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A flexible 2D MMORPG server
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ChangeLog
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2007-08-10
Improved helper functions for Lua scripts. Associated scripts to maps.
Guillaume Melquiond
1
-0
/
+7
2007-08-09
Converted testing NPC to Lua.
Guillaume Melquiond
1
-0
/
+1
2007-08-09
Converted NPC class to scripting engine.
Guillaume Melquiond
1
-0
/
+2
2007-08-09
Added new scripting interface and Lua engine.
Guillaume Melquiond
1
-0
/
+6
2007-08-09
Removed useless references to script header.
Guillaume Melquiond
1
-0
/
+2
2007-08-09
Fixed item move toward a not yet existing slot.
Guillaume Melquiond
1
-0
/
+5
2007-08-08
Changed some argument types. Added untested protocol for moving objects betwe...
Guillaume Melquiond
1
-0
/
+10
2007-08-01
Added notification on changes of look.
Guillaume Melquiond
1
-0
/
+10
2007-07-31
Added protocol for removing equipment. Compressed inventory message a bit.
Guillaume Melquiond
1
-0
/
+6
2007-07-29
Added support for trading.
Guillaume Melquiond
1
-0
/
+8
2007-07-28
Revert to the old pathfinding system without collision with beings, as the ne...
Guillaume Melquiond
1
-0
/
+7
2007-07-28
Replaced user names by client pointers when handling channels, in order to re...
Guillaume Melquiond
1
-0
/
+15
2007-07-25
Added being speed to protocol.
Guillaume Melquiond
1
-0
/
+10
2007-07-25
Removed a host of unnecessary methods from ChatChannelManager.
Bjørn Lindeijer
1
-0
/
+11
2007-07-23
Typos...
Guillaume Melquiond
1
-2
/
+2
2007-07-23
Commented out code unavailable from client side. Added support for NPCs.
Guillaume Melquiond
1
-0
/
+11
2007-07-23
Sent proper monster identifiers.
Guillaume Melquiond
1
-1
/
+6
2007-07-20
Separated ChatClient class from chathandler.cpp, cleaned up handling of
Bjørn Lindeijer
1
-1
/
+12
2007-07-17
Some more cleanup of chat handler related code.
Bjørn Lindeijer
1
-1
/
+13
2007-07-17
Implemented loading of warp and spawn areas from map files.
Eugenio Favalli
1
-1
/
+8
2007-07-15
Some cleaning up of the chat channel manager code.
Bjørn Lindeijer
1
-16
/
+23
2007-07-14
Reduced size of equipment packets. Fixed packet sending on object distance ch...
Guillaume Melquiond
1
-1
/
+6
2007-07-12
Added support for visible equipment.
Guillaume Melquiond
1
-1
/
+10
2007-07-08
Update account database on unexpected client disconnection.
Guillaume Melquiond
1
-0
/
+2
2007-07-08
Added monster drops.
Guillaume Melquiond
1
-1
/
+14
2007-07-07
Fixed teleportation hack caused by caching of pathfinder results.
Guillaume Melquiond
1
-0
/
+3
2007-07-07
Singleton managers do not need stateful classes. Changed them to namespace in...
Guillaume Melquiond
1
-0
/
+7
2007-07-07
Simplified code by using map pointers only, instead of using both map IDs and...
Guillaume Melquiond
1
-1
/
+18
2007-07-05
Robustified account server with respect to failed SQL requests.
Guillaume Melquiond
1
-1
/
+7
2007-07-02
Added support for persistent inventory.
Guillaume Melquiond
1
-4
/
+6
2007-07-02
Cleaned prototypes and factored out duplicate code.
Guillaume Melquiond
1
-1
/
+10
2007-07-02
Updated project files.
Eugenio Favalli
1
-1
/
+5
2007-07-01
Added support for storing inventory in database.
Guillaume Melquiond
1
-0
/
+3
2007-07-01
Made character data persistent across logout/login.
Guillaume Melquiond
1
-0
/
+7
2007-07-01
Added assertions to detect insertion and removal of objects at updating time.
Guillaume Melquiond
1
-0
/
+2
2007-07-01
Reverted inventory handling code to the last known working state. Simplified ...
Guillaume Melquiond
1
-1
/
+18
2007-06-30
Implemented basic monster AI and fixed a stability problem caused by the spaw...
Philipp Sehmisch
1
-1
/
+28
2007-06-28
Delegated creature insertion to the State class so that it does not disturb o...
Guillaume Melquiond
1
-0
/
+5
2007-06-26
Updated project file.
Eugenio Favalli
1
-0
/
+4
2007-06-26
Merged guilds-and-parties branch to trunk
David Athay
1
-2
/
+81
2007-06-25
Fixed include directories and updated project files.
Eugenio Favalli
1
-1
/
+7
2007-06-16
Fixed initial attribute status.
Guillaume Melquiond
1
-0
/
+1
2007-06-16
Forgot the changelog entry. Work around compilers that have trouble dealing w...
Guillaume Melquiond
1
-0
/
+5
2007-04-11
Using effective attributes instead of base attributes for damage calculation.
Philipp Sehmisch
1
-0
/
+5
2007-03-31
Took into account spawn rate.
Bjørn Lindeijer
1
-0
/
+2
2007-03-31
Added a DeathListener interface, which the SpawnArea now uses to get notified
Bjørn Lindeijer
1
-0
/
+7
2007-03-31
Moved writing of outgoing messages into MessageOut and added printing of the
Bjørn Lindeijer
1
-2
/
+4
2007-03-31
Moved writing of incoming messages into MessageIn and tweaked the printing of
Bjørn Lindeijer
1
-0
/
+3
2007-03-31
Made a start with having monsters spawn using a SpawnArea.
Bjørn Lindeijer
1
-0
/
+8
2007-03-30
Separated the Thing and MovingObject classes from the Object module.
Bjørn Lindeijer
1
-112
/
+124
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