug, that occurred when connecting to the game-server.Rogier Polak1-0/+7
2007-03-19fixed more spelling mistakes.Philipp Sehmisch1-2/+4
2007-03-19Fixed two compiler warnings and corrected a spelling error.Philipp Sehmisch1-0/+5
2007-03-18Added a TokenCollector class for matching magic_tokens.Rogier Polak1-0/+17
2007-03-15Set the default map position of new characters to a value that makes more ↵Philipp Sehmisch1-1/+17
sense. Implemented new basic attribute system on account server. Removed attribute modifiers, unified basic and derived attributes, storing attributes in a vector, renamed some attribute identifiers, removed identifiers for derived attributes that aren't needed yet.
2007-03-14Modified the game-server to use AbstractCharacterData, some renamingRogier Polak1-0/+24
2007-03-11Implemented stat handling infrastructure and basic damage calculation.Philipp Sehmisch1-2/+12
2007-03-11Added a utils::processor namespace and a function to determine if, the ↵Rogier Polak1-0/+8
processor the program is running on, is little-endian or big-endian.
2007-03-10Added a utility function for creating magic_tokensRogier Polak1-1/+11
2007-03-05Added an abstrart base class for characterdata, in order to use the same ↵Rogier Polak1-0/+26
serialize and deserialize functions on both the accountserver and the gameserver.
2007-03-03Use M_PI_2 instead of acos(0.0f) and FLT_MAX instead of 1.0E40f (which exceededBjørn Lindeijer1-1/+10
the maximum float value). Some cosmetics (whitespace and declaring variables where they are used).
2007-03-03Implemented an alternate collision-detection function, added namespace ↵Rogier Polak1-0/+10
utils::math.
2007-03-02Implemented being death, removal of dead mobs and sitting.Philipp Sehmisch1-0/+9
2007-02-28Updated Makefile with new collision related module.Bjørn Lindeijer1-3/+8
2007-02-27Implementation of chat channels by Trapdoor.Philipp Sehmisch1-0/+14
2007-02-25Some speed optimizations at the collision detection suggested by Avaniel.Philipp Sehmisch1-2/+3
2007-02-25forgot to set the hit circle size.Philipp Sehmisch1-2/+2
2007-02-25Improved hit detection by adding a function to compute collisions between ↵Philipp Sehmisch1-2/+9
circles and circle sectors.
2007-02-24Small modification to fix compilation issues on MS-WindowsRogier Polak1-0/+2
2007-02-23Bugfixes related to switch_characterRogier Polak1-0/+7
2007-02-04Added support for switching character by reconnecting to the account server andBjørn Lindeijer1-0/+15
fixed the issue where a client is not logged in after registering (patch by Rogier Polak).
2007-02-01Added caching of paths (patch by Rogier Polak).Bjørn Lindeijer1-0/+2
2007-02-01Added graceful server shutdown, chose some more sane variables names for SQLBjørn Lindeijer1-0/+9
queries and fixed a possible character collision error (patch by Rogier Polak).
2007-01-14Unified logging macros.Björn Steinbrink1-0/+4
2007-01-12Report problems with finding a certain character instead of crashing.Bjørn Lindeijer1-0/+5
2007-01-06Removed world timer usage from account server, instead letting ENet wait duringBjørn Lindeijer1-0/+13
each host service to reduce CPU usage. Modified timer code to gracefully handle jumps back in time.
2007-01-05Simplified handling of verbosity levels. Optimized code by generating only ↵Guillaume Melquiond1-0/+15
needed messages.
2007-01-05Generalized player state.Guillaume Melquiond1-0/+2